Clean power armor hud

Author: b | 2025-04-25

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- No shaded Power Armor hud This removes the shaded border around the power armor hud. - Clean Power Armor HUD Removes the power armor hud texture

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Clean Power Armor HUD - Bethesda

Mods with HUD textures you could try:Bunch of stuff from keithvsmith1977Power Armor Hud - No TransparencyMakconners Spartan CockpitImmersive and Clever Power Armor HUD Dials And GaugesBetter Dials for Power ArmorXNFRain's Power Armor HUD 2K-1K HD RetexturesPower Armor HUD EnhancedNew Power Armor HUD GaugesPower Armor HUD RenewalPower Armor HUD - 1st person retextureThere were a few on Lovers Lab as well, last time I checked.I'm sure there's a ton I missed. You can mix and match a lot of gauges and dials and dashboards, etc.Hopefully people with some texturing know-how will be inspired to make more (Not me, I suck at making textures).Mentions:IDontEvenKnow and his Adjustable Headlamps mod, without which I would have given up on this idea due to not being able to get the HUD to set without manually exiting and entering power armor each time. But he came up with a awesome scripted quick forced re-requip and bam, problem solved.--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------The 5 base game helmets being switched, using various retextures.The Dials/No Dials options without a helmet + third person. - No shaded Power Armor hud This removes the shaded border around the power armor hud. - Clean Power Armor HUD Removes the power armor hud texture Power Armor Compass Fix; Power Armor Clean HUD. Alternative: Power Armor HUD Retexture; No Vignette for Power Armor; Lowered Weapons 76; Gamma Gun - No First of, sorry for doubleposting, but I was not sure which category this falls under.So... I'm having this weird issue with my Power Armor HUD. I'll add some pictures that'll show the exact issue I'm having. While I'm out of the armor everything is dandy and well, as the first 3 pictures shows. However when I enter a Power Armor the HUD gets... weird. I've tried disabling all HUD mods I've been using, and also all the Power Armor HUD changing mods (Clear PA HUD to be exact), and there's no change. I've also tried all kinds of video options. Which leads me to believe that I've accidentally screwed something up in my .INI. So I'm posting here in hopes that someone out there might know what's up with this, or if someone else have encountered this.It's getting really frustrating. I can basically do **** while I'm in my armor now.Thanks in advance. :confused: Edited February 3, 2016 by Skitkjell

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User2337

Mods with HUD textures you could try:Bunch of stuff from keithvsmith1977Power Armor Hud - No TransparencyMakconners Spartan CockpitImmersive and Clever Power Armor HUD Dials And GaugesBetter Dials for Power ArmorXNFRain's Power Armor HUD 2K-1K HD RetexturesPower Armor HUD EnhancedNew Power Armor HUD GaugesPower Armor HUD RenewalPower Armor HUD - 1st person retextureThere were a few on Lovers Lab as well, last time I checked.I'm sure there's a ton I missed. You can mix and match a lot of gauges and dials and dashboards, etc.Hopefully people with some texturing know-how will be inspired to make more (Not me, I suck at making textures).Mentions:IDontEvenKnow and his Adjustable Headlamps mod, without which I would have given up on this idea due to not being able to get the HUD to set without manually exiting and entering power armor each time. But he came up with a awesome scripted quick forced re-requip and bam, problem solved.--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------The 5 base game helmets being switched, using various retextures.The Dials/No Dials options without a helmet + third person.

2025-04-15
User4291

First of, sorry for doubleposting, but I was not sure which category this falls under.So... I'm having this weird issue with my Power Armor HUD. I'll add some pictures that'll show the exact issue I'm having. While I'm out of the armor everything is dandy and well, as the first 3 pictures shows. However when I enter a Power Armor the HUD gets... weird. I've tried disabling all HUD mods I've been using, and also all the Power Armor HUD changing mods (Clear PA HUD to be exact), and there's no change. I've also tried all kinds of video options. Which leads me to believe that I've accidentally screwed something up in my .INI. So I'm posting here in hopes that someone out there might know what's up with this, or if someone else have encountered this.It's getting really frustrating. I can basically do **** while I'm in my armor now.Thanks in advance. :confused: Edited February 3, 2016 by Skitkjell

