Green hill zone background
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Verdant Tranquility – Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Say thanks to
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And shoots bullet-like beams at opponents. It occasionally will fire a large, continuous beam similar to Samus' Zero Laser. It exclusively appears in Smash Run in the Nintendo 3DS version.Mii Costumes[edit]Outfits[edit] Tails Outfit (DLC): the outfit is based on Miles "Tails" Prower, Sonic's sidekick from Sonic the Hedgehog 2. He otherwise appears in the background of the Green Hill Zone stage. The costume was released with a corresponding hat in Tails' likeness as downloadable content on February 3, 2016. The Mii wears a yellow, two-tailed fox suit and carries a ray gun unique to Smash 4, though Tails has been associated with similar weaponry since Sonic Championship. Knuckles Outfit (DLC): the outfit is based on Knuckles the Echidna, an island guardian from Sonic the Hedgehog 3. He otherwise appears in the background of the Green Hill Zone stage. The costume was released with a corresponding hat in Knuckles' likeness as downloadable content on February 3, 2016. The Mii wears a red echidna suit and Knuckles' spiked gloves.Headgear[edit]Tails Hat (DLC)Knuckles Hat (DLC)Music[edit]Returning Track[edit]Arrangements and remixes from previous Smash titles.Angel Island Zone: an arrangement of "Angel Island Zone Act 1" and "Angel Island Zone Act 2" from Sonic the Hedgehog 3 led by an electric guitar. It plays on Windy Hill Zone.Source Tracks[edit]Compositions and arrangements directly sourced from the Sonic series with no alterations.Green Hill Zone: from the original Sonic the Hedgehog. It plays on Green Hill Zone and Windy Hill Zone.Open Your Heart: the main theme of Sonic Adventure. It plays on Windy Hill Zone.Live & Learn: the main theme of Sonic Adventure 2. It plays on Green Hill Zone and Windy Hill Zone.Escape from the City: "Escape from the City ... for City Escape" from Sonic Adventure 2. It plays on Windy Hill Zone.Sonic Heroes: the title track of Sonic Heroes. It plays in Windy Hill Zone. It is featured in the trailers "Sonic Joins the Battle!" and "Mii Fighters Suit Up for Wave Six".Right There, Ride On: from Sonic Rush. This rendition is the "Digital Remakin' Trax" from the soundtrack SONIC RUSH Original Groove Rush. It plays on Windy Hill Zone.His World (Instrumental): "Theme of Sonic the Hedgehog (2006 E3 Version)" from Sonic the Hedgehog (2006). It plays on Windy Hill Zone.Seven Rings in Hand: the main theme of Sonic and the Secret Rings. It plays on Windy Hill Zone.Knight of the Wind: the main theme of Sonic and the Black Knight. It plays on Windy Hill Zone.Reach for the Stars: the main theme of Sonic Colors. It plays on Windy Hill Zone.Rooftop Run: "Rooftop Run: Act 2" from Sonic Generations, itself an arrangement of "Rooftop Run - Day" from Sonic Unleashed. It plays on Windy Hill Zone.Wonder World:Download Green Hill Zone Background
-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":41075},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":41075},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":5498180137184102}" data-width="" data-link="" data-alignment="center">The first zone of any Sonic game and where the main foundation of the classic Sonic gameplay is laid out, Green Hill Zone is often the first level that comes to the minds of most Sonic players. What the Mushroom Kingdom is for Mario, Green Hill Zone is for Sonic. The zone is a major highlight of Sonic the Hedgehog and offers the perfect introduction of the game mechanics that would be followed in later titles in the classic series. Being the beginning of the franchise, it still begs to wonder how well this zone holds up in the following categories. Only one way to find out.-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":295142},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":295142},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":2263282566900247}" data-width="" data-link="" data-alignment="center">AtmosphereTheme-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":268379},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":268379},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":7410497194151702}" data-width="" data-link="" data-alignment="center">Green Hill Zone takes on a tropical island paradise theme. Other video games at the time of Sonic the Hedgehog may have incorporated this same theme for a first level, but it was Green Hill Zone that solidified such a beginning theme in the mind of gamers. Seeing how the storyline in Sonic 1 is barely distinguishable, Green Hill Zone is more about showing the beautiful scenery and game mechanics than establishing a canon storyline, but it does at least provide a glimpse of the differences between Sonic’s world and our own. No other Sonic 1 zone portrays a proper introduction into Sonic’s gameplay than Green Hill, so it holds up well as a first level; so much so that it has influenced most other titles’ beginning levels to be a reference to Green Hill’s theme. Despite the tropical island paradise theme being reused constantly as a beginning level theme, Green Hill has the advantage of being the first to establish the franchise’s trend and still works well in introducing new players to Sonics’ world. 