Magicblock
Author: g | 2025-04-24
MagicBlock Labs’s primary industry is Entertainment Software. Is MagicBlock Labs a private or public company? MagicBlock Labs is a Private company. What is MagicBlock Labs’s current revenue? The current revenue for MagicBlock Labs is . How much funding has MagicBlock Labs raised over time? Magicblocks lesson 04: Magicblock Dashboard Janu. 0-Read more. IoT Magicblocks magicblocksLessons Projects Magicblocks Lesson 05: Control light over the
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Head of MarketingMagicBlock LabsMarketing & Communications · Full-timeRemoteAbout MagicBlockMagicBlock is a high-performance engine for fully onchain games and applications. By leveraging Ephemeral Rollups and a globally distributed network of fast SVM instances, we enable developers to enhance Solana's capabilities and performance without compromising composability. We are dedicated to solving complex engineering challenges to drive true 0-1 innovations and are passionate about open-source and building in collaboration with our community.Role OverviewWe are looking for a Head of Marketing who will be responsible for crafting and executing our marketing and brand strategy. As the first formal hire in this function, you will work closely with the CEO to build our strategy and processes, driving brand awareness, visibility, and adoption of the MagicBlock Engine.Key Responsibilities:Strategic Planning: Develop and execute our marketing strategy. Come up with new ideas for campaigns and coordinate strategic announcements with our partners.Social Media Management: Manage and grow the @magicblock X account and upcoming projects. Oversee graphic creation when outsourced.Content Strategy: Develop a content strategy, write threads, technical articles, and blog posts to engage our target audiences.Brand Management: develop and refine our brand messaging, ensuring consistency across our website/socials/documentation.Community Engagement: Create campaigns for our community to increase engagement.Qualifications:5+ years of experience in marketing roles, with at least 2 years in the crypto industry.Proven track record of developing and executing successful marketing strategies and campaigns.Excellent communication skills, with the ability to clearly articulate complex ideas.Analytical mindset with the ability to interpret data and make data-driven decisions.Strong understanding of blockchain technology and MagicBlock Labs’s primary industry is Entertainment Software. Is MagicBlock Labs a private or public company? MagicBlock Labs is a Private company. What is MagicBlock Labs’s current revenue? The current revenue for MagicBlock Labs is . How much funding has MagicBlock Labs raised over time? "FileMesh" mesh.MeshId = " mesh.Scale = VT(size,size,size) mesh.Offset = VT(0,0,0) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) end wave.Transparency = wave.Transparency + (1/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endfunction MagicSphere(size,waitt,part,offset,color) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "