Emuos v1 0
Author: o | 2025-04-24
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-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":227938},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":227938},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":1977856480043499}" data-width="" data-link="" data-alignment="center">Hello again. This is a simple practice tutorial for making "lips" in kisekae. Try to follow along yourself for the best results/understanding, copy and pasting only gets you so far. I know, because this format of lip-making was based on some codes I received for lips that I will explain to you here (don't know where the codes are form originally, sorry, but credit where credit is due). All data here (positions, sizes, angles, etc.) are approximations, you can customize your however you want, though you still want it to resembles human lips.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":351114},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":351114},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":6924902656803788}" data-width="" data-link="" data-alignment="center">First make a circle or whatever color you want and make it and oval.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":351831},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":351831},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":3713879897053731}" data-width="" data-link="" data-alignment="center">Next layer, make a bigger oval below the first for the "bottom lip".-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":351896},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":351896},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":3264933352841582}" data-width="" data-link="" data-alignment="center">Next layer, using the "heart" shape makeup, squish it to make to fit with the other shape to look like the "upper-lip". Tada. You now have makeshift lips. These are just one form/example, however you do them is up to you. But at the very least I'll show how to simulate the "glossy lip" look.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":353479},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":353479},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":8436885374849659}" data-width="" data-link="" data-alignment="center">Next layer, acquire the "glow" make-up piece and position it within the lips. However you do it is up to you.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":354076},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":354076},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":4389632906383939}" data-width="" data-link="" data-alignment="center">You can increase the "gloss" by layering another glow piece over a pre-exisitng one, like so. This is, once again, optional.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":356480},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":356480},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":2243140025689877}" data-width="" data-link="" data-alignment="center">For the full lip gloss, do the same to the bottom lip and voila, glossy lips. You can make the overall pieces bigger to simulate even fatter lips (wink wink), as well as change them to accommodate different mouth expressions. Practice with it as you try new things so that you see what works for you and what doesn't. Try what you want and have fun.
EmuOS v1 0 stornaaka fajna - YouTube
Hey everyone! A few of you have asked, and YES I'm making a spamton NEO shimeji to go with my regular one! I'd love to make a dummy spam one too at some point haha though I doubt anyone other than me would want him XD so neo firstHowever!! NEO is taking a long time to make because his horrible body is ridiculously complicated (for comparison, regular spam was 5 colours and neos got... 14!!?) and I want to chop his weird wings off (I won't)Another reason it's taking a while is because I've been adding some extra frames! He does different stuff standing still from while he's walking, and I added a frame for when you hold him for too long, as well as some extra falling framesSo I figured I'd make a journal I can update with his progress!--------------------------------Carrying him! (as well as swinging him around, and struggling frames if you hold him too long!)-150.jpg","h":150,"w":147},{"t":"200H","r":0,"c":"v1/fill/w_196,h_200,q_70,strp/-200h.jpg","h":200,"w":196},{"t":"300W","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"250T","r":0,"c":"v1/fill/w_245,h_250,q_70,strp/-250t.jpg","h":250,"w":245},{"t":"350T","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"400T","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"preview","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268,"f":20236},{"t":"social_preview","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"fullview","r":1,"h":274,"w":268,"f":20236}]},"entityId":6658810897643689}" data-width="205" data-link="" data-alignment="center">Him just standing there! (he swings ominously when he's standing still! these are also separate from his walking frames!)-150.jpg","h":150,"w":102},{"t":"200H","r":0,"c":"v1/crop/w_136,h_200,x_0,y_0,scl_0.72486772486772,q_70,strp/-200h.jpg","h":200,"w":136},{"t":"300W","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"250T","r":0,"c":"v1/crop/w_171,h_250,x_0,y_0,scl_0.9047619047619,q_70,strp/-250t.jpg","h":250,"w":171},{"t":"350T","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"400T","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"preview","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189,"f":15617},{"t":"social_preview","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"fullview","r":1,"h":277,"w":189,"f":15617}]},"entityId":2705384747899613}" data-width="" data-link="" data-alignment="center">Him flying around! (he flaps his wings! i think i've redone these 3 times now haha i hate his wings they can take a vacation straight to hell)-150.jpg","h":88,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_300,h_176,q_70,strp/-200h.jpg","h":176,"w":300},{"t":"300W","r":0,"c":"v1/fit/w_300,h_267,q_70,strp/-300w.jpg","h":176,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_426,h_250,q_70,strp/-250t.jpg","h":250,"w":426},{"t":"350T","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455},{"t":"400T","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455},{"t":"preview","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455,"f":21835},{"t":"social_preview","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455},{"t":"fullview","r":1,"h":267,"w":455,"f":21835}]},"entityId":2382538432853376}" data-width="" data-link="" data-alignment="center">(NEW) Done the falling sprites! Added a couple flailing frames so he flaps his arms a bit on the way down-fullview.png","h":128,"w":128,"o":true},{"t":"200H","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"300W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"375W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"414W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"250T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"350T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"400T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true,"f":17905},{"t":"social_preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"fullview","r":1,"h":128,"w":128,"o":true,"f":17905},{"t":"fullview_unpublished","r":1,"h":128,"w":128,"o":true}]},"entityId":5361445500145254}" data-width="819" data-link="" data-alignment="center">Him sitting! (this is just the pose for when he sits to look at your mouse but I might make it his normal sitting pose cause its kind of cute, we'll see)-150.jpg","h":150,"w":137},{"t":"200H","r":0,"c":"v1/fill/w_183,h_200,q_70,strp/-200h.jpg","h":200,"w":183},{"t":"300W","r":0,"c":"v1/fit/w_300,h_346,q_70,strp/-300w.jpg","h":328,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_228,h_250,q_70,strp/-250t.jpg","h":250,"w":228},{"t":"350T","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316},{"t":"400T","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316},{"t":"preview","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316,"f":51953},{"t":"social_preview","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316},{"t":"fullview","r":1,"h":346,"w":316,"f":51953}]},"entityId":4135537089947148}" data-width="" data-link="" data-alignment="center">He's also taller than my spam shimeji (because it would drive me mad if he wasnt), but he's still just a little thing haha-150.jpg","h":124,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_243,h_200,q_70,strp/-200h.jpg","h":200,"w":243},{"t":"300W","r":0,"c":"v1/fit/w_300,h_281,q_70,strp/-300w.jpg","h":247,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_303,h_250,q_70,strp/-250t.jpg","h":250,"w":303},{"t":"350T","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341},{"t":"400T","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341},{"t":"preview","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341,"f":25074},{"t":"social_preview","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341},{"t":"fullview","r":1,"h":281,"w":341,"f":25074}]},"entityId":6996925055819773}" data-width="" data-link="" data-alignment="center">(NEW) Finished one set of duplication frames!