7/10Visuals-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":255714},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":255714},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":2243445450779426}" data-width="" data-link="" data-alignment="center">For a 1991 title, Sonic the Hedgehog is an impressive visual game with its own graphic merits. Unlike other platformers like the Mario franchise, Sonic the Hedgehog’s graphics draws a nice visual balance between being of cartoonish influence while retaining a grittier environment. Any zone of the classic Sonic games just comes off as more detailed and edgy, and Green Hill Zone started this trend to create a scenic first level.Corresponding to the zone’s theme, Green Hill sports the typical palm trees and water backdrop, but additional props such as moving flowers, clouds, and tiki statues can also be seen littering the landscape. The color scheme has a good contrast for both the backgrounds and props with the sky retaining a dark blue appearance while the brighter onset of the lower scenery remedies the dark color to make the portrayal of a sunny climate. The water backdrop deserves some recognition: instead of the open ocean front as. Verdant Tranquility – Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Say thanks to Green Hill Zone Background (Modern, Genesis-Style) Green Hill Zone Background (Tokyo Toy Show) Green Hill Zone Chunks (Prototypes, Sonic Mania-Style) Please don't attack meGreen hill zone background - DeviantArt
The first wave of Mii Fighter outfits along with Challenger Pack 1 and Joker.Outfits[edit]Headgear[edit]Tails Hat (DLC): Based on Tails's body, as it appeared since Sonic the Hedgehog 2, returns from Smash 4.Knuckles Hat (DLC): Based on Knuckles's body, as it appeared since Sonic the Hedgehog 3, returns from Smash 4.Music[edit]Returning Track[edit]Angel Island Zone: An arrangement of the music that plays in both Acts of the first Zone, Angel Island Zone, from Sonic the Hedgehog 3.Source Tracks[edit]Tracks sourced directly from the Sonic games.Green Hill Zone: The theme of Green Hill Zone, sourced from the original Sonic the Hedgehog. Heard during Sonic's character trailer.Scrap Brain Zone: The theme of Scrap Brain Zone, sourced from the original Sonic the Hedgehog.Emerald Hill Zone: The theme of Emerald Hill Zone, sourced from Sonic the Hedgehog 2.Sonic Boom: The theme from the opening cinematic, sourced from the U.S. version of Sonic CD.Super Sonic Racing: The title theme that also played on Radiant Emerald while playing as Super Sonic, sourced from Sonic R.Open Your Heart: The main theme, plays during the final battle against Perfect Chaos, sourced from Sonic Adventure.Live and Learn: The main vocal theme, plays during the battle against the Finalhazard, sourced from Sonic Adventure 2.Escape from the City: The theme of City Escape, the first stage in Team Sonic's campaign, sourced from Sonic Adventure 2.Sonic Heroes: the main vocal theme, plays during the opening movie, sourced from Sonic Heroes.His World (Theme of Sonic the Hedgehog - 2006 E3 Version): An instrumental version of Sonic's main theme, taken from the E3 2006 trailer for Sonic the Hedgehog.Seven Rings in Hand: The main vocal theme, sourced from Sonic and the Secret Rings.Knight of the Wind: The main vocal theme, sourced from Sonic and the Black Knight.Reach for the Stars: The main vocal theme, sourced from Sonic Colors.Rooftop Run: The Modern Sonic rendition of Rooftop Run, sourced from Sonic Generations.Wonder World: The main theme, sourced from Sonic Lost World.Windy Hill - Zone 1: The background track of Zone 1 of Windy Hill, sourced from Sonic Lost World.Lights, Camera, Action! (Studiopolis Zone Act 1): The background track of Act 1 of Studiopolis Zone, sourced from Sonic Mania. Heard during the Tails and Knuckles Mii costumes reveal.Fist Bump: The main vocal theme, sourced from Sonic Forces.Sunset Heights: The background track of Stage 15, Sunset Heights, sourced from Sonic Forces.Victory Theme[edit]Victory! Sonic: An abridged and faster version of the stage clear jingle from Sonic the Hedgehog (2006).Spirits[edit]Media with elements appearing in the Super Smash Bros. series[edit]The Sonic the Hedgehog universe has media represented throughout the Super Smash Bros. series with a total of 50 games and media. The latest game represented in this universe is Sonic Forces, released on NovemberGreen Hill Zone Background by harounisbackbaby on