2025-04-19
User8354

Forget to install a certain mods HUD mesh and wind up crashing due to mesh not being found upon equipping that mods helmet.Feel free to delete or hide any of the things you don't actually need because you don't use that mod.Requirements:None!But as stated above, this really doesn't do much on its own until you throw some textures into the mix, so that the helmets truly do have different looks.Compatible:Works with mods that remove the helmet in dialogue and such.Works with helmet switchers/togglers.Incompatibilities:Gopher's paHUD. Incompatible in the sense that the widgets loaded by paHUD will often either overlap the textures or sometimes fail to load due to the forced power armor re-equip. I've been trying to figure out a way that I might be able to make it work only when helmet is unequipped, but so far no luck. Really though, what paHUD does is sort of the opposite of what this is meant to do (clean transparent HUD vs full helmet HUD), but would be nice to make it a option or something. PowerArmor Handling Improvements. If a mod uses a script to force the player out of power armor, it could be incompatible.If you think you have found something that is incompatible, please report it with as much detail as you can and I'll see what I can do.Known issues or oddities:The rain effect will be weird if you use a bunch of textures of all shapes and sizes. There's no way that I know of tochange that .nif dynamically (and doesn't seem to use any sort of visual effect that I can manipulate), and I doubt there is a "one size fits all" .nif.I guess find something that looks good with the most amount of HUD textures you are using, or you could use no rainbox at

2025-04-08
User7076

Boundaries and such. Not sure if anything specific has to be done with the PADash .nifs, and can't test it anyhow. Let me know.The script works by looking for keywords, meaning that mod added power armors that re-use any of the 5 base game helmet keywords I look for cannot have their own HUD, and will instead use the HUD from whichever base game keyword they use.The base game keywords I look for are:ma_T45_Helmet [KYWD:00197DEF]ma_T51_Helmet [KYWD:00176ABF]ma_T60_Helmet [KYWD:00180FD8]ma_X01_Helmet [KYWD:00183194]ma_PA_Raider_Helmet [KYWD:0018417D]The following are mods that ARE able to have their own HUD, let me know if I missed any that you know uses a custom keyword, and not base game keywords.Captain Cosmos (Creation Club)Horse Power Armor (Creation Club)Hellfire Power Armor (Creation Club)X-02 Power Armor (Creation Club)B-35 Combat Power ArmorBVS Batman Power ArmorClassic Advanced Power Armor (esp & esl)C.M.C. Power ArmorConstruction Power Armor from Commonwealth ScavversStandalone Construction Power ArmorExcavator Power ArmorGipsy Danger Power ArmorInstitute Power ArmorKnight Power Armor Liberty Power ArmorMechanist Power ArmorMidwestern Power ArmorMidwest Power Armor EvolutionNAVI - Brand New Power ArmorRelic Space MarineThe Space MarineSubmersible Power Armor - Bioshock InspiredSubmersible Power Armor Redux - Bioshock InspiredT-49 - Armor of the StorytellerT51c AirForce Power ArmorTed's Power Armor TES-51 Power Armor - Skyrim Inspired TRAIN POWER ARMORTumbajamba's Combat Power Armor Tumbajamba's Spartan Battle Suit Ultracite Power Armor (esp & esl)Viral Power ArmorVault Tec Power Armor War Machine Enclave X-02 Power ArmorHellfire X-03 Power ArmorRed Shift Power Armor (esp & esl)If you changed the mod keyword FormID, either by compacting for esl or other, the script won't be able to find the keyword!If you changed the NAME of the mod plugin, because you merged it, or other, the script won't be able to find things!The file contains meshes and placeholder textures for all of the above mods. Didn't do FOMOD so that you don't

2025-04-12
User3226

The folder). Nor does a texture mod have to include all 12, just put whatever IS included in. Mix and match whatever.There are holotape options to:1) Hide the HUD when you open your pipboy, this is so if you are using textures that will overlap the power armor pipboy interface, you can still use it. No way to dynamically change the power armor pipboy .nif, so it's the next best thing.ON by default.2) Turn on/off my helmet equip/un-equip sounds. I know not everyone will like them (may add other sound options later).ON by default.3) When no helmet is equipped, choose if you want the dials to still show, or show a completley empty HUD. (Note: If you choose No Dials (empty HUD), it's nothing but crosshairs, if you know how to apply the default HUD while in power armor please let me know!)Show Dials by default.4) Force the holotape into inventory if you don't have one.On by default.5) Deactivate/Re-Activate (Note: Deactivate is not for uninstalling!)The .nif that is used is from keithvssmith1977's Power Armor Helmet Style Visor mod is "Static HUD with Invisible 3rd Person", with permissions. I used this one because it's what I already was using and like the most. New optional - "Animated HUD with Invisible 3rd Person". New Optional - No elements in 3rd person nif from hellstorm102's Power Armor Hud - No Transparency.If you want to use any other .nifs, from wherever, you'll have to open it in NifSkope, and change all the paths for the 12 textures that are included here, then put the .nif into whatever folder for whichever helmet you want to use it for. Don't change the names of the .nifs!I don't really know anything about resolutions and aspect ratios past 1080p with 16:9. There are various ini settings regarding dash

2025-03-26

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