Gpu process chrome
Author: s | 2025-04-25
Multi-Threading: Chrome’s GPU process uses multi-threading to handle multiple tasks simultaneously, improving overall system performance.; GPU Acceleration: Chrome’s GPU process is optimized for GPU acceleration, allowing it to take advantage of the GPU’s parallel processing capabilities.; GPU Memory Management: Chrome’s GPU process manages the
gpu process / chrome gpu process / how to disable gpu process
Jerry.m...@gmail.comunread,Apr 26, 2013, 9:26:57 PM4/26/13to chromi...@chromium.orgHi, all Now I'm focusing on the share mechanism in chrome and webkit, so I want to know the share mechanism between the render process and GPU process when I create a 3D element in web in chrome. Anyone would tell me what's the detail procedure in the the application scenarios of creating 3D games, especially How to interacte between the WebGL, GPU process and the last display stage.Cheers,JerryGregg Tavaresunread,Apr 27, 2013, 10:44:15 AM4/27/13to jerry.m...@gmail.com, chromium-devThere's a bunch of gpu design docs hereIn particularDo those answer your question?jerry.m...@gmail.comunread,Apr 27, 2013, 10:05:26 PM4/27/13to chromi...@chromium.org, jerry.m...@gmail.comThanks, Gregg From your link, I know how does the communication between render process and GPU processing.By the way, I have aother question:In the hardware render patch, the GPU process does the hardware render and then call the D3D APIs to display it. In this case, I split this procedure into two stages, the first stage is that GPU process uses the GPU capability to do some, such as calling the GL to draw some, the second stage is that GPU process uses the D3D(on Windows platform) to display the web. in the first stage, the output of processing is in the GPU, but it is not in the GPU surface which is used to show in screen by D3D on Windows. but the second stage needs a D3D surface as the input on Windows. So I want to know how to do this communication between the GL output and the D3D input in GPU process. Is there a copy from the output of GL into system memory, then do another copy from system memroy into D3D surface ?Cheers,在 2013年4月27日星期六UTC+8下午11时44分15秒,Gregg Tavares写道:Gregg Tavaresunread,Apr 28, 2013, 9:59:50 AM4/28/13to jerry.m...@gmail.com, chromium-dev Multi-Threading: Chrome’s GPU process uses multi-threading to handle multiple tasks simultaneously, improving overall system performance.; GPU Acceleration: Chrome’s GPU process is optimized for GPU acceleration, allowing it to take advantage of the GPU’s parallel processing capabilities.; GPU Memory Management: Chrome’s GPU process manages the Applications and Services Safari Looks like no one’s replied in a while. To start the conversation again, simply ask a new question. Removal of GPU Process: Media option in Safari on iPadOS Reference Videos in safari and chrome web browser b… - Apple Community -Why was Settings > Safari > Advanced > Experimental Features GPU Process: Media option removed in iPadOS 15.4 ???? We need this because Safari crashes playing Amazon Prime Video!!! (The Prime video app sucks as it only supports 720p while Safari will provide 1080p on the web site). iPad Pro 12.9-inch, 3rd Gen, Wi-Fi Posted on Mar 25, 2022 3:05 PM Question marked as Top-ranking reply Posted on May 10, 2022 7:53 PM Kenapa tidak ada GPU Proecess: Media Similar questions Video I want to watch video player on Safari De Watched. Please help me. 381 1 Update safari browser for Apple 11 phone Video clips are choppy 107 1 Still no support for VP9 and 4k content on Safari There is, frustratingly, still no VP9 codec support for Safari. Videos streamed through Safari appear to support 1080p at maximum despite 1440p and 2160p support being available. Searching through this community reveals a query raised over 4 years ago (Jun 2015) with the same issue.Why is there still no VP9 codec or 4k payback on Safari in 2019? 3731 3 Question marked as Top-ranking reply Jun 9, 2022 4:13 PM in response to sparksd A workaround for the Amazon Prime problem that has been working forComments