The main theme of Sonic Lost World. It plays on Windy Hill Zone.Windy Hill - Zone 1: from Lost World. It plays on Windy Hill Zone.Victory Theme[edit]Victory! Sonic: "Jingle: Mission Clear" from Sonic (2006), itself an arrangement of "Act Clear" from Sonic 3. It is the only fanfare not arranged specifically for Smash Bros.Trophies[edit]In Super Smash Bros. Ultimate[edit]The Sonic the Hedgehog franchise is still well represented in Ultimate and received a slight boost in representation from the post-Sonic Lost World titles, with one new Assist Trophy, several new music tracks ported from other games, several Spirits, and both stages from past games returning, making the Sonic series one of the only third-party franchises with multiple stages in one Super Smash Bros. installment along with Final Fantasy (after version 10.0.0). With Ultimate, Sonic has become also the first and only third-party series in the Smash franchise to have both more than one Assist Trophy and more than one stage in a single Super Smash Bros. game.Fighter[edit]38. Sonic (Unlockable): The iconic Blue Blur returns as an unlockable fighter after being a starter in Smash 4. He is considerably more expressive this time and many of his attacks and animations have been reworked, such as his jab, dash attack, and Homing Attack, he also has a new dash attack, a flying lunge kick. He retains his Final Smash, Super Sonic, but it now has altered functionality; the player has very little control over the movement of the attack, similar to both Pikachu and Diddy Kong's reworked Final Smashes and Pichu's new Final Smash.Stages[edit]Green Hill Zone (Starter): Sonic's iconic grassy stage from Brawl and Super Smash Bros. for Nintendo 3DS returns as a playable stage, with its design and functionality unchanged.Windy Hill Zone (Starter): The first Zone from Sonic Lost World returns from Super Smash Bros. for Wii U with its functionality unchanged.Assist Trophies[edit]Bold italics denotes an Assist Trophy new to the Smash Bros. series.Shadow: Sonic's rival from Sonic Adventure 2 and the second most popular Sonic character. When summoned, Shadow harnesses the power of a Chaos Emerald to perform Chaos Control, which slows down all opponents in battle with a second phase that completely stops the opponents. He cannot be attacked and he does not slow down the summoner.Knuckles: Sonic's hotheaded friendly rival since Sonic the Hedgehog 3 and Sonic & Knuckles. He attacks opponents using the Homing Attack and his fists, and he can also dig into the ground, attacking with a rising uppercut. He can be damaged and KO’d. He cannot be summoned on Green Hill Zone due to appearing as a background character on the stage.Mii Costumes[edit]The following Mii costumes returned as downloadable content, as part of version 3.0.0, withinSonic In Green Hill Zone Background
During the console wars to compete with Nintendo's Mario. He was revealed in October 2013 during a Nintendo Direct highlighting a console-exclusive partnership between Nintendo and Sega. He retains his special moves from Brawl, as well as his Final Smash. However, Sonic has a new down smash and his dash attack was slightly changed: for his down smash he now performs a split-kick, and for his dash attack, he now performs a scissor-kick at the end. His appearance is now based on his refined appearance that debuted in Sonic Unleashed and has been used for his "modern" design ever since. Like in his original games, Sonic's mouth is now positioned on the side of his face.Stages[edit]for Nintendo 3DS[edit]Green Hill Zone (Starter): staged in the eponymous zone from the original Sonic the Hedgehog. It is a hilly stage with walk-off boundaries and a mid-section that can give way to a bottomless pit. A Point Marker occasionally erupts from the ground. If struck, its head will spin and cause damage to any opponent within range. Tails, Knuckles, and Silver the Hedgehog occasionally make cameos in the background. This is one of the possible stages to appear in Level 4 of All-Star Mode as a home stage for Sonic. Its Ω form takes place on a plateau before the normal stage.for Wii U[edit]Windy Hill Zone (Starter): staged on the eponymous zone from Sonic Lost World. It is a large floating platform flanked by giant bumpers. The bumpers will bounce away fighters on contact. A giant windmill is positioned stage left with a small wooden platform attached to each of its sails. As the windmill rotates, it can carry fighters past the blast zone. Windy Hill is slanted and has an unorthodox center-of-gravity, similar to Mario Galaxy. Animals from the original Sonic the Hedgehog and Lost World - Flicky, Pecky, Picky, Pocky, Cucky, Ricky, and Rocky - make cameos in the background of the stage. It is one of the possible stages to appear in Level 4 of All-Star Mode as a home stage for Sonic and it is large enough to accommodate 8-Player Smash. Its Ω form is columnar. This is the only stage in Smash 4 where the normal form is a floating platform but its Ω form is not.Assist Trophy[edit]Shadow: Sonic's rival from Sonic Adventure 2 and the second most popular Sonic character. When summoned, Shadow harnesses the power of a Chaos Emerald to perform Chaos Control, which slows down all opponents in battle. He cannot be attacked and he does not slowdown the summoner.Enemy[edit]Eggrobo: an ovate robot from Sonic & Knuckles armed with a large blaster. Its design derives from its appearance in Sonic Generations. It hovers around the stageBest Green Hill Zone Background
Had ultimately decided not to put him in the game because the game was nearly complete in its development and Sonic had no existing games on any Nintendo system at the current time, although Sonic Adventure 2: Battle was currently in development.Additionally, Cruel Melee strategies showed very quickly that Sonic and Tails did not appear after obtaining 20 KOs - in particular, a video of a Japanese player KO'ing 565 Wire Frames with Pikachu, along with an older video of a Danish player getting 10,000 KOs with Samus, disproved the rumor spectacularly. They can be seen here and here.In Super Smash Bros. Brawl[edit]The Sonic the Hedgehog franchise makes a sensational debut in the Smash Bros. series in Super Smash Bros. Brawl.Fighter[edit]Sonic (Unlockable): The eponymous star of the franchise was the most anticipated and requested third-party character for Brawl. His appearance is based off of the "modern" Sonic appearance in the later Sonic games, such as Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog (game) and Sonic the Hedgehog (2006). Seemingly as expected, he is a character who emphasizes speed, and has been compared to Fox and Falco in Melee. His Final Smash is Super Sonic, during which he utilizes the seven Chaos Emeralds to transform him and fly around the stage, ramming into opponents at high speeds.On the final character select screen (after all characters are unlocked), Sonic occupies the ninth column (miscellaneous characters) along with Mr. Game & Watch, Snake, and the random option.Stage[edit]Green Hill Zone (Unlockable): Based on the first level of Sonic the Hedgehog. The stage is based almost entirely around a huge crater-like formation at the center. The bottom areas of the dip are destructible and break away in squares. A checkpoint Star Post appears at certain places in random intervals which can be struck to make it spin, damaging enemies who touch it, other than the one that attacked it in the first place (unless it's a team battle, where it then it applies for all teammates). Also, Tails, Silver, and Knuckles can appear as cameos in the background of the stage.Assist Trophy[edit]Shadow: Shadow uses Chaos Control on the battlefield, which causes the movement of opponents to slow down in a more extreme way than the Timer, but it lasts shorter and never backfires. Shadow is unlocked as an Assist Trophy after Sonic has been unlocked.Music[edit]Original Track[edit]Angel Island Zone: The theme of Angel Island Zone from Sonic the Hedgehog 3, completely redone by Jun Senoue, the composer of the music for the Sonic Adventure titles. It is used in the Green Hill Zone stage. This is the only Sonic the Hedgehog remix made for Brawl.Source Tracks[edit]Green Hill Zone: The theme of the first. Verdant Tranquility – Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Say thanks to
Green Hill Zone Background by MegaArtist923 on
Do tricky jumps and maneuvers with the momentum I built up. There wasn’t much to stress me out with this level: even the difficult section of act 2 was an enjoyable challenge hopping carefully across the platforms while dodging those sporadic buzz bombers (these guys have to be my favorite badniks). Despite having played this level so many times, I still enjoy playing it. I love listening to the music while trekking around the zone and my stay in the zone feels neither rushed nor prolonged. There’s enough of a challenge for me to match my skill with while still being able to chill and enjoy a beautiful level. It may not be my go to level for a Sonic zone, but I have to admit that Green Hill holds up incredibly well in its fun factor. 8/10Verdict-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":265243},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":265243},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":7344507019176197}" data-width="" data-link="" data-alignment="center">Green Hill Zone is the perfect example in the video game realm of “If it’s not broke, don’t fix it.” The original Sonic Team hit spot on at designing Green Hill Zone into making it a fun and memorable experience while taking the risk of experimenting with the games mechanics. It may not be the best Sonic zone out there, but it laid out enough of a quality foundation that any Sonic game designer should be willing to design their zone around Green Hill’s quality. Green Hill may have been overused, but its original zone still stands the test of time in classic Sonic gameplay.Score: 73Green Hill zone Background - YouTube
To get hit due to the angle and timing of the wrecking ball. Despite these difficulties, the level does provide a lot of invincibility monitors throughout the stage (often found in the trees) that can either negate these dangers or make crossing them easier to bear. Still, the difficulty maybe a bit on the harder side for new players due to some of these sections being required to pass. 7/10Lore-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":248216},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":248216},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":955751561609605}" data-width="" data-link="" data-alignment="center">Does this one need any discussion? When the public thinks Sonic, they think Green Hill Zone. The zone’s theme and layout has been a staple for many beginning Sonic zones. Green Hill has reappeared in various Sonic games over the years both 2d and 3d, and its music probably has the most remixes of any Sonic piece. Different series of comics have included Green Hill as a fictional place in the Sonic Universe, and even the live action movie paid tribute to the zone. It would seem that the only negative criticism the public makes about Green Hill is that is has been redone too many times and that Sega needs to be more creative in making more zones. I think it’s safe to say that this zone has been influential in both later Sonic games and the franchise more so than any other zone, so it deserves the perfect score. 10/10Fun Factor-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":253872},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":253872},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":4069807326916411}" data-width="" data-link="" data-alignment="center">Surprisingly enough, Green Hill wasn’t the first Sonic zone I have played so it didn’t function as a proper introduction for me as I was already aware of the game mechanics. I played Green Hill Zone as an already experienced Sonic player, and even more so when I replayed this zone for the review. What did I think of the zone? I had no problem getting the majority of the rings and badniks, and I certainly wasted more time than was needed to explore the zone and watch the scenery but still had a large time margin to finish the zone. Despite this, the zone never seemed like it was a walk in the park; I felt like I earned the ability to safely navigate the zone while still getting the chance to enjoy the games physics in the proper sections. Just after playing it right now, I still retained a sense of joy breaking through walls, smashing buzz bombers, flying high off the loops, and taking down Robotnik with and without the secret invincibility monitor hidden in a palm tree. There’s enough content and secrets for an experienced player like myself to hunt and explore while not worrying about the time limit. The speed segments (while not as fast as other Sonic zones) still gave me enough thrill to enjoy them and. Verdant Tranquility – Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Green Hill Zone Background. Say thanks to Green Hill Zone Background (Modern, Genesis-Style) Green Hill Zone Background (Tokyo Toy Show) Green Hill Zone Chunks (Prototypes, Sonic Mania-Style) Please don't attack meGreen Hill Zone Background on Ewallpapers
Techno Chao · Tiki Chao · Timekeeper Chao · Traveler Chao · Tropical Chao · Tundra Chao · Valentine Chao · Velvet Chao · Violet Chao · White Chao · Water Chao · Water Ninja Chao · Watermelon Chao · White Wisp · Winter Chao · Witch Chao · Yellow Chao · Yellow Green Chao · Yellow Hoodie Chao · Yellow Wisp · Yeti Chao · Yogurt ChaoEnemiesBatbrain · Boo · Boom Boo · Buzz Bomber · Chopper · Crabmeat · Gun Beetle · Helicorn · Nebula · Pumpkin Ghost · Spinner · Splats · TurtloidsWorldsLegacyGreen Hill · Green Reef · Lost Valley · Emerald Hill · Snow Valley · Hill Top · Chemical Plant · Metal Madness · Tornado Assault · Diamond Terminal Zone · Metal City Race · Metal City Skate Park · Pumpkin Hill · Green Hill Cyberspace · World Premiere · New Yoke Tag Arena · Emerald Hill Boss Fight · City Escape RaceRebirthGreen Hill · Lost Valley · Emerald Hill · New Yoke City · Hill Top · Speed Jungle · No Place · Cyber Station · Metal City Skatepark · City Escape · Space Colony ARK · Radical Highway · Pumpkin Hill · Autumn Forest · Metal Madness · Metal City Race · Emerald Hill Boss Fight · Emerald Coast Race · Race WorldMoves/TechniquesBoost · Chaos Spear · Doom Powers (Doom Spears, Doom Surf, Doom Wing) · Double Jump · Glide · Grinding · Homing Attack · Hoverboard Boost · Jump Dash · Spin Dash · Spin Dash Charge · Spin JumpGimmicks and obstaclesAir bubble · Balloon · Capsule · Dash Panel · Generator · Grind Rail · Jump Panel · Kicker · Sky Ring · Spikes · Spring · Wide springItemsGeneralAir · Candy · Candy Cane · Chaos Orb · Character card fragmentComments
BackgroundI will create stunning vaporwave backgrounds tailored to your preferences. Whether you need a cityscape, abstract design, or specific color scheme, I will generate high-quality wallpapers that capture the essence of vaporwave aesthetics.Picture Ai GeneratorI will transform your text descriptions into stunning images using advanced AI picture generation technology. Whether you want a realistic landscape or a whimsical cartoon, I can create it for you.Phone Wallpaper Size GeneratorI will help you create your own custom wallpaper for your phone. Whether you want a nature-inspired background, an abstract design, or a personalized collage, I can generate a unique wallpaper that fits your phone screen perfectly.1980 Wallpaper GeneratorI will generate custom 1980s-themed wallpapers based on your preferences. Provide your desired theme, colors, and elements, and I will create a unique wallpaper that captures the vibrant and iconic style of the 80s.Valorant BackgroundI will generate high-quality Valorant wallpapers tailored to your specific preferences, including resolution, characters, elements, and color schemes.Microsoft Ai GeneratorI will generate stunning images using Microsoft's advanced AI technology. Whether you need landscapes, portraits, or abstract art, I can create images that match your vision and style preferences.Image Generator AiI will generate high-quality images based on your descriptions using advanced AI technology. Whether you need realistic, abstract, or cartoon-style images, I can create them with the resolution and style you desire.80's Tattoo IdeasI will provide you with creative and unique 80's themed tattoo ideas based on your preferences, ensuring your design captures the essence of the 1980s.How to get startedStep 1Select your desired theme, such as the iconic Green Hill Zone or Sonic Green Hill Zone.Step 2Choose your preferred colors and specify any specific elements you want to include, like trees, loops, or characters.Step 3Set the resolution for your wallpaper and let our AI generate a high-quality background tailored to your specifications.Main FeaturesGreen Hill Zone BackgroundsCreate the perfect green hill zone background with our AI service. Whether you want a classic sonic green hill zone background or a green hill zone backround with specific elements, our tool can generate it for you.Sonic Green Hill BackgroundsDesign a stunning sonic green hill background that captures the essence of the game. Our service allows you to customize the green hill background to include your favorite elements and colors.Green Hill Zone Art and WallpaperExplore our range of green hill zone wallpaper and art options. From detailed green hill zone art to simple green hill wallpaper
2025-04-12And shoots bullet-like beams at opponents. It occasionally will fire a large, continuous beam similar to Samus' Zero Laser. It exclusively appears in Smash Run in the Nintendo 3DS version.Mii Costumes[edit]Outfits[edit] Tails Outfit (DLC): the outfit is based on Miles "Tails" Prower, Sonic's sidekick from Sonic the Hedgehog 2. He otherwise appears in the background of the Green Hill Zone stage. The costume was released with a corresponding hat in Tails' likeness as downloadable content on February 3, 2016. The Mii wears a yellow, two-tailed fox suit and carries a ray gun unique to Smash 4, though Tails has been associated with similar weaponry since Sonic Championship. Knuckles Outfit (DLC): the outfit is based on Knuckles the Echidna, an island guardian from Sonic the Hedgehog 3. He otherwise appears in the background of the Green Hill Zone stage. The costume was released with a corresponding hat in Knuckles' likeness as downloadable content on February 3, 2016. The Mii wears a red echidna suit and Knuckles' spiked gloves.Headgear[edit]Tails Hat (DLC)Knuckles Hat (DLC)Music[edit]Returning Track[edit]Arrangements and remixes from previous Smash titles.Angel Island Zone: an arrangement of "Angel Island Zone Act 1" and "Angel Island Zone Act 2" from Sonic the Hedgehog 3 led by an electric guitar. It plays on Windy Hill Zone.Source Tracks[edit]Compositions and arrangements directly sourced from the Sonic series with no alterations.Green Hill Zone: from the original Sonic the Hedgehog. It plays on Green Hill Zone and Windy Hill Zone.Open Your Heart: the main theme of Sonic Adventure. It plays on Windy Hill Zone.Live & Learn: the main theme of Sonic Adventure 2. It plays on Green Hill Zone and Windy Hill Zone.Escape from the City: "Escape from the City ... for City Escape" from Sonic Adventure 2. It plays on Windy Hill Zone.Sonic Heroes: the title track of Sonic Heroes. It plays in Windy Hill Zone. It is featured in the trailers "Sonic Joins the Battle!" and "Mii Fighters Suit Up for Wave Six".Right There, Ride On: from Sonic Rush. This rendition is the "Digital Remakin' Trax" from the soundtrack SONIC RUSH Original Groove Rush. It plays on Windy Hill Zone.His World (Instrumental): "Theme of Sonic the Hedgehog (2006 E3 Version)" from Sonic the Hedgehog (2006). It plays on Windy Hill Zone.Seven Rings in Hand: the main theme of Sonic and the Secret Rings. It plays on Windy Hill Zone.Knight of the Wind: the main theme of Sonic and the Black Knight. It plays on Windy Hill Zone.Reach for the Stars: the main theme of Sonic Colors. It plays on Windy Hill Zone.Rooftop Run: "Rooftop Run: Act 2" from Sonic Generations, itself an arrangement of "Rooftop Run - Day" from Sonic Unleashed. It plays on Windy Hill Zone.Wonder World:
2025-04-07The first wave of Mii Fighter outfits along with Challenger Pack 1 and Joker.Outfits[edit]Headgear[edit]Tails Hat (DLC): Based on Tails's body, as it appeared since Sonic the Hedgehog 2, returns from Smash 4.Knuckles Hat (DLC): Based on Knuckles's body, as it appeared since Sonic the Hedgehog 3, returns from Smash 4.Music[edit]Returning Track[edit]Angel Island Zone: An arrangement of the music that plays in both Acts of the first Zone, Angel Island Zone, from Sonic the Hedgehog 3.Source Tracks[edit]Tracks sourced directly from the Sonic games.Green Hill Zone: The theme of Green Hill Zone, sourced from the original Sonic the Hedgehog. Heard during Sonic's character trailer.Scrap Brain Zone: The theme of Scrap Brain Zone, sourced from the original Sonic the Hedgehog.Emerald Hill Zone: The theme of Emerald Hill Zone, sourced from Sonic the Hedgehog 2.Sonic Boom: The theme from the opening cinematic, sourced from the U.S. version of Sonic CD.Super Sonic Racing: The title theme that also played on Radiant Emerald while playing as Super Sonic, sourced from Sonic R.Open Your Heart: The main theme, plays during the final battle against Perfect Chaos, sourced from Sonic Adventure.Live and Learn: The main vocal theme, plays during the battle against the Finalhazard, sourced from Sonic Adventure 2.Escape from the City: The theme of City Escape, the first stage in Team Sonic's campaign, sourced from Sonic Adventure 2.Sonic Heroes: the main vocal theme, plays during the opening movie, sourced from Sonic Heroes.His World (Theme of Sonic the Hedgehog - 2006 E3 Version): An instrumental version of Sonic's main theme, taken from the E3 2006 trailer for Sonic the Hedgehog.Seven Rings in Hand: The main vocal theme, sourced from Sonic and the Secret Rings.Knight of the Wind: The main vocal theme, sourced from Sonic and the Black Knight.Reach for the Stars: The main vocal theme, sourced from Sonic Colors.Rooftop Run: The Modern Sonic rendition of Rooftop Run, sourced from Sonic Generations.Wonder World: The main theme, sourced from Sonic Lost World.Windy Hill - Zone 1: The background track of Zone 1 of Windy Hill, sourced from Sonic Lost World.Lights, Camera, Action! (Studiopolis Zone Act 1): The background track of Act 1 of Studiopolis Zone, sourced from Sonic Mania. Heard during the Tails and Knuckles Mii costumes reveal.Fist Bump: The main vocal theme, sourced from Sonic Forces.Sunset Heights: The background track of Stage 15, Sunset Heights, sourced from Sonic Forces.Victory Theme[edit]Victory! Sonic: An abridged and faster version of the stage clear jingle from Sonic the Hedgehog (2006).Spirits[edit]Media with elements appearing in the Super Smash Bros. series[edit]The Sonic the Hedgehog universe has media represented throughout the Super Smash Bros. series with a total of 50 games and media. The latest game represented in this universe is Sonic Forces, released on November
2025-04-10The main theme of Sonic Lost World. It plays on Windy Hill Zone.Windy Hill - Zone 1: from Lost World. It plays on Windy Hill Zone.Victory Theme[edit]Victory! Sonic: "Jingle: Mission Clear" from Sonic (2006), itself an arrangement of "Act Clear" from Sonic 3. It is the only fanfare not arranged specifically for Smash Bros.Trophies[edit]In Super Smash Bros. Ultimate[edit]The Sonic the Hedgehog franchise is still well represented in Ultimate and received a slight boost in representation from the post-Sonic Lost World titles, with one new Assist Trophy, several new music tracks ported from other games, several Spirits, and both stages from past games returning, making the Sonic series one of the only third-party franchises with multiple stages in one Super Smash Bros. installment along with Final Fantasy (after version 10.0.0). With Ultimate, Sonic has become also the first and only third-party series in the Smash franchise to have both more than one Assist Trophy and more than one stage in a single Super Smash Bros. game.Fighter[edit]38. Sonic (Unlockable): The iconic Blue Blur returns as an unlockable fighter after being a starter in Smash 4. He is considerably more expressive this time and many of his attacks and animations have been reworked, such as his jab, dash attack, and Homing Attack, he also has a new dash attack, a flying lunge kick. He retains his Final Smash, Super Sonic, but it now has altered functionality; the player has very little control over the movement of the attack, similar to both Pikachu and Diddy Kong's reworked Final Smashes and Pichu's new Final Smash.Stages[edit]Green Hill Zone (Starter): Sonic's iconic grassy stage from Brawl and Super Smash Bros. for Nintendo 3DS returns as a playable stage, with its design and functionality unchanged.Windy Hill Zone (Starter): The first Zone from Sonic Lost World returns from Super Smash Bros. for Wii U with its functionality unchanged.Assist Trophies[edit]Bold italics denotes an Assist Trophy new to the Smash Bros. series.Shadow: Sonic's rival from Sonic Adventure 2 and the second most popular Sonic character. When summoned, Shadow harnesses the power of a Chaos Emerald to perform Chaos Control, which slows down all opponents in battle with a second phase that completely stops the opponents. He cannot be attacked and he does not slow down the summoner.Knuckles: Sonic's hotheaded friendly rival since Sonic the Hedgehog 3 and Sonic & Knuckles. He attacks opponents using the Homing Attack and his fists, and he can also dig into the ground, attacking with a rising uppercut. He can be damaged and KO’d. He cannot be summoned on Green Hill Zone due to appearing as a background character on the stage.Mii Costumes[edit]The following Mii costumes returned as downloadable content, as part of version 3.0.0, within