-fullview.png","h":128,"w":128,"o":true},{"t":"200H","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"300W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"375W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"414W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"250T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"350T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"400T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true,"f":15821},{"t":"social_preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"fullview","r":1,"h":128,"w":128,"o":true,"f":15821},{"t":"fullview_unpublished","r":1,"h":128,"w":128,"o":true}]},"entityId":5165358235901884}" data-width="" data-link="" data-alignment="center">(NEW) Half way done the second set of duplication frames!-fullview.png","h":128,"w":128,"o":true},{"t":"200H","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"300W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"375W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"414W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"250T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"350T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"400T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true,"f":11928},{"t":"social_preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"fullview","r":1,"h":128,"w":128,"o":true,"f":11928},{"t":"fullview_unpublished","r":1,"h":128,"w":128,"o":true}]},"entityId":4453553534955721}" data-width="" data-link="" data-alignment="center">(NEW) Current progress: 23/53 (+ 4 sketches)-150.jpg","h":62,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_124,q_70,strp/-200h.jpg","h":124,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_248,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_531,q_70,strp/-300w.jpg","h":124,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_531,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_156,q_70,strp/-375w.jpg","h":156,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_312,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_172,q_70,strp/-414w.jpg","h":172,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_344,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_500,h_207,q_70,strp/-250t.jpg","h":207,"w":500,"ss":[{"x":2,"c":"/v1/fill/w_1000,h_414,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_700,h_290,q_70,strp/-350t.jpg","h":290,"w":700},{"t":"400T","r":0,"c":"/v1/fill/w_800,h_331,q_70,strp/-400t.jpg","h":332,"w":800},{"t":"preview","r":0,"c":"/v1/fill/w_1280,h_531,q_80,strp/-fullview.jpg","h":531,"w":1280,"f":590159},{"t":"social_preview","r":0,"c":"/v1/fill/w_1280,h_531,q_80,strp/-fullview.jpg","h":531,"w":1280},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_531,q_80,strp/-fullview.jpg","h":531,"w":1280,"f":590159},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_33,y_0,scl_0.095336787564767,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_65,y_0,scl_0.19067357512953,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":965,"w":2330}]},"entityId":7585309648472792}" data-width="" data-link="" data-alignment="center">That's it for now! I'll keep adding stuff here as I make progress. If you're excited to download him, or even mildly considering it, let me know! If you have any suggestions (on finished frames or ones to come!) I'd love to hear those too :)It helps fuel the motivation hahaEmuOS v1 0 Google Chrome - YouTube
-150.png","h":104,"w":150,"o":true,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300/-150-2x.png","w":300,"h":300}]},{"t":"200H","r":0,"c":"/v1/fill/w_289,h_200/-200h.png","h":200,"w":289,"o":true,"ss":[{"x":2,"c":"/v1/fill/w_578,h_400/-200h-2x.png","w":578,"h":400}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_886/-300w.png","h":208,"w":300,"o":true,"ss":[{"x":2,"c":"/v1/fit/w_600,h_886/-300w-2x.png","w":600,"h":886}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_260/-375w.png","h":260,"w":375,"o":true,"ss":[{"x":2,"c":"/v1/fit/w_750,h_520/-375w-2x.png","w":750,"h":520}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_287/-414w.png","h":287,"w":414,"o":true,"ss":[{"x":2,"c":"/v1/fit/w_828,h_574/-414w-2x.png","w":828,"h":574}]},{"t":"250T","r":0,"c":"/v1/fill/w_361,h_250/-250t.png","h":250,"w":361,"o":true,"ss":[{"x":2,"c":"/v1/fill/w_723,h_500/-250t-2x.png","w":723,"h":500}]},{"t":"350T","r":0,"c":"/v1/fill/w_506,h_350/-350t.png","h":350,"w":506,"o":true,"ss":[{"x":2,"c":"/v1/fill/w_1012,h_700/-350t-2x.png","w":1012,"h":700}]},{"t":"400T","r":0,"c":"/v1/fill/w_578,h_400/-400t.png","h":400,"w":578,"o":true,"ss":[{"x":2,"c":"/v1/fill/w_1156,h_800/-400t-2x.png","w":1156,"h":800}]},{"t":"preview","r":0,"c":"/v1/fill/w_1075,h_744/-pre.png","h":744,"w":1075,"o":true,"f":1950029,"ss":[{"x":2,"c":"/v1/fill/w_1075,h_744/-pre-2x.png","w":1075,"h":744}]},{"t":"social_preview","r":0,"c":"/v1/fill/w_1075,h_744/-pre.png","h":744,"w":1075,"o":true,"ss":[{"x":2,"c":"/v1/fill/w_1075,h_744/-pre-2x.png","w":1075,"h":744}]},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_886/-fullview.png","h":886,"w":1280,"o":true,"f":1950029},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_10,y_0,scl_0.047619047619048/-92s.png","h":92,"w":92,"o":true,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_20,y_0,scl_0.095238095238095/-92s-2x.png","w":184,"h":184}]},{"t":"125S","r":0,"c":"/v1/crop/w_125,h_125,x_14,y_0,scl_0.064699792960663/-125s.png","h":125,"w":125,"o":true,"ss":[{"x":2,"c":"/v1/crop/w_250,h_250,x_28,y_0,scl_0.12939958592133/-125s-2x.png","w":250,"h":250}]},{"t":"fullview_unpublished","r":1,"h":1932,"w":2792,"o":true}]},"entityId":3728388012508782}" data-width="" data-link="" data-alignment="center">After seeing @Mr-Ultra 's post about his rendition of the JT cast for Primal Eternity and @Rominathequeen14 's about Ultimate Showdown, I decided to do a long followup/post about "Johnny Test: Power Up!" I've already explained about the characters, the new world and the settings of this spinoff in 5-6 posts, but now with lots of redeveloping and brainstorming, I'll give you the redefined concept of the spinoff!But before I reintroduce the stars as well as the whole concept itself, I wanted to explain the reason on why I came up with the spinoff idea and why I wanted to make it official. My opinion is that Johnny Test has A LOT of potential to shine, but executive meddling from the studio, cutting the budget and overall the infamy from the Internet severely dampened the spark and ultimately became dead. And don't get me started on The Lost Web Series, where the animation looked stiff and cheap. Hell, even when the Netflix revival did some things right (though the theme song was not good), lack of attention and exposure basically sealed its fate indefinitely and extinguishing the spark forever. Which is honestly pretty sad for me, because it had some potential, that needed to be expanded. And this is why I came up with a rather BIG change to shake things up and reinvigorate the series with a cosmic bang!What's the premise of the series?So, here's the premise for "Johnny Test: Power Up!":After a mysterious incident, which involved about a powerful machine and a big mistake, Johnny, Dukey, the sisters and many of their friends, loved ones and enemies, as well as a few strangers get teleported to an unknown galaxy very far away from theirs, inhabited by aliens, anthromorphic animals and a few mystical ones in a futuristic environment. For the main team, it will be in the planet, Lumina, specifically in a futuristc and colourful city, named Starfall City. From there on, the team have to go through (mis-)adventures to find the others, the lost memories and a way back home, while encountering new friends, who would help them along the way and fighting off bigger threats than they would ever imagine. All while forming a new bond, that would last through the cosmos and the chaos, while trying to survive in this new world.Unlike the last iterations, it'll be a mix between serialized and episodic, striking a balance between the comedic Johnny Test side with some anime slapstick mixed in (i.E., making the characters even more expressive) and the more serious and dark ones, with emotional moments, plottwists and so on. The episodes will be longer though, somewhat between 16-22 minutes of each episode,. Watch 'emuos-v1-0' videos on TikTok customized just for you. There’s something for everyone. Download the app to discover new creators and popular trends.EmuOS v1 0 pagina con demasiodo juegos - YouTube
Sep 21, 1994ItalyDeviant for 10 yearsShe / HerOther InterestsI love music, videogames, reading and drawing Commissions Rules:I accept PayPal (USD) or DA Points. Payments must be done before I start working on the drawing. If you pay with PayPal, be sure to pay using family&friends (f&f).I do not draw backgrounds, I only do drawings with a transparent background. If you really need a background, you can provide me one and I'll put the finished drawing on it.About do's and don'ts: I try to satisfy everyone's requests, so just tell me your idea and then we'll find an agreement together.Prices:Canon characters:$6.00 for one canon character$5.00 for each additional character OCs:$10.00 for one OC$9.00 for each additional OC Canon characters & OCs:$16.00 for one canon character with one OC$5.00 for each additional character$9.00 each additional OC --NSFW------------------------------------------------------------------------------Canon characters:$12.00 for one canon character$10.00 for each additional character OCs:$15.00 for one OC$13.00 for each additionalCommissions Rules:I accept PayPal (USD) or DA Points. Payments must be done before I start working on the drawing. If you pay with PayPal, be sure to pay using family&friends (f&f).You can ask me canon Disventure Camp characters and also OCs. I do not draw backgrounds, I only do drawings with a transparent background. If you really need a background, you can provide me one and I'll put the finished drawing on it.About do's and don'ts: I try to satisfy everyone's requests, so just tell me your idea and then we'll find an agreement together.Prices:$10.00 for one character$9.00 for each additional character --NSFW------------------------------------------------------------------------------$12.00 for one character$10.00 for each additional character Hi everyone! If you want, you can request Christmas themed commissions :D Check out my gallery to see the previous ones! ;) Rules and prices here: Profile Comments 664Happy Saint Patrick's Day!Have you ever heard Dragon Ball Z? Yesterday is Dakota’s birthday. I’m so sorry I’m lateDon't let Nikki1975 request you! Just block her!And this -150.jpg","h":150,"w":34,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg","w":300,"h":300}]},{"t":"200H","r":0,"c":"/v1/crop/w_100,h_201,x_0,y_0,scl_0.12836970474968,q_70,strp/-200h.jpg","h":201,"w":100,"ss":[{"x":2,"c":"/v1/crop/w_100,h_401,x_0,y_0,scl_0.12836970474968,q_70,strp/-200h-2x.jpg","w":100,"h":401}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":900,"w":203,"ss":[{"x":2,"c":"/v1/fit/w_600,h_1800,q_70,strp/-300w-2x.jpg","w":600,"h":1800}]},{"t":"375W","r":0,"c":"/v1/fit/w_203,h_900,q_70,strp/-375w.jpg","h":900,"w":203,"ss":[{"x":2,"c":"/v1/fit/w_406,h_1800,q_70,strp/-375w-2x.jpg","w":406,"h":1800}]},{"t":"414W","r":0,"c":"/v1/fit/w_203,h_900,q_70,strp/-414w.jpg","h":900,"w":203,"ss":[{"x":2,"c":"/v1/fit/w_406,h_1800,q_70,strp/-414w-2x.jpg","w":406,"h":1800}]},{"t":"250T","r":0,"c":"/v1/crop/w_100,h_251,x_0,y_0,scl_0.12836970474968,q_70,strp/-250t.jpg","h":251,"w":100,"ss":[{"x":2,"c":"/v1/crop/w_113,h_500,x_0,y_0,scl_0.14505776636714,q_70,strp/-250t-2x.jpg","w":113,"h":500}]},{"t":"350T","r":0,"c":"/v1/crop/w_100,h_351,x_0,y_0,scl_0.12836970474968,q_70,strp/-350t.jpg","h":351,"w":100,"ss":[{"x":2,"c":"/v1/crop/w_158,h_700,x_0,y_0,scl_0.20282413350449,q_70,strp/-350t-2x.jpg","w":158,"h":700}]},{"t":"400T","r":0,"c":"/v1/crop/w_100,h_401,x_0,y_0,scl_0.12836970474968,q_70,strp/-400t.jpg","h":401,"w":100,"ss":[{"x":2,"c":"/v1/crop/w_180,h_800,x_0,y_0,scl_0.23234916559692,q_70,strp/-400t-2x.jpg","w":180,"h":800}]},{"t":"preview","r":0,"c":"/v1/fill/w_424,h_1885,q_70,strp/-pre.jpg","h":1885,"w":424,"f":688843,"ss":[{"x":2,"c":"/v1/fill/w_424,h_1885,q_70,strp/-pre-2x.jpg","w":424,"h":1885}]},{"t":"social_preview","r":0,"c":"/v1/fill/w_424,h_1885,q_70,strp/-pre.jpg","h":1885,"w":424,"ss":[{"x":2,"c":"/v1/fill/w_424,h_1885,q_70,strp/-pre-2x.jpg","w":424,"h":1885}]},{"t":"fullview","r":0,"c":"/v1/fill/w_600,h_2665,q_75,strp/-fullview.jpg","h":2665,"w":600,"f":688843},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_0,y_79,scl_0.1181001283697,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_0,y_158,scl_0.23620025673941,q_70,strp/-92s-2x.jpg","w":184,"h":184}]},{"t":"125S","r":0,"c":"/v1/crop/w_125,h_125,x_0,y_108,scl_0.1604621309371,q_70,strp/-125s.jpg","h":125,"w":125,"ss":[{"x":2,"c":"/v1/crop/w_250,h_250,x_0,y_215,scl_0.3209242618742,q_70,strp/-125s-2x.jpg","w":250,"h":250}]}]},"entityId":1159984854}">-150.jpg","h":150,"w":34,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg","w":300,"h":300}]},{"t":"200H","r":0,"c":"/v1/crop/w_100,h_201,x_0,y_0,scl_0.12836970474968,q_70,strp/-200h.jpg","h":201,"w":100,"ss":[{"x":2,"c":"/v1/crop/w_100,h_401,x_0,y_0,scl_0.12836970474968,q_70,strp/-200h-2x.jpg","w":100,"h":401}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":900,"w":203,"ss":[{"x":2,"c":"/v1/fit/w_600,h_1800,q_70,strp/-300w-2x.jpg","w":600,"h":1800}]},{"t":"375W","r":0,"c":"/v1/fit/w_203,h_900,q_70,strp/-375w.jpg","h":900,"w":203,"ss":[{"x":2,"c":"/v1/fit/w_406,h_1800,q_70,strp/-375w-2x.jpg","w":406,"h":1800}]},{"t":"414W","r":0,"c":"/v1/fit/w_203,h_900,q_70,strp/-414w.jpg","h":900,"w":203,"ss":[{"x":2,"c":"/v1/fit/w_406,h_1800,q_70,strp/-414w-2x.jpg","w":406,"h":1800}]},{"t":"250T","r":0,"c":"/v1/crop/w_100,h_251,x_0,y_0,scl_0.12836970474968,q_70,strp/-250t.jpg","h":251,"w":100,"ss":[{"x":2,"c":"/v1/crop/w_113,h_500,x_0,y_0,scl_0.14505776636714,q_70,strp/-250t-2x.jpg","w":113,"h":500}]},{"t":"350T","r":0,"c":"/v1/crop/w_100,h_351,x_0,y_0,scl_0.12836970474968,q_70,strp/-350t.jpg","h":351,"w":100,"ss":[{"x":2,"c":"/v1/crop/w_158,h_700,x_0,y_0,scl_0.20282413350449,q_70,strp/-350t-2x.jpg","w":158,"h":700}]},{"t":"400T","r":0,"c":"/v1/crop/w_100,h_401,x_0,y_0,scl_0.12836970474968,q_70,strp/-400t.jpg","h":401,"w":100,"ss":[{"x":2,"c":"/v1/crop/w_180,h_800,x_0,y_0,scl_0.23234916559692,q_70,strp/-400t-2x.jpg","w":180,"h":800}]},{"t":"preview","r":0,"c":"/v1/fill/w_424,h_1885,q_70,strp/-pre.jpg","h":1885,"w":424,"f":689373,"ss":[{"x":2,"c":"/v1/fill/w_424,h_1885,q_70,strp/-pre-2x.jpg","w":424,"h":1885}]},{"t":"social_preview","r":0,"c":"/v1/fill/w_424,h_1885,q_70,strp/-pre.jpg","h":1885,"w":424,"ss":[{"x":2,"c":"/v1/fill/w_424,h_1885,q_70,strp/-pre-2x.jpg","w":424,"h":1885}]},{"t":"fullview","r":0,"c":"/v1/fill/w_600,h_2665,q_75,strp/-fullview.jpg","h":2665,"w":600,"f":689373},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_0,y_79,scl_0.1181001283697,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_0,y_158,scl_0.23620025673941,q_70,strp/-92s-2x.jpg","w":184,"h":184}]},{"t":"125S","r":0,"c":"/v1/crop/w_125,h_125,x_0,y_108,scl_0.1604621309371,q_70,strp/-125s.jpg","h":125,"w":125,"ss":[{"x":2,"c":"/v1/crop/w_250,h_250,x_0,y_215,scl_0.3209242618742,q_70,strp/-125s-2x.jpg","w":250,"h":250}]}]},"entityId":1159984845}">Emuos V1 0 Games You Can Choose From A Wide Range Of
Frie-Ice on DeviantArt ActionsPublished: Feb 28, 2022DescriptionAfter doing a few couple memes of my own that were based on twinkletoes-97's couple meme temples of canon couples (and had allowed me to use her template base for them), I came up with the idea to start sibling memes that work a little similar to the couple memes. After all I have met a few Devi users who enjoy creating crossover siblings and families, and there is a chance that they may like to use this.Everyone is allowed to equate a pair of siblings to the dynamic between Elsa and Anna, and this meme is open to any sort of siblings (biologic/adopted/foster/step/half/surrogate/canon x OC/OC x OC/crossover families) and regardless of whether the siblings are canon or not. Feel free to use this meme as long as proper credit is given.Here is the original Meme Template if you wish to create your own memes of this nature.Frozen (c) DisneyImage size1723x1107px 318.34 KB-150.jpg","h":107,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg","w":300,"h":300}]},{"t":"200H","r":0,"c":"/v1/fill/w_281,h_200,q_70,strp/-200h.jpg","h":200,"w":281,"ss":[{"x":2,"c":"/v1/fill/w_561,h_400,q_70,strp/-200h-2x.jpg","w":561,"h":400}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":214,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_912,q_70,strp/-300w-2x.jpg","w":600,"h":912}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_267,q_70,strp/-375w.jpg","h":267,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_534,q_70,strp/-375w-2x.jpg","w":750,"h":534}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_295,q_70,strp/-414w.jpg","h":295,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_590,q_70,strp/-414w-2x.jpg","w":828,"h":590}]},{"t":"250T","r":0,"c":"/v1/fill/w_351,h_250,q_70,strp/-250t.jpg","h":250,"w":351,"ss":[{"x":2,"c":"/v1/fill/w_702,h_500,q_70,strp/-250t-2x.jpg","w":702,"h":500}]},{"t":"350T","r":0,"c":"/v1/fill/w_491,h_350,q_70,strp/-350t.jpg","h":350,"w":491,"ss":[{"x":2,"c":"/v1/fill/w_983,h_700,q_70,strp/-350t-2x.jpg","w":983,"h":700}]},{"t":"400T","r":0,"c":"/v1/fill/w_561,h_400,q_70,strp/-400t.jpg","h":400,"w":561,"ss":[{"x":2,"c":"/v1/fill/w_1123,h_800,q_70,strp/-400t-2x.jpg","w":1123,"h":800}]},{"t":"preview","r":0,"c":"/v1/fill/w_1059,h_754,q_70,strp/-pre.jpg","h":754,"w":1059,"f":445268,"ss":[{"x":2,"c":"/v1/fill/w_1059,h_754,q_70,strp/-pre-2x.jpg","w":1059,"h":754}]},{"t":"social_preview","r":0,"c":"/v1/fill/w_1059,h_754,q_70,strp/-pre.jpg","h":754,"w":1059,"ss":[{"x":2,"c":"/v1/fill/w_1059,h_754,q_70,strp/-pre-2x.jpg","w":1059,"h":754}]},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_912,q_75,strp/-fullview.jpg","h":912,"w":1280,"f":445268},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_9,y_0,scl_0.085981308411215,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_19,y_0,scl_0.17196261682243,q_70,strp/-92s-2x.jpg","w":184,"h":184}]},{"t":"125S","r":0,"c":"/v1/crop/w_125,h_125,x_13,y_0,scl_0.11682242990654,q_70,strp/-125s.jpg","h":125,"w":125,"ss":[{"x":2,"c":"/v1/crop/w_250,h_250,x_25,y_0,scl_0.23364485981308,q_70,strp/-125s-2x.jpg","w":250,"h":250}]},{"t":"fullview_unpublished","r":1,"h":1070,"w":1502}]},"entityId":1089531542}" data-width="" data-link="" data-alignment="center">EmuOS v1 0 e mais 2 p ginas Pessoal - YouTube
16.0 GT/s Capabilities: [440 v1] Lane Margining at the Receiver Kernel driver in use: pcieport02:00.0 PCI bridge: Advanced Micro Devices, Inc. [AMD] Device 57ad (prog-if 00 [Normal decode]) Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- SERR- TAbort- Reset- FastB2B- PriDiscTmr- SecDiscTmr- DiscTmrStat- DiscTmrSERREn- Capabilities: [50] Power Management version 3 Flags: PMEClk- DSI- D1- D2- AuxCurrent=0mA PME(D0+,D1-,D2-,D3hot+,D3cold+) Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME- Capabilities: [58] Express (v2) Upstream Port, MSI 00 DevCap: MaxPayload 512 bytes, PhantFunc 0 ExtTag+ AttnBtn- AttnInd- PwrInd- RBE+ SlotPowerLimit 0.000W DevCtl: CorrErr- NonFatalErr- FatalErr- UnsupReq- RlxdOrd+ ExtTag+ PhantFunc- AuxPwr- NoSnoop+ MaxPayload 256 bytes, MaxReadReq 512 bytes DevSta: CorrErr- NonFatalErr- FatalErr- UnsupReq- AuxPwr- TransPend- LnkCap: Port #0, Speed 16GT/s, Width x8, ASPM L1, Exit Latency L1 Capabilities: [270 v1] Secondary PCI Express Capabilities: [370 v1] L1 PM Substates L1SubCap: PCI-PM_L1.2- PCI-PM_L1.1+ ASPM_L1.2- ASPM_L1.1+ L1_PM_Substates+ L1SubCtl1: PCI-PM_L1.2- PCI-PM_L1.1- ASPM_L1.2- ASPM_L1.1- L1SubCtl2: Capabilities: [400 v1] Data Link Feature Capabilities: [410 v1] Physical Layer 16.0 GT/s Capabilities: [440 v1] Lane Margining at the Receiver Kernel driver in use: pcieport03:02.0 PCI bridge: Advanced Micro Devices, Inc. [AMD] Device 57a3 (prog-if 00 [Normal decode]) Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- SERR- TAbort- Reset- FastB2B- PriDiscTmr- SecDiscTmr- DiscTmrStat- DiscTmrSERREn- Capabilities: [50] Power Management version 3 Flags: PMEClk- DSI- D1- D2- AuxCurrent=0mA PME(D0+,D1-,D2-,D3hot+,D3cold+) Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME- Capabilities: [58] Express (v2) Downstream Port (Slot+), MSI 00 DevCap: MaxPayload 512 bytes, PhantFunc 0 ExtTag+ RBE+ DevCtl: CorrErr- NonFatalErr- FatalErr- UnsupReq- RlxdOrd+ ExtTag+ PhantFunc- AuxPwr- NoSnoop+ MaxPayload 256 bytes, MaxReadReq 512 bytes DevSta: CorrErr- NonFatalErr- FatalErr- UnsupReq- AuxPwr- TransPend- LnkCap: Port #2, Speed 16GT/s, Width x4, ASPM L1, Exit Latency L1 Capabilities: [140 v1] Device Serial Number 00-0c-87-00-00-00-00-01 Capabilities: [270 v1] Secondary PCI Express Capabilities: [370 v1] L1 PM Substates L1SubCap: PCI-PM_L1.2- PCI-PM_L1.1+ ASPM_L1.2- ASPM_L1.1+ L1_PM_Substates+ L1SubCtl1: PCI-PM_L1.2- PCI-PM_L1.1- ASPM_L1.2- ASPM_L1.1- L1SubCtl2: Capabilities: [380 v1] Downstream Port Containment DpcCap: INT Msg #0, RPExt+ PoisonedTLP+ SwTrigger+ RP PIO Log 6, DL_ActiveErr+ DpcCtl: Trigger:0 Cmpl- INT- ErrCor- PoisonedTLP-EmuOS v1 0 Google Chrome 2025 02 07 11 17 42 - YouTube
-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":41075},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":41075},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":5498180137184102}" data-width="" data-link="" data-alignment="center">The first zone of any Sonic game and where the main foundation of the classic Sonic gameplay is laid out, Green Hill Zone is often the first level that comes to the minds of most Sonic players. What the Mushroom Kingdom is for Mario, Green Hill Zone is for Sonic. The zone is a major highlight of Sonic the Hedgehog and offers the perfect introduction of the game mechanics that would be followed in later titles in the classic series. Being the beginning of the franchise, it still begs to wonder how well this zone holds up in the following categories. Only one way to find out.-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":295142},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":295142},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":2263282566900247}" data-width="" data-link="" data-alignment="center">AtmosphereTheme-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":268379},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":268379},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":7410497194151702}" data-width="" data-link="" data-alignment="center">Green Hill Zone takes on a tropical island paradise theme. Other video games at the time of Sonic the Hedgehog may have incorporated this same theme for a first level, but it was Green Hill Zone that solidified such a beginning theme in the mind of gamers. Seeing how the storyline in Sonic 1 is barely distinguishable, Green Hill Zone is more about showing the beautiful scenery and game mechanics than establishing a canon storyline, but it does at least provide a glimpse of the differences between Sonic’s world and our own. No other Sonic 1 zone portrays a proper introduction into Sonic’s gameplay than Green Hill, so it holds up well as a first level; so much so that it has influenced most other titles’ beginning levels to be a reference to Green Hill’s theme. Despite the tropical island paradise theme being reused constantly as a beginning level theme, Green Hill has the advantage of being the first to establish the franchise’s trend and still works well in introducing new players to Sonics’ world. 7/10Visuals-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":255714},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":255714},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":2243445450779426}" data-width="" data-link="" data-alignment="center">For a 1991 title, Sonic the Hedgehog is an impressive visual game with its own graphic merits. Unlike other platformers like the Mario franchise, Sonic the Hedgehog’s graphics draws a nice visual balance between being of cartoonish influence while retaining a grittier environment. Any zone of the classic Sonic games just comes off as more detailed and edgy, and Green Hill Zone started this trend to create a scenic first level.Corresponding to the zone’s theme, Green Hill sports the typical palm trees and water backdrop, but additional props such as moving flowers, clouds, and tiki statues can also be seen littering the landscape. The color scheme has a good contrast for both the backgrounds and props with the sky retaining a dark blue appearance while the brighter onset of the lower scenery remedies the dark color to make the portrayal of a sunny climate. The water backdrop deserves some recognition: instead of the open ocean front as. Watch 'emuos-v1-0' videos on TikTok customized just for you. There’s something for everyone. Download the app to discover new creators and popular trends. Watch 'emuos-v1-0' videos on TikTok customized just for you. There’s something for everyone. Download the app to discover new creators and popular trends.