Jerry.m...@gmail.comunread,Apr 26, 2013, 9:26:57 PM4/26/13to chromi...@chromium.orgHi, all Now I'm focusing on the share mechanism in chrome and webkit, so I want to know the share mechanism between the render process and GPU process when I create a 3D element in web in chrome. Anyone would tell me what's the detail procedure in the the application scenarios of creating 3D games, especially How to interacte between the WebGL, GPU process and the last display stage.Cheers,JerryGregg Tavaresunread,Apr 27, 2013, 10:44:15 AM4/27/13to jerry.m...@gmail.com, chromium-devThere's a bunch of gpu design docs hereIn particularDo those answer your question?jerry.m...@gmail.comunread,Apr 27, 2013, 10:05:26 PM4/27/13to chromi...@chromium.org, jerry.m...@gmail.comThanks, Gregg From your link, I know how does the communication between render process and GPU processing.By the way, I have aother question:In the hardware render patch, the GPU process does the hardware render and then call the D3D APIs to display it. In this case, I split this procedure into two stages, the first stage is that GPU process uses the GPU capability to do some, such as calling the GL to draw some, the second stage is that GPU process uses the D3D(on Windows platform) to display the web. in the first stage, the output of processing is in the GPU, but it is not in the GPU surface which is used to show in screen by D3D on Windows. but the second stage needs a D3D surface as the input on Windows. So I want to know how to do this communication between the GL output and the D3D input in GPU process. Is there a copy from the output of GL into system memory, then do another copy from system memroy into D3D surface ?Cheers,在 2013年4月27日星期六UTC+8下午11时44分15秒,Gregg Tavares写道:Gregg Tavaresunread,Apr 28, 2013, 9:59:50 AM4/28/13to jerry.m...@gmail.com, chromium-dev
2025-04-19Applications and Services Safari Looks like no one’s replied in a while. To start the conversation again, simply ask a new question. Removal of GPU Process: Media option in Safari on iPadOS Reference Videos in safari and chrome web browser b… - Apple Community -Why was Settings > Safari > Advanced > Experimental Features GPU Process: Media option removed in iPadOS 15.4 ???? We need this because Safari crashes playing Amazon Prime Video!!! (The Prime video app sucks as it only supports 720p while Safari will provide 1080p on the web site). iPad Pro 12.9-inch, 3rd Gen, Wi-Fi Posted on Mar 25, 2022 3:05 PM Question marked as Top-ranking reply Posted on May 10, 2022 7:53 PM Kenapa tidak ada GPU Proecess: Media Similar questions Video I want to watch video player on Safari De Watched. Please help me. 381 1 Update safari browser for Apple 11 phone Video clips are choppy 107 1 Still no support for VP9 and 4k content on Safari There is, frustratingly, still no VP9 codec support for Safari. Videos streamed through Safari appear to support 1080p at maximum despite 1440p and 2160p support being available. Searching through this community reveals a query raised over 4 years ago (Jun 2015) with the same issue.Why is there still no VP9 codec or 4k payback on Safari in 2019? 3731 3 Question marked as Top-ranking reply Jun 9, 2022 4:13 PM in response to sparksd A workaround for the Amazon Prime problem that has been working for
