Battletech save editor

Author: g | 2025-04-24

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BattleTech Save Editor, tải về miễn ph v an to n. BattleTech Save Editor phi n bản mới nhất. BattleTech Save Editor l phần mềm nbsp; miễn ph

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BattleTech Save Editor - 47 by EVILGRANDMASTER - Battletech

With the save editor tool as needed.5. Click on the "Save" button from the "Load/Save" options on the main screen and overwrite file.How do I use the Bulk Add Feature?the bulk add feature uses a CSV file to add many items to your inventory at once. the CSV should have no headers for its columns. the First column shall be the item's Type (valid values are what the save editor shows in the 'Type' field on the inventory tab (not the dropdown). the Second column shall be the ID of the item (from its JSON file) the final column shall be how many of the item should be in the inventory (ie it does not add to what is already there, it simply replaces it with this new value).How do I use the custom portrait feature for pilots?the custom portrait feature requires another mod to load the portraits into the game and make changes so that the commander can have a custom portrait (such as Commander Portrait Loader). to adjust the portrait simply check the use Custom portrait checkbox and enter the ID of the portrait. For Commander Portrait Loader this is the name of the file minus its path and extension. Please note that this change is a one-way change (once you add a custom portrait the editor does not currently support going back to a non-custom portrait)I found a bug or have a strange issue, how do I report them?To help me debug the issue you are seeing, please provide me with a clear description of the issue, steps to reproduce, a save that replicates the issue, the game logs and the log from the editor. you can send these to me via google drive, drop box or discord (@Jamie Wolf) through the battletech game discord (or roguetech, or battletech 3025 extended, or BTA 3062). feel free to post them here as a comment, a bug or as a private message.Does it work with mods?Mods that use Modtek to load into the game should be picked up by the scan function. I have used it just fine with

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BattleTech Save Editor - Battletech - Mods-In-Exile

Skip to content Navigation Menu GitHub Copilot Write better code with AI Security Find and fix vulnerabilities Actions Automate any workflow Codespaces Instant dev environments Issues Plan and track work Code Review Manage code changes Discussions Collaborate outside of code Code Search Find more, search less Explore Learning Pathways Events & Webinars Ebooks & Whitepapers Customer Stories Partners Executive Insights GitHub Sponsors Fund open source developers The ReadME Project GitHub community articles Enterprise platform AI-powered developer platform Pricing Provide feedback Saved searches Use saved searches to filter your results more quickly ;ref_cta:Sign up;ref_loc:header logged out"}"> Sign up Overview Repositories Projects Packages People Popular repositories Loading Automatic updates to mediawiki based on HBS Battletech json Python Repositories --> Type Select type All Public Sources Forks Archived Mirrors Templates Language Select language All Go HTML Python Sort Select order Last updated Name Stars Showing 6 of 6 repositories BattleTech-Advanced-3062/BattleTech-Advanced’s past year of commit activity HTML 1 6 0 1 Updated Mar 21, 2025 BattleTech-Advanced-3062/BTA-Light’s past year of commit activity HTML 0 1 0 0 Updated Mar 20, 2025 BattleTech-Advanced-3062/bta-wiki-automation’s past year of commit activity Python 0 LGPL-2.1 0 2 0 Updated Mar 17, 2025 BattleTech-Advanced-3062/bta-wiki-import’s past year of commit activity Go 0 0 6 0 Updated Jan 15, 2025 BattleTech-Advanced-3062/BTA-SanctuaryWorlds’s past year of commit activity 0 0 0 0 Updated Jan 18, 2024 BattleTech-Advanced-3062/BTA-Clans’s past year of commit activity 0 0 0 0 Updated Jan 18, 2024 People This organization has no public members. You must be a member to see who’s a part of this organization. Most used topics Loading…