EmuOS v1 0 Google Chrome 2025 07 11 17 48 01 - YouTube
---- Minecraft Crash Report ----// Hi. I'm Minecraft, and I'm a crashaholic.Time: 2024-03-02 15:44:37Description: Rendering screenjava.lang.NullPointerException: Cannot invoke "net.minecraft.class_5315.method_29026()" because "this.field_25023" is nullat net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)A detailed walkthrough of the error, its code path and all known details is as follows:-- Head --Thread: Render threadStacktrace:at net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)-- Screen render details --Details:Screen name: wily.legacy.client.screen.PlayGameScreenMouse location: Scaled: (373, 224). Absolute: (747.000000, 448.000000)Screen size: Scaled: (640, 360). Absolute: (1280, 720). Scale factor of 2.000000Stacktrace:at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Uptime --Details:JVM uptime: 1170.231sWall uptime: 1148.220sHigh-res time: 1144.564sClient ticks: 22479 ticks / 1123.950sStacktrace:at net.minecraft.class_310.method_1587(class_310.java:2564)at net.minecraft.class_310.method_54580(class_310.java:995)at net.minecraft.class_310.method_1514(class_310.java:908)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Last reload --Details:Reload number: 2Reload reason: manualFinished: YesPacks: vanilla, fabric, blocky-bubbles, custom-fog, dark-matter-base, disable_custom_worlds_advice, dynamic_fps, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-containers-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-events-lifecycle-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-message-api-v1, fabric-mining-level-api-v1, fabric-model-loading-api-v1, fabric-models-v0, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, glowing-torchflower, immediatelyfast, infinite-music, keepthatmusic, krypton, lazydfu, legacy, linkart, lithium, minecart-turning, modmenu, seamless, taxfreelevels, telepistons, yet_another_config_lib_v3, file/ClassicCraft, seamless:default_seamless_resourcepacks/default_seamless, telepistons:bellows_pistons_resourcepacks/bellows_pistons-- System Details --Details:Minecraft Version: 1.20.4Minecraft Version ID: 1.20.4Operating System: Windows 10 (amd64) version 10.0Java Version: 17.0.8, MicrosoftJava VM Version: OpenJDK 64-Bit Server VM (mixed mode), MicrosoftMemory: 731247856 bytes (697 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB)CPUs: 6Processor Vendor: GenuineIntelProcessor Name: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHzIdentifier: Intel64 Family 6 Model 158 Stepping 10Microarchitecture: Coffee LakeFrequency (GHz): 2.81Number of physical packages: 1Number of physical CPUs: 6Number of logical CPUs: 6Graphics card #0 name: AMD Radeon (TM) RX 580Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)Graphics card #0 VRAM (MB): 4095.00Graphics card #0 deviceId: 0x67dfGraphics card #0 versionInfo: DriverVersion=30.0.13023.4001Graphics card #1 name: Intel(R) UHD Graphics 630Graphics card #1 vendor: Intel Corporation (0x8086)Graphics card #1 VRAM (MB): 1024.00Graphics card #1 deviceId: 0x3e92Graphics card #1 versionInfo: DriverVersion=27.20.100.8854Memory slot #0 capacity (MB): 8192.00Memory slot #0 clockSpeed (GHz): 2.67Memory slot #0 type: DDR4Virtual memory max (MB): 14749.46Virtual memory used (MB): 12519.20Swap memory total (MB): 6746.54Swap memory used (MB): 2297.74JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32MFabric Mods:architectury: Architectury 11.1.13blocky-bubbles: Blocky Bubbles 1.0.1+1.20.3collective: Collective 7.36custom-fog: Custom Fog 2.2.0-1.20.3disable_custom_worlds_advice: Disable Custom Worlds Advice 5.0dynamic_fps: Dynamic FPS 3.4.2fabric-api: Fabric API 0.96.4+1.20.4fabric-api-base: Fabric API Base 0.4.36+78d798af4ffabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.49+82b1bb3e4ffabric-biome-api-v1: Fabric Biome API (v1) 13.0.16+78d798af4ffabric-block-api-v1: Fabric Block API (v1) 1.0.16+3e2216cb4ffabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.4+78d798af4ffabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.46+78d798af4ffabric-client-tags-api-v1: Fabric Client Tags 1.1.7+78d798af4ffabric-command-api-v1: Fabric Command API (v1) 1.2.41+f71b366f4ffabric-command-api-v2: Fabric Command API (v2) 2.2.20+78d798af4ffabric-commands-v0: Fabric Commands (v0) 0.2.58+df3654b34ffabric-containers-v0: Fabric Containers (v0) 0.1.86+df3654b34ffabric-content-registries-v0: Fabric Content Registries (v0) 5.0.14+78d798af4ffabric-convention-tags-v1: Fabric Convention Tags 1.5.10+78d798af4ffabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.23+78d798af4ffabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.3+b90db5744ffabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.3+5c0133444ffabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.61+78d798af4ffabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+09fc25014ffabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.1+389931eb4ffabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.74+df3654b34ffabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.46+78d798af4ffabric-item-api-v1: Fabric Item APIEmuOS v1 0Mozilla Firefox R żne gry retro - YouTube
FCP- CmpltTO- CmpltAbrt- UnxCmplt- RxOF- MalfTLP- ECRC- UnsupReq- ACSViol- UESvrt: DLP+ SDES+ TLP- FCP+ CmpltTO- CmpltAbrt- UnxCmplt- RxOF+ MalfTLP+ ECRC- UnsupReq- ACSViol- CESta: RxErr- BadTLP- BadDLLP- Rollover- Timeout- AdvNonFatalErr- CEMsk: RxErr- BadTLP- BadDLLP- Rollover- Timeout- AdvNonFatalErr+ AERCap: First Error Pointer: 00, ECRCGenCap+ ECRCGenEn- ECRCChkCap+ ECRCChkEn- MultHdrRecCap- MultHdrRecEn- TLPPfxPres- HdrLogCap- HeaderLog: 00000000 00000000 00000000 00000000 Capabilities: [200 v1] Resizable BAR Capabilities: [270 v1] Secondary PCI Express Capabilities: [2b0 v1] Address Translation Service (ATS) ATSCap: Invalidate Queue Depth: 00 ATSCtl: Enable+, Smallest Translation Unit: 00 Capabilities: [2c0 v1] Page Request Interface (PRI) PRICtl: Enable- Reset- PRISta: RF- UPRGI- Stopped+ Page Request Capacity: 00000020, Page Request Allocation: 00000000 Capabilities: [2d0 v1] Process Address Space ID (PASID) PASIDCap: Exec+ Priv+, Max PASID Width: 10 PASIDCtl: Enable- Exec- Priv- Capabilities: [320 v1] Latency Tolerance Reporting Max snoop latency: 1048576ns Max no snoop latency: 1048576ns Capabilities: [328 v1] Alternative Routing-ID Interpretation (ARI) ARICap: MFVC- ACS-, Next Function: 1 ARICtl: MFVC- ACS-, Function Group: 0 Capabilities: [370 v1] L1 PM Substates L1SubCap: PCI-PM_L1.2+ PCI-PM_L1.1+ ASPM_L1.2+ ASPM_L1.1+ L1_PM_Substates+ PortCommonModeRestoreTime=0us PortTPowerOnTime=170us L1SubCtl1: PCI-PM_L1.2- PCI-PM_L1.1- ASPM_L1.2- ASPM_L1.1- T_CommonMode=0us LTR1.2_Threshold=32768ns L1SubCtl2: T_PwrOn=170us Kernel driver in use: amdgpu Kernel modules: amdgpu">00:01.2 PCI bridge: Advanced Micro Devices, Inc. [AMD] Starship/Matisse GPP Bridge (prog-if 00 [Normal decode]) Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- SERR- TAbort- Reset- FastB2B- PriDiscTmr- SecDiscTmr- DiscTmrStat- DiscTmrSERREn- Capabilities: [50] Power Management version 3 Flags: PMEClk- DSI- D1- D2- AuxCurrent=0mA PME(D0+,D1-,D2-,D3hot+,D3cold+) Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME- Capabilities: [58] Express (v2) Root Port (Slot+), MSI 00 DevCap: MaxPayload 512 bytes, PhantFunc 0 ExtTag+ RBE+ DevCtl: CorrErr- NonFatalErr- FatalErr- UnsupReq- RlxdOrd+ ExtTag+ PhantFunc- AuxPwr- NoSnoop+ MaxPayload 256 bytes, MaxReadReq 512 bytes DevSta: CorrErr- NonFatalErr- FatalErr- UnsupReq- AuxPwr- TransPend- LnkCap: Port #0, Speed 16GT/s, Width x8, ASPM L1, Exit Latency L1 Capabilities: [140 v1] Device Serial Number 00-0c-87-00-00-00-00-01 Capabilities: [270 v1] Secondary PCI Express Capabilities: [370 v1] L1 PM Substates L1SubCap: PCI-PM_L1.2- PCI-PM_L1.1+ ASPM_L1.2- ASPM_L1.1+ L1_PM_Substates+ L1SubCtl1: PCI-PM_L1.2- PCI-PM_L1.1- ASPM_L1.2- ASPM_L1.1- L1SubCtl2: Capabilities: [3c4 v1] Designated Vendor-Specific Capabilities: [400 v1] Data Link Feature Capabilities: [410 v1] Physical Layer. Watch 'emuos-v1-0' videos on TikTok customized just for you. There’s something for everyone. Download the app to discover new creators and popular trends.GitHub - Emupedia/EmuOS: EmuOS (Emulated
Transpose(m) #nuke.tprint(m) # Apply the matrix to the vertices for info in self.vertexInfoSet: info.position = m * info.position def scale(self, vector): for info in self.vertexInfoSet: info.position[0] *= vector[0] info.position[1] *= vector[1] info.position[2] *= vector[2][docs]def leastSignificantAxis(vector): ''' Given a Vector3, returns the least significant axis position, being x, y and z 0, 1 and 2 respectively. @type vector: _nukemath.Vector3 @param vector: a Vector3 @return the position of the least significant component of the vector. ''' least = 0 if vector.x vector.y else 1 return 2 if vector.z vector[least] else least[docs]def fuzzyIsZero(value): ''' Returns true if a value is very close to zero. ''' return math.isclose(value, 0.0, abs_tol=0.0001)[docs]def fuzzyVector3Add(v1, v2): ''' Adds two vectors ensuring the coordinates are actually 0.0 if they are 0.0001 of zero. ''' v1 += v2 v1.x = 0.0 if fuzzyIsZero(v1.x) else v1.x v1.y = 0.0 if fuzzyIsZero(v1.y) else v1.y v1.z = 0.0 if fuzzyIsZero(v1.z) else v1.z return v1# Helper function since Matrix3 has no transpose operation[docs]def transpose(m): t = m[0+3*1] m[0+3*1] = m[1+3*0] m[1+3*0] = t t = m[0+3*2] m[0+3*2] = m[2+3*0] m[2+3*0] = t t = m[1+3*2] m[1+3*2] = m[2+3*1] m[2+3*1] = t return# Core snapping functions[docs]def translateToPointsVerified(nodeToSnap, vertexSelection): # Find the average position centre = calcAveragePosition(vertexSelection) # Move the nodeToSnap to the average position nodeToSnap['translate'].setValue(centre) # Subtract this translation from the vertexSelection inverseTranslation = -centre vertexSelection.translate(inverseTranslation)[docs]def scaleToPointsVerified(nodeToScale, vertexSelection): # Scale the nodeToScale to fit the bounding box of the selected points scale = calcBounds(vertexSelection) nodeToScale['scaling'].setValue(scale) # Apply the inverse scale to the points inverseScale = _nukemath.Vector3(1/scale[0], 1/scale[1], 1/scale[2]) vertexSelection.scale(inverseScale)[docs]def rotateToPointsVerified(nodeToSnap, vertexSelection): # Get the normal of the points norm = averageNormal(vertexSelection) # Calculate the rotation vector rotationVec = calcRotationVector(vertexSelection, norm) # Convert to degrees rotationDegrees = _nukemath.Vector3( math.degrees(rotationVec.x), math.degrees(rotationVec.y), math.degrees(rotationVec.z) ) # Set the node transform nodeToSnap['rotate'].setValue(rotationDegrees) # Apply the reverse rotation to the points vertexSelection.inverseRotate(rotationVec, "YXZ")[docs]def rotatePivotToPointsVerified(nodeToSnap, vertexSelection): # The following translation is required to match the behaviour of Geo Match # to selection. The function translatePivotToPointsVerified is finished with # this exact operation and the Geo rotations are applied with this offset to # all vertices, without this, pivot rotation diverges on behaviour from Geo. # This can be done at the end of translatePivotToPointsVerified because # unlike Geo options, pivot have rotation only. vertexSelection.translate(-calcAveragePosition(vertexSelection)) globalNormal = averageNormal(vertexSelection) pivotRotate = calcRotationVector(vertexSelection, globalNormal) # Calc rotation vector returns a global rotation vector, in order to transfer # it to object space as pivot rotation should be we need to remove the object # rotation from it and then extract the rotation in XYZ order. R = rotateMatrixZXY(radians(nodeToSnap['rotate'].getValue())) pivotRotate = _nukemath.Vector3(*((R.inverse() * rotateMatrixZXY(pivotRotate)).rotationsXYZ())) pt = nodeToSnap['pivot_translate'].getValue() pivotTranslate = _nukemath.Vector3(pt[0], pt[1], pt[2]) (geoTranslate, geoRotate) = translateRotatePivot(nodeToSnap, pivotTranslate, pivotRotate) pivotRotationDegrees = _nukemath.Vector3(math.degrees(pivotRotate[0]), math.degrees(pivotRotate[1]), math.degrees(pivotRotate[2])) nodeToSnap['pivot_rotate'].setValue(pivotRotationDegrees) nodeToSnap['rotate'].setValue(geoRotate) nodeToSnap['translate'].setValue(geoTranslate)[docs]def translateRotatePivotToPointsVerified(nodeToSnap, vertexSelection): translatePivotToPointsVerified(nodeToSnap, vertexSelection) rotatePivotToPointsVerified(nodeToSnap, vertexSelection)[docs]def translatePivotToPointsVerified(nodeToSnap, vertexSelection): globalPosition = calcAveragePosition(vertexSelection) transformations = transformMatrix(nodeToSnap) localPosition = transformations.inverse().transform(globalPosition) pivotRotate = radians(nodeToSnap['pivot_rotate'].getValue()) (geoTranslate, geoRotate) = translateRotatePivot(nodeToSnap, localPosition, pivotRotate) nodeToSnap['translate'].setValue(geoTranslate) nodeToSnap['rotate'].setValue(geoRotate) nodeToSnap['pivot_translate'].setValue(localPosition)[docs]def translateRotateToPointsVerified(nodeToSnap, vertexSelection): # Note that the vertexSelection positions are updated as we go translateToPointsVerified(nodeToSnap, vertexSelection) rotateToPointsVerified(nodeToSnap, vertexSelection)[docs]def translateRotateScaleToPointsVerified(nodeToSnap, vertexSelection): # NoteComments
-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":227938},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":227938},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":1977856480043499}" data-width="" data-link="" data-alignment="center">Hello again. This is a simple practice tutorial for making "lips" in kisekae. Try to follow along yourself for the best results/understanding, copy and pasting only gets you so far. I know, because this format of lip-making was based on some codes I received for lips that I will explain to you here (don't know where the codes are form originally, sorry, but credit where credit is due). All data here (positions, sizes, angles, etc.) are approximations, you can customize your however you want, though you still want it to resembles human lips.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":351114},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":351114},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":6924902656803788}" data-width="" data-link="" data-alignment="center">First make a circle or whatever color you want and make it and oval.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":351831},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":351831},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":3713879897053731}" data-width="" data-link="" data-alignment="center">Next layer, make a bigger oval below the first for the "bottom lip".-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":351896},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":351896},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":3264933352841582}" data-width="" data-link="" data-alignment="center">Next layer, using the "heart" shape makeup, squish it to make to fit with the other shape to look like the "upper-lip". Tada. You now have makeshift lips. These are just one form/example, however you do them is up to you. But at the very least I'll show how to simulate the "glossy lip" look.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":353479},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":353479},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":8436885374849659}" data-width="" data-link="" data-alignment="center">Next layer, acquire the "glow" make-up piece and position it within the lips. However you do it is up to you.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":354076},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":354076},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":4389632906383939}" data-width="" data-link="" data-alignment="center">You can increase the "gloss" by layering another glow piece over a pre-exisitng one, like so. This is, once again, optional.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":356480},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":356480},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":2243140025689877}" data-width="" data-link="" data-alignment="center">For the full lip gloss, do the same to the bottom lip and voila, glossy lips. You can make the overall pieces bigger to simulate even fatter lips (wink wink), as well as change them to accommodate different mouth expressions. Practice with it as you try new things so that you see what works for you and what doesn't. Try what you want and have fun.