2025-03-26You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. #1 Could any of this cause freezing or hangs?Graphics Feature StatusCanvas: Hardware acceleratedFlash: Hardware acceleratedFlash Stage3D: Hardware acceleratedFlash Stage3D Baseline profile: Hardware acceleratedCompositing: Hardware acceleratedMultiple Raster Threads: EnabledNative GpuMemoryBuffers: Software only. Hardware acceleration disabledOut-of-process Rasterization: DisabledHardware Protected Video Decode: UnavailableRasterization: Hardware acceleratedSkia Renderer: DisabledSurface Control: DisabledSurface Synchronization: EnabledVideo Decode: Hardware acceleratedViz Service Display Compositor: EnabledWebGL: Hardware acceleratedWebGL2: Hardware acceleratedDriver Bug Workaroundsclear_uniforms_before_first_program_usedecode_encode_srgb_for_generatemipmapdisable_accelerated_vpx_decodedisable_discard_framebufferdisable_framebuffer_cmaadisable_larger_than_screen_overlaysexit_on_context_lostforce_cube_completemsaa_is_slowscalarize_vec_and_mat_constructor_argsdisabled_extension_GL_KHR_blend_equation_advanceddisabled_extension_GL_KHR_blend_equation_advanced_coherentProblems DetectedOlder Intel GPUs cannot support protected video decoding in swap chainsDisabled Features: protected_video_decodeSome drivers are unable to reset the D3D device in the GPU process sandboxApplied Workarounds: exit_on_context_lostClear uniforms before first program use on all platforms: 124764, 349137Applied Workarounds: clear_uniforms_before_first_program_useAlways rewrite vec/mat constructors to be consistent: 398694Applied Workarounds: scalarize_vec_and_mat_constructor_argsANGLE crash on glReadPixels from incomplete cube map texture: 518889Applied Workarounds: force_cube_completeOn Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565Applied Workarounds: msaa_is_slowFramebuffer discarding can hurt performance on non-tilers: 570897Applied Workarounds: disable_discard_framebufferUse GL_INTEL_framebuffer_CMAA on ChromeOS: 535198Applied Workarounds: disable_framebuffer_cmaaDisable KHR_blend_equation_advanced until cc shaders are updated: 661715Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)Decode and Encode before generateMipmap for srgb format textures on Windows: 634519Applied Workarounds: decode_encode_srgb_for_generatemipmapVPx decoding is too slow on Intel Broadwell, Skylake, and CherryView: 616318Applied Workarounds: disable_accelerated_vpx_decodeAccelerated VPx decoding is hanging on some videos.: 654111Applied Workarounds: disable_accelerated_vpx_decodeOverlay sizes bigger than screen aren't accelerated on some Intel drivers: 720059Applied Workarounds: disable_larger_than_screen_overlaysNative GpuMemoryBuffers have been disabled, either via about:flags or command line.Disabled Features: native_gpu_memory_buffersSkia renderer is not used by default.Disabled Features: skia_rendererVersion InformationData exported 2019-05-01T20:03:12.209ZChrome version Chrome/74.0.3729.131Operating system Windows NT 10.0.17763Software rendering list URL bug list URL commit id 9512a0ef062a2D graphics backend Skia/74 ae4b97edd5b9eeee9e4fe9814f67e3abc4ba1a75-Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-endDriver InformationInitialization time 464In-process GPU falsePassthrough Command Decoder falseSandboxed trueGPU0 VENDOR = 0x8086 [Google Inc.], DEVICE= 0x1616 [ANGLE (Intel(R) HD Graphics 5500 Direct3D11 vs_5_0 ps_5_0)] ACTIVEOptimus falseAMD switchable falseDesktop compositing Aero GlassDirect composition trueSupports overlays falseOverlay capabilitiesDiagonal Monitor Size of \\.\DISPLAY1 15.5"Driver D3D12 feature level Not supportedDriver Vulkan API version Not supportedDriver vendor Intel CorporationDriver version 20.19.15.4963Driver date 2-21-2018GPU CUDA compute capability major version 0Pixel shader version 5.0Vertex shader version 5.0Max. MSAA samples 8Machine model name Machine model version GL_VENDOR Google Inc.GL_RENDERER ANGLE (Intel(R) HD Graphics 5500 Direct3D11 vs_5_0 ps_5_0)GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.9512a0ef062a)GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture
2025-04-02Salah satu yang mungkin sering diperhatikan pengguna Windows adalah Task Manager, dan pernahkah kamu melihat ada banyak proses dari browser baik itu Edge Chromium atau Google Chrome di Task Manager?Setidaknya jika kamu membuka satu tab browser saja, akan ada 7 atau lebih proses yang berjalan dan memakan sumber daya terpisah, baik CPU, Memory, Disk dan Network, sehingga membuat perangkat dengan resource terbatas mengalami penurunan performa, terkait hal ini sebenarnya bukanlah sebuah keanehan dan Microsoft baru baru ini menjelaskan kenapa hal ini bisa terjadi. Dilansir dari halaman Windows Latest, Microsoft mengatakan banyaknya proses yang berjalan dari browser, meski pengguna hanya membuka satu tab adalah karena web browser modern didasarkan pada arsitektur multi-proses, dimana aplikasi web dan plug-in berada dalam proses terpisah dari tab induk atau browser itu sendiri. Arsitektur multi-proses ini dirancang agar memberikan kinerja, keamanan dan keandalan yang lebih baik untuk tab browser pengguna, jadi misalkan ada masalah pada rendering engine, dan salah satu tab yang pengguna buka mengalami crash, itu tidak akan mempengaruhi tab lain atau bahkan browser itu sendiri. Browser Multi Process Architecture tersebut mencakup beberapa bagian diantaranya Plug-in process, Handler process, GPU process, dan Utility process, dan dengan Arsitektur multi-proses tersebut akan memungkinkan Chrome atau Edge menjalankan situs web secara paralel pada Windows 10 untuk meningkatkan keandalannya.Terkait dengan masalah keamanan dengan arsitektur ini, baik Microsoft atau Google keduanya menggunakan restrictive sandbox environment, jadi misalkan ada satu situs web yang dikompromikan atau dengan kata lain berbahaya, Arsitektur multi-proses ini akan mencegah penyerang untuk mengendalikan system pengguna sepenuhnya dengan mengisolasi proses browser tersebut.Semakin Banyak Extensi dan Plugin, Semakin Banyak Pula Proses Yang BerjalanDengan Arsitektur multi-proses ini, tentu saja jika kamu menggunakan berbagai ekstensi, plugin dan lainnya, akan membuka dan menjalankan lebih banyak proses. Selain itu dari halaman yang terbuka, akan menjalankan proses terpisah juga dengan berbagai subframe yang kamu
2025-04-23Edge (based chromium) browser or Firefox for that matter. Not in window nor Linux.In such case, it would be nice, and helpful for the developer to attach logs and pics cause it could be specific to your configurations.Can you post pics of GPU-Z and some logs? 10. RE: W10 VM + Chrome + Youtube video playback crashes the SVGA 3D driver Posted Aug 25, 2023 10:39 PM The issue happens with Chrome, not Edge. The logs are the same as posted in the post linked in the first message (Panic: NOT_IMPLEMENTED d:\build\ob\bora-19952028\bora-vmsoft\build\release-x64\svga\wddm\src\usermode_10\packdraw.c:247 and the SVGA WDDM user mode driver panics) 11. RE: W10 VM + Chrome + Youtube video playback crashes the SVGA 3D driver Posted Aug 26, 2023 12:45 AM Assuming you are using i7-8665u with intel 620 graphic. it could be the reason both CPU and GPU are old and very slow. Considering VMWare doesn't support hardware decoder yet, it will depends on the CPU and it will be huge load. So if you have weak CPU it might be the issue.I would suggest try using 8G ram and all 8 threads of your CPU with high performance profile to compensate the slow CPU/GPU and return.BTW. Edge, Chrome ..... Potato, PatatoYet, I installed Chrome and tested YouTube with no issues, Tested with Windows 11 DEV and VMWare tech 2023 and tools 12.3.0Edit: try also disabling av1 decoder for Chrome and return 12. RE: W10 VM + Chrome + Youtube video playback crashes the SVGA 3D driver Posted Aug 27, 2023 07:04 AM It is absolutely a VMware software bug. It happens both with Intel integrated graphics and an Nvidia discrete