BattleTech Save Editor at BattleTech Nexus - Mods and Community

My Abandonware > Action > MechWarrior DOS - 1989 Also available on: Sharp X68000 Description of MechWarrior Probably the very first giant robot game that can proudly claim to be a simulation than a straightforward action shooter, Mechwarrior is a great game set in FASA's famous BattleTech world of giant robots. It was, and still is, one of the best BattleTech games ever made.In this game, you play a young man whose reputation has been soiled by an evil usurper. You have five years to build a force of giant robots and great pilots strong enough to attack your foe. Take on mercenary missions for any one of the 5 houses from the first generation world of FASA's BattleTech (Kurita, Davion, Steiner, Marik, Laio). The missions themselves take place from first-person perspective, in 3D-rendered worlds, where you pilot your robot, fighting other robots of the same ilk.Gameplay, based on Dynamix's excellent physics model used in its early flight sims, is top-notch. Robots move convincingly, and the 3D polygonal graphics are exciting for its time. Add some slight roleplaying, team building, planetary intrigue, and goofy EGA pictures of non-player-characters and you've got a great classic that goes a long way toward immersing you in its world. The role playing was primarily textual - reading paragraphs, choosing between fight or run, and then being killed or moving on accordingly. The game's main focus, robot fighting, is very exciting. Combat usually lasts under 10-20 minutes because the maps are small, the opponents are few, just with less dense graphics and more abbreviated gameplay.Overall, Mechwarrior is a must-have for anyone even with a slight interest in giant robot games. It sets the standard for other games in the giant robots genre, and its role-playing elements are sorely missing from today's mech games where the. BattleTech Save Editor, tải về miễn ph v an to n. BattleTech Save Editor phi n bản mới nhất. BattleTech Save Editor l phần mềm nbsp; miễn ph

BattleTech Save Editor - 61 by JamieWolf - Battletech - Mods-In

Please Note that Due to Nexus's current policies that strip mod authors of control of their works. This mod will no longer be updated here on Nexus. All future releases will take place on Mods-In-Exile.This editor allows you to modify your save files. Please note that this is a work in progress as I have not completely interpreted all the data in the save file yet, so I will be updating this as I find the time.Notes:I recommend having a backup of your save before you modify it (just in case). If you are modifying a steam save, you will need to keep the save file name the same or it wont show up. Current Abilities:Change your company's FundsAdd/Remove items to your inventory (weapons, equipment, mech chassis, etc...)Scan your BattleTech installation directory to make adding inventory easierPilot Skills and Abilities can be editedChange your access to the Black marketChange your reputation with the major factionsremove star systems and contracts to recover saves from mod removal (in some cases)move to any star system (still experimental) Add and Remove the mechs in your mechbayIdeas for Future Abilities:Edit the mechs in your mechbayreplay Flashpointsresurrect fallen pilotsadd new pilotsallow Ronin pilots to appear for hire againKnown Problems/LimitationsCurrently only available for 64 bit windows (I have tested Windows 10, but older versions should work)This mod is only available on Mods-In-Exile, if you have downloaded it from somewhere else other than on Nexus, where an old version remains hosted it has been stolen and I cannot guarantee it is free of malware.Common Problems and QuestionsHow Do I use this tool? 1. Open the Save Editor 2. Click on "Load" button from the "Load/Save" options on the main screen and select the savefile you want to modify.2a. If you don't know where to find your savefiles, refer to this forum post. No clue which save file you want to actually modify? This can be easily identified when sorting files by "modification date".3. Click on "Scan" button from the "Scan Installation" options on the main screen and proceed to wait until it finishes the process.4. Edit your savefile