2025-04-11Hey everyone! A few of you have asked, and YES I'm making a spamton NEO shimeji to go with my regular one! I'd love to make a dummy spam one too at some point haha though I doubt anyone other than me would want him XD so neo firstHowever!! NEO is taking a long time to make because his horrible body is ridiculously complicated (for comparison, regular spam was 5 colours and neos got... 14!!?) and I want to chop his weird wings off (I won't)Another reason it's taking a while is because I've been adding some extra frames! He does different stuff standing still from while he's walking, and I added a frame for when you hold him for too long, as well as some extra falling framesSo I figured I'd make a journal I can update with his progress!--------------------------------Carrying him! (as well as swinging him around, and struggling frames if you hold him too long!)-150.jpg","h":150,"w":147},{"t":"200H","r":0,"c":"v1/fill/w_196,h_200,q_70,strp/-200h.jpg","h":200,"w":196},{"t":"300W","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"250T","r":0,"c":"v1/fill/w_245,h_250,q_70,strp/-250t.jpg","h":250,"w":245},{"t":"350T","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"400T","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"preview","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268,"f":20236},{"t":"social_preview","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"fullview","r":1,"h":274,"w":268,"f":20236}]},"entityId":6658810897643689}" data-width="205" data-link="" data-alignment="center">Him just standing there! (he swings ominously when he's standing still! these are also separate from his walking frames!)-150.jpg","h":150,"w":102},{"t":"200H","r":0,"c":"v1/crop/w_136,h_200,x_0,y_0,scl_0.72486772486772,q_70,strp/-200h.jpg","h":200,"w":136},{"t":"300W","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"250T","r":0,"c":"v1/crop/w_171,h_250,x_0,y_0,scl_0.9047619047619,q_70,strp/-250t.jpg","h":250,"w":171},{"t":"350T","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"400T","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"preview","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189,"f":15617},{"t":"social_preview","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"fullview","r":1,"h":277,"w":189,"f":15617}]},"entityId":2705384747899613}" data-width="" data-link="" data-alignment="center">Him flying around! (he flaps his wings! i think i've redone these 3 times now haha i hate his wings they can take a vacation straight to hell)-150.jpg","h":88,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_300,h_176,q_70,strp/-200h.jpg","h":176,"w":300},{"t":"300W","r":0,"c":"v1/fit/w_300,h_267,q_70,strp/-300w.jpg","h":176,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_426,h_250,q_70,strp/-250t.jpg","h":250,"w":426},{"t":"350T","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455},{"t":"400T","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455},{"t":"preview","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455,"f":21835},{"t":"social_preview","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455},{"t":"fullview","r":1,"h":267,"w":455,"f":21835}]},"entityId":2382538432853376}" data-width="" data-link="" data-alignment="center">(NEW) Done the falling sprites! Added a couple flailing frames so he flaps his arms a bit on the way down-fullview.png","h":128,"w":128,"o":true},{"t":"200H","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"300W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"375W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"414W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"250T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"350T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"400T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true,"f":17905},{"t":"social_preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"fullview","r":1,"h":128,"w":128,"o":true,"f":17905},{"t":"fullview_unpublished","r":1,"h":128,"w":128,"o":true}]},"entityId":5361445500145254}" data-width="819" data-link="" data-alignment="center">Him sitting! (this is just the pose for when he sits to look at your mouse but I might make it his normal sitting pose cause its kind of cute, we'll see)-150.jpg","h":150,"w":137},{"t":"200H","r":0,"c":"v1/fill/w_183,h_200,q_70,strp/-200h.jpg","h":200,"w":183},{"t":"300W","r":0,"c":"v1/fit/w_300,h_346,q_70,strp/-300w.jpg","h":328,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_228,h_250,q_70,strp/-250t.jpg","h":250,"w":228},{"t":"350T","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316},{"t":"400T","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316},{"t":"preview","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316,"f":51953},{"t":"social_preview","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316},{"t":"fullview","r":1,"h":346,"w":316,"f":51953}]},"entityId":4135537089947148}" data-width="" data-link="" data-alignment="center">He's also taller than my spam shimeji (because it would drive me mad if he wasnt), but he's still just a little thing haha-150.jpg","h":124,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_243,h_200,q_70,strp/-200h.jpg","h":200,"w":243},{"t":"300W","r":0,"c":"v1/fit/w_300,h_281,q_70,strp/-300w.jpg","h":247,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_303,h_250,q_70,strp/-250t.jpg","h":250,"w":303},{"t":"350T","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341},{"t":"400T","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341},{"t":"preview","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341,"f":25074},{"t":"social_preview","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341},{"t":"fullview","r":1,"h":281,"w":341,"f":25074}]},"entityId":6996925055819773}" data-width="" data-link="" data-alignment="center">(NEW) Finished one set of duplication 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data-width="" data-link="" data-alignment="center">(NEW) Half way done the second set of duplication 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data-width="" data-link="" data-alignment="center">(NEW) Current progress: 23/53 (+ 4 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data-width="" data-link="" data-alignment="center">That's it for now! I'll keep adding stuff here as I make progress. If you're excited to download him, or even mildly considering it, let me know! If you have any suggestions (on finished frames or ones to come!) I'd love to hear those too :)It helps fuel the motivation haha
2025-03-26Sep 21, 1994ItalyDeviant for 10 yearsShe / HerOther InterestsI love music, videogames, reading and drawing Commissions Rules:I accept PayPal (USD) or DA Points. Payments must be done before I start working on the drawing. If you pay with PayPal, be sure to pay using family&friends (f&f).I do not draw backgrounds, I only do drawings with a transparent background. If you really need a background, you can provide me one and I'll put the finished drawing on it.About do's and don'ts: I try to satisfy everyone's requests, so just tell me your idea and then we'll find an agreement together.Prices:Canon characters:$6.00 for one canon character$5.00 for each additional character OCs:$10.00 for one OC$9.00 for each additional OC Canon characters & OCs:$16.00 for one canon character with one OC$5.00 for each additional character$9.00 each additional OC --NSFW------------------------------------------------------------------------------Canon characters:$12.00 for one canon character$10.00 for each additional character OCs:$15.00 for one OC$13.00 for each additionalCommissions Rules:I accept PayPal (USD) or DA Points. Payments must be done before I start working on the drawing. If you pay with PayPal, be sure to pay using family&friends (f&f).You can ask me canon Disventure Camp characters and also OCs. I do not draw backgrounds, I only do drawings with a transparent background. If you really need a background, you can provide me one and I'll put the finished drawing on it.About do's and don'ts: I try to satisfy everyone's requests, so just tell me your idea and then we'll find an agreement together.Prices:$10.00 for one character$9.00 for each additional character --NSFW------------------------------------------------------------------------------$12.00 for one character$10.00 for each additional character Hi everyone! If you want, you can request Christmas themed commissions :D Check out my gallery to see the previous ones! ;) Rules and prices here: Profile Comments 664Happy Saint Patrick's Day!Have you ever heard Dragon Ball Z? Yesterday is Dakota’s birthday. I’m so sorry I’m lateDon't let Nikki1975 request you! 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2025-04-06Frie-Ice on DeviantArt ActionsPublished: Feb 28, 2022DescriptionAfter doing a few couple memes of my own that were based on twinkletoes-97's couple meme temples of canon couples (and had allowed me to use her template base for them), I came up with the idea to start sibling memes that work a little similar to the couple memes. After all I have met a few Devi users who enjoy creating crossover siblings and families, and there is a chance that they may like to use this.Everyone is allowed to equate a pair of siblings to the dynamic between Elsa and Anna, and this meme is open to any sort of siblings (biologic/adopted/foster/step/half/surrogate/canon x OC/OC x OC/crossover families) and regardless of whether the siblings are canon or not. Feel free to use this meme as long as proper credit is given.Here is the original Meme Template if you wish to create your own memes of this nature.Frozen (c) DisneyImage size1723x1107px 318.34 