2025-03-28Had ultimately decided not to put him in the game because the game was nearly complete in its development and Sonic had no existing games on any Nintendo system at the current time, although Sonic Adventure 2: Battle was currently in development.Additionally, Cruel Melee strategies showed very quickly that Sonic and Tails did not appear after obtaining 20 KOs - in particular, a video of a Japanese player KO'ing 565 Wire Frames with Pikachu, along with an older video of a Danish player getting 10,000 KOs with Samus, disproved the rumor spectacularly. They can be seen here and here.In Super Smash Bros. Brawl[edit]The Sonic the Hedgehog franchise makes a sensational debut in the Smash Bros. series in Super Smash Bros. Brawl.Fighter[edit]Sonic (Unlockable): The eponymous star of the franchise was the most anticipated and requested third-party character for Brawl. His appearance is based off of the "modern" Sonic appearance in the later Sonic games, such as Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog (game) and Sonic the Hedgehog (2006). Seemingly as expected, he is a character who emphasizes speed, and has been compared to Fox and Falco in Melee. His Final Smash is Super Sonic, during which he utilizes the seven Chaos Emeralds to transform him and fly around the stage, ramming into opponents at high speeds.On the final character select screen (after all characters are unlocked), Sonic occupies the ninth column (miscellaneous characters) along with Mr. Game & Watch, Snake, and the random option.Stage[edit]Green Hill Zone (Unlockable): Based on the first level of Sonic the Hedgehog. The stage is based almost entirely around a huge crater-like formation at the center. The bottom areas of the dip are destructible and break away in squares. A checkpoint Star Post appears at certain places in random intervals which can be struck to make it spin, damaging enemies who touch it, other than the one that attacked it in the first place (unless it's a team battle, where it then it applies for all teammates). Also, Tails, Silver, and Knuckles can appear as cameos in the background of the stage.Assist Trophy[edit]Shadow: Shadow uses Chaos Control on the battlefield, which causes the movement of opponents to slow down in a more extreme way than the Timer, but it lasts shorter and never backfires. Shadow is unlocked as an Assist Trophy after Sonic has been unlocked.Music[edit]Original Track[edit]Angel Island Zone: The theme of Angel Island Zone from Sonic the Hedgehog 3, completely redone by Jun Senoue, the composer of the music for the Sonic Adventure titles. It is used in the Green Hill Zone stage. This is the only Sonic the Hedgehog remix made for Brawl.Source Tracks[edit]Green Hill Zone: The theme of the first
2025-04-24Do tricky jumps and maneuvers with the momentum I built up. There wasn’t much to stress me out with this level: even the difficult section of act 2 was an enjoyable challenge hopping carefully across the platforms while dodging those sporadic buzz bombers (these guys have to be my favorite badniks). Despite having played this level so many times, I still enjoy playing it. I love listening to the music while trekking around the zone and my stay in the zone feels neither rushed nor prolonged. There’s enough of a challenge for me to match my skill with while still being able to chill and enjoy a beautiful level. It may not be my go to level for a Sonic zone, but I have to admit that Green Hill holds up incredibly well in its fun factor. 8/10Verdict-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":265243},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":265243},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":7344507019176197}" data-width="" data-link="" data-alignment="center">Green Hill Zone is the perfect example in the video game realm of “If it’s not broke, don’t fix it.” The original Sonic Team hit spot on at designing Green Hill Zone into making it a fun and memorable experience while taking the risk of experimenting with the games mechanics. It may not be the best Sonic zone out there, but it laid out enough of a quality foundation that any Sonic game designer should be willing to design their zone around Green Hill’s quality. Green Hill may have been overused, but its original zone still stands the test of time in classic Sonic gameplay.Score: 73
2025-04-19