BattleTech Save Editor - 60 by Riven22 - Battletech - Mods-In

GenCon 2024 is a GO! Catalyst Game Labs is bringing the original "Chicago 8" Virtual World Tesla II BattleTech pos to GenCon to be part of the 40th BattleTech Anniversary Celebration Bring pods to YOUR next event Contact PropWash@MechJock.Com to see how we can help elevate your attendee experience with 6-12 Virtual World Entertainment Tesla: II cockpits featuring BattleTech: Firestorm and Red Planet. Kalamazoo Pods returned to Marmalade Dog The Kalamazoo BattleTech VR pods returned to the Marmalade Dog gaming event hosted by the Western Michigan Gamers Guild at the Bernhard Center March 17, 18, and 19. This event (free to WMU students) is an annual gaming event and originally served as the "test event" for our mobile pod operation. We are grateful to again be ... Pods were first. Chris "Lynx" Chapman in association with Virtual World Entertainment LLC is currently producing a series that aims to tell the real story of Virtual World and The BattleTech Center. Who better to tell the story than those who were there and created it all! Featuring: Jordan Weisman, L. Ross Babcock, Mort Weisman, ... Spring Invasion 2019 Announced The VGL Pod Bay in Grand Rapids, Michigan will again host the sort-of annual weekend-long open pod event starting on Friday, May 31st and will end on Sunday June 2nd. This will serve as the final scheduled "Large Open Event" until BroctoberFest in the Fall. Were back! The annual BroctoberFest event returned to its glorious form at the new VGL site in Grand

BattleTech Save Editor - 62 by Riven22 - Battletech - Mods-In

Dead yet!Along with 4 independently operated public sites in Michigan, Minnesota, New Mexico, and Texas, Virtual World Entertainment, LLC. still supports and coordinates the efforts of a cadre' of cockpit owners who appear at various pop-culture, anime, and ... Latest Posts BattleTech Center History mechjockadmin April 23, 2023 Our very own Chris "Lynx" Chapman has been serving as the VGL "Loremaster" and historian for a long time. This former VWE / FASA Interactive ... Read More Our Patreon is live! Help keep them flying! mechjockadmin February 2, 2023 We need your help to keep the BattleTech pods alive. Please consider becoming a patron at Patreon! Read More LosTech: See the REAL history of Virtual World and the BattleTech Center! mechjockadmin September 4, 2020 LosTech Released: See the real history of BattleTech from those who created it. Hint: Pods were first. Read More This Saturday Night!! Jerry Smith March 4, 2025 Reminder that this Saturday night is open pod night in Kalamazoo. There will also be some total warfare happening. See you all then!! Read More 40th Anniversary Shirts Jerry Smith February 21, 2025 We have 40th anniversary shirts on eBay. Follow the link to order yours today. HTTPS://WWW.EBAY.COM/USR/MECHGUYIf you would like to pick ... Read More Updated Michigan Pod Schedule Jerry Smith February 19, 2025 For those who are wondering when and where you can get into the Pods this spring, here's an updated list.Marmalade Dog- April 4th - ... Read More Were still here, were just terrible website admins.. BattleTech Save Editor, tải về miễn ph v an to n. BattleTech Save Editor phi n bản mới nhất. BattleTech Save Editor l phần mềm nbsp; miễn ph

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User9402

With the save editor tool as needed.5. Click on the "Save" button from the "Load/Save" options on the main screen and overwrite file.How do I use the Bulk Add Feature?the bulk add feature uses a CSV file to add many items to your inventory at once. the CSV should have no headers for its columns. the First column shall be the item's Type (valid values are what the save editor shows in the 'Type' field on the inventory tab (not the dropdown). the Second column shall be the ID of the item (from its JSON file) the final column shall be how many of the item should be in the inventory (ie it does not add to what is already there, it simply replaces it with this new value).How do I use the custom portrait feature for pilots?the custom portrait feature requires another mod to load the portraits into the game and make changes so that the commander can have a custom portrait (such as Commander Portrait Loader). to adjust the portrait simply check the use Custom portrait checkbox and enter the ID of the portrait. For Commander Portrait Loader this is the name of the file minus its path and extension. Please note that this change is a one-way change (once you add a custom portrait the editor does not currently support going back to a non-custom portrait)I found a bug or have a strange issue, how do I report them?To help me debug the issue you are seeing, please provide me with a clear description of the issue, steps to reproduce, a save that replicates the issue, the game logs and the log from the editor. you can send these to me via google drive, drop box or discord (@Jamie Wolf) through the battletech game discord (or roguetech, or battletech 3025 extended, or BTA 3062). feel free to post them here as a comment, a bug or as a private message.Does it work with mods?Mods that use Modtek to load into the game should be picked up by the scan function. I have used it just fine with

2025-04-12
User3025

Skip to content Navigation Menu GitHub Copilot Write better code with AI Security Find and fix vulnerabilities Actions Automate any workflow Codespaces Instant dev environments Issues Plan and track work Code Review Manage code changes Discussions Collaborate outside of code Code Search Find more, search less Explore Learning Pathways Events & Webinars Ebooks & Whitepapers Customer Stories Partners Executive Insights GitHub Sponsors Fund open source developers The ReadME Project GitHub community articles Enterprise platform AI-powered developer platform Pricing Provide feedback Saved searches Use saved searches to filter your results more quickly ;ref_cta:Sign up;ref_loc:header logged out"}"> Sign up Overview Repositories Projects Packages People Popular repositories Loading Automatic updates to mediawiki based on HBS Battletech json Python Repositories --> Type Select type All Public Sources Forks Archived Mirrors Templates Language Select language All Go HTML Python Sort Select order Last updated Name Stars Showing 6 of 6 repositories BattleTech-Advanced-3062/BattleTech-Advanced’s past year of commit activity HTML 1 6 0 1 Updated Mar 21, 2025 BattleTech-Advanced-3062/BTA-Light’s past year of commit activity HTML 0 1 0 0 Updated Mar 20, 2025 BattleTech-Advanced-3062/bta-wiki-automation’s past year of commit activity Python 0 LGPL-2.1 0 2 0 Updated Mar 17, 2025 BattleTech-Advanced-3062/bta-wiki-import’s past year of commit activity Go 0 0 6 0 Updated Jan 15, 2025 BattleTech-Advanced-3062/BTA-SanctuaryWorlds’s past year of commit activity 0 0 0 0 Updated Jan 18, 2024 BattleTech-Advanced-3062/BTA-Clans’s past year of commit activity 0 0 0 0 Updated Jan 18, 2024 People This organization has no public members. You must be a member to see who’s a part of this organization. Most used topics Loading…

2025-04-19
User8864

Please Note that Due to Nexus's current policies that strip mod authors of control of their works. This mod will no longer be updated here on Nexus. All future releases will take place on Mods-In-Exile.This editor allows you to modify your save files. Please note that this is a work in progress as I have not completely interpreted all the data in the save file yet, so I will be updating this as I find the time.Notes:I recommend having a backup of your save before you modify it (just in case). If you are modifying a steam save, you will need to keep the save file name the same or it wont show up. Current Abilities:Change your company's FundsAdd/Remove items to your inventory (weapons, equipment, mech chassis, etc...)Scan your BattleTech installation directory to make adding inventory easierPilot Skills and Abilities can be editedChange your access to the Black marketChange your reputation with the major factionsremove star systems and contracts to recover saves from mod removal (in some cases)move to any star system (still experimental) Add and Remove the mechs in your mechbayIdeas for Future Abilities:Edit the mechs in your mechbayreplay Flashpointsresurrect fallen pilotsadd new pilotsallow Ronin pilots to appear for hire againKnown Problems/LimitationsCurrently only available for 64 bit windows (I have tested Windows 10, but older versions should work)This mod is only available on Mods-In-Exile, if you have downloaded it from somewhere else other than on Nexus, where an old version remains hosted it has been stolen and I cannot guarantee it is free of malware.Common Problems and QuestionsHow Do I use this tool? 1. Open the Save Editor 2. Click on "Load" button from the "Load/Save" options on the main screen and select the savefile you want to modify.2a. If you don't know where to find your savefiles, refer to this forum post. No clue which save file you want to actually modify? This can be easily identified when sorting files by "modification date".3. Click on "Scan" button from the "Scan Installation" options on the main screen and proceed to wait until it finishes the process.4. Edit your savefile

2025-04-17

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