KB-150.jpg","h":107,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg","w":300,"h":300}]},{"t":"200H","r":0,"c":"/v1/fill/w_281,h_200,q_70,strp/-200h.jpg","h":200,"w":281,"ss":[{"x":2,"c":"/v1/fill/w_561,h_400,q_70,strp/-200h-2x.jpg","w":561,"h":400}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":214,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_912,q_70,strp/-300w-2x.jpg","w":600,"h":912}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_267,q_70,strp/-375w.jpg","h":267,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_534,q_70,strp/-375w-2x.jpg","w":750,"h":534}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_295,q_70,strp/-414w.jpg","h":295,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_590,q_70,strp/-414w-2x.jpg","w":828,"h":590}]},{"t":"250T","r":0,"c":"/v1/fill/w_351,h_250,q_70,strp/-250t.jpg","h":250,"w":351,"ss":[{"x":2,"c":"/v1/fill/w_702,h_500,q_70,strp/-250t-2x.jpg","w":702,"h":500}]},{"t":"350T","r":0,"c":"/v1/fill/w_491,h_350,q_70,strp/-350t.jpg","h":350,"w":491,"ss":[{"x":2,"c":"/v1/fill/w_983,h_700,q_70,strp/-350t-2x.jpg","w":983,"h":700}]},{"t":"400T","r":0,"c":"/v1/fill/w_561,h_400,q_70,strp/-400t.jpg","h":400,"w":561,"ss":[{"x":2,"c":"/v1/fill/w_1123,h_800,q_70,strp/-400t-2x.jpg","w":1123,"h":800}]},{"t":"preview","r":0,"c":"/v1/fill/w_1059,h_754,q_70,strp/-pre.jpg","h":754,"w":1059,"f":445268,"ss":[{"x":2,"c":"/v1/fill/w_1059,h_754,q_70,strp/-pre-2x.jpg","w":1059,"h":754}]},{"t":"social_preview","r":0,"c":"/v1/fill/w_1059,h_754,q_70,strp/-pre.jpg","h":754,"w":1059,"ss":[{"x":2,"c":"/v1/fill/w_1059,h_754,q_70,strp/-pre-2x.jpg","w":1059,"h":754}]},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_912,q_75,strp/-fullview.jpg","h":912,"w":1280,"f":445268},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_9,y_0,scl_0.085981308411215,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_19,y_0,scl_0.17196261682243,q_70,strp/-92s-2x.jpg","w":184,"h":184}]},{"t":"125S","r":0,"c":"/v1/crop/w_125,h_125,x_13,y_0,scl_0.11682242990654,q_70,strp/-125s.jpg","h":125,"w":125,"ss":[{"x":2,"c":"/v1/crop/w_250,h_250,x_25,y_0,scl_0.23364485981308,q_70,strp/-125s-2x.jpg","w":250,"h":250}]},{"t":"fullview_unpublished","r":1,"h":1070,"w":1502}]},"entityId":1089531542}" data-width="" data-link="" data-alignment="center">
2025-04-03-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":41075},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":41075},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":5498180137184102}" data-width="" data-link="" data-alignment="center">The first zone of any Sonic game and where the main foundation of the classic Sonic gameplay is laid out, Green Hill Zone is often the first level that comes to the minds of most Sonic players. What the Mushroom Kingdom is for Mario, Green Hill Zone is for Sonic. The zone is a major highlight of Sonic the Hedgehog and offers the perfect introduction of the game mechanics that would be followed in later titles in the classic series. Being the beginning of the franchise, it still begs to wonder how well this zone holds up in the following categories. Only one way to find out.-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":295142},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":295142},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":2263282566900247}" data-width="" data-link="" data-alignment="center">AtmosphereTheme-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":268379},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":268379},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":7410497194151702}" data-width="" data-link="" data-alignment="center">Green Hill Zone takes on a tropical island paradise theme. Other video games at the time of Sonic the Hedgehog may have incorporated this same theme for a first level, but it was Green Hill Zone that solidified such a beginning theme in the mind of gamers. Seeing how the storyline in Sonic 1 is barely distinguishable, Green Hill Zone is more about showing the beautiful scenery and game mechanics than establishing a canon storyline, but it does at least provide a glimpse of the differences between Sonic’s world and our own. No other Sonic 1 zone portrays a proper introduction into Sonic’s gameplay than Green Hill, so it holds up well as a first level; so much so that it has influenced most other titles’ beginning levels to be a reference to Green Hill’s theme. Despite the tropical island paradise theme being reused constantly as a beginning level theme, Green Hill has the advantage of being the first to establish the franchise’s trend and still works well in introducing new players to Sonics’ world. 7/10Visuals-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":255714},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":255714},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":2243445450779426}" data-width="" data-link="" data-alignment="center">For a 1991 title, Sonic the Hedgehog is an impressive visual game with its own graphic merits. Unlike other platformers like the Mario franchise, Sonic the Hedgehog’s graphics draws a nice visual balance between being of cartoonish influence while retaining a grittier environment. Any zone of the classic Sonic games just comes off as more detailed and edgy, and Green Hill Zone started this trend to create a scenic first level.Corresponding to the zone’s theme, Green Hill sports the typical palm trees and water backdrop, but additional props such as moving flowers, clouds, and tiki statues can also be seen littering the landscape. The color scheme has a good contrast for both the backgrounds and props with the sky retaining a dark blue appearance while the brighter onset of the lower scenery remedies the dark color to make the portrayal of a sunny climate. The water backdrop deserves some recognition: instead of the open ocean front as
2025-04-23---- Minecraft Crash Report ----// Hi. I'm Minecraft, and I'm a crashaholic.Time: 2024-03-02 15:44:37Description: Rendering screenjava.lang.NullPointerException: Cannot invoke "net.minecraft.class_5315.method_29026()" because "this.field_25023" is nullat net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)A detailed walkthrough of the error, its code path and all known details is as follows:-- Head --Thread: Render threadStacktrace:at net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)-- Screen render details --Details:Screen name: wily.legacy.client.screen.PlayGameScreenMouse location: Scaled: (373, 224). Absolute: (747.000000, 448.000000)Screen size: Scaled: (640, 360). Absolute: (1280, 720). Scale factor of 2.000000Stacktrace:at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Uptime --Details:JVM uptime: 1170.231sWall uptime: 1148.220sHigh-res time: 1144.564sClient ticks: 22479 ticks / 1123.950sStacktrace:at net.minecraft.class_310.method_1587(class_310.java:2564)at net.minecraft.class_310.method_54580(class_310.java:995)at net.minecraft.class_310.method_1514(class_310.java:908)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Last reload --Details:Reload number: 2Reload reason: manualFinished: YesPacks: vanilla, fabric, blocky-bubbles, custom-fog, dark-matter-base, disable_custom_worlds_advice, dynamic_fps, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-containers-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-events-lifecycle-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-message-api-v1, fabric-mining-level-api-v1, fabric-model-loading-api-v1, fabric-models-v0, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, glowing-torchflower, immediatelyfast, infinite-music, keepthatmusic, krypton, lazydfu, legacy, linkart, lithium, minecart-turning, modmenu, seamless, taxfreelevels, telepistons, yet_another_config_lib_v3, file/ClassicCraft, seamless:default_seamless_resourcepacks/default_seamless, telepistons:bellows_pistons_resourcepacks/bellows_pistons-- System Details --Details:Minecraft Version: 1.20.4Minecraft Version ID: 1.20.4Operating System: Windows 10 (amd64) version 10.0Java Version: 17.0.8, MicrosoftJava VM Version: OpenJDK 64-Bit Server VM (mixed mode), MicrosoftMemory: 731247856 bytes (697 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB)CPUs: 6Processor Vendor: GenuineIntelProcessor Name: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHzIdentifier: Intel64 Family 6 Model 158 Stepping 10Microarchitecture: Coffee LakeFrequency (GHz): 2.81Number of physical packages: 1Number of physical CPUs: 6Number of logical CPUs: 6Graphics card #0 name: AMD Radeon (TM) RX 580Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)Graphics card #0 VRAM (MB): 4095.00Graphics card #0 deviceId: 0x67dfGraphics card #0 versionInfo: DriverVersion=30.0.13023.4001Graphics card #1 name: Intel(R) UHD Graphics 630Graphics card #1 vendor: Intel Corporation (0x8086)Graphics card #1 VRAM (MB): 1024.00Graphics card #1 deviceId: 0x3e92Graphics card #1 versionInfo: DriverVersion=27.20.100.8854Memory slot #0 capacity (MB): 8192.00Memory slot #0 clockSpeed (GHz): 2.67Memory slot #0 type: DDR4Virtual memory max (MB): 14749.46Virtual memory used (MB): 12519.20Swap memory total (MB): 6746.54Swap memory used (MB): 2297.74JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32MFabric Mods:architectury: Architectury 11.1.13blocky-bubbles: Blocky Bubbles 1.0.1+1.20.3collective: Collective 7.36custom-fog: Custom Fog 2.2.0-1.20.3disable_custom_worlds_advice: Disable Custom Worlds Advice 5.0dynamic_fps: Dynamic FPS 3.4.2fabric-api: Fabric API 0.96.4+1.20.4fabric-api-base: Fabric API Base 0.4.36+78d798af4ffabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.49+82b1bb3e4ffabric-biome-api-v1: Fabric Biome API (v1) 13.0.16+78d798af4ffabric-block-api-v1: Fabric Block API (v1) 1.0.16+3e2216cb4ffabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.4+78d798af4ffabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.46+78d798af4ffabric-client-tags-api-v1: Fabric Client Tags 1.1.7+78d798af4ffabric-command-api-v1: Fabric Command API (v1) 1.2.41+f71b366f4ffabric-command-api-v2: Fabric Command API (v2) 2.2.20+78d798af4ffabric-commands-v0: Fabric Commands (v0) 0.2.58+df3654b34ffabric-containers-v0: Fabric Containers (v0) 0.1.86+df3654b34ffabric-content-registries-v0: Fabric Content Registries (v0) 5.0.14+78d798af4ffabric-convention-tags-v1: Fabric Convention Tags 1.5.10+78d798af4ffabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.23+78d798af4ffabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.3+b90db5744ffabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.3+5c0133444ffabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.61+78d798af4ffabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+09fc25014ffabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.1+389931eb4ffabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.74+df3654b34ffabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.46+78d798af4ffabric-item-api-v1: Fabric Item API
2025-03-29