GPU even on beefy hardware. Like I've said, it only happens with Chrome on a Windows 10 guest. Edge apparently does something differently and doesn't crash, and I do not know about W11 as I haven't tested that.I tried upgrading to the 2023 tech preview, updated VMware Tools to 12.3.0 (the in-guest graphics driver version changed from 9.17.5.1 to 9.17.6.3 per dxdiag), updated the virtual hardware version and the bug is still there.Disabling the av1 decoder does not help. 13. RE: W10 VM + Chrome + Youtube video playback crashes the SVGA 3D driver Posted Aug 27, 2023 05:06 PM The only difference between Edge and Chrome, aside the fact that Google collects more data about you, is that Chrome enables av1 decoder by default, while in Edge you have to download the decode extension from the store app.I was bored so I installed both Windows 10 32 and 64 and tested YouTube in Chrome with no issues.It 100% not a bug as I couldn't reproduce it, and I promise if it was a big you will definitely see lots of people complaining. I am 100 % sure it is something with your configuration or a certain hardware. Update your bios and drivers my last hope for you. 14. RE: W10 VM + Chrome + Youtube video playback crashes the SVGA 3D driver Posted Oct 28, 2023 09:58
2025-03-29WebGL ou Web Graphics Library nada mais é do que uma interface de programação Aplicativos JavaScript que o ajuda a renderizar gráficos interativos 3D e XNUMXD em qualquer navegador da Web compatível sem usar plug-ins de terceiros. Funciona bem com padrões da web que permitem usar Aceleração GPU Para apresentar gráficos como parte da página da web. Melhora drasticamente o desempenho geral da sua página da web. É compatível com uma variedade de navegadores da web, como Microsoft Edge و Google Chrome و Mozilla Firefox E mais. Mas às vezes, não funciona corretamente ou não é possível; Hoje aprenderemos como obter esse recurso da maneira certa.O que é WebGL? Por que você precisa disso?Como habilitar WebGL em seu navegadorEmbalagemO que é WebGL? Por que você precisa disso?Antes de começarmos a habilitar o WebGL, vamos entender o que é o WebGL. Agora, o WebGL permite que seu navegador execute renderização 2D e 3D sem instalar nenhum plug-in, como mencionamos anteriormente. Ele também permite que o navegador use a GPU de hardware para cálculos gráficos em vez de sua CPU. Isso significa que a renderização gráfica funcionará melhor e, o mais importante, funcionará.Acima de tudo, seu navegador deve suportar WebGL. Uma maneira precisa de verificar Visitando este site Simplesmente. Se você receber uma mensagem que diz “Seu navegador suporta WebGL”, podemos prosseguir.Portanto, se você projeta gráficos para a web ou escreve scripts para exibir gráficos em seu navegador, isso proporcionará um grande aumento de desempenho. Além disso, ele eliminará a dependência de plug-ins externos.Como habilitar WebGL em seu navegadorComo habilitar o WebGL depende de qual navegador você está trabalhando. Veja como habilitar WebGL em navegadores baseados em Chromium, Mozilla Firefox e Safari.1. Google Chromepor causa de Google Chrome Depende de Chromium , Este método funcionará na maioria dos Chromium مثل Brave و Vivaldi و Opera بالإضافة إلى Microsoft Edge , Etc. Certifique-se de que está executando a versão mais recente do Google Chrome lá. Para encontrar a versão do Chrome, clique no ícone de menu no canto superior direito, clique em Ajuda e em Sobre o Google Chrome.Presumindo que você esteja executando a versão mais recente do Chrome, precisamos permitir que o Chrome use nossa unidade de processamento gráfico de hardware (GPU) para realizar cálculos gráficos. Então, vá para as configurações do Chrome digitando “chrome: // settings“Na barra de endereço.Na página de configurações, role para baixo até ver o hiperlink "Avançado". Clique
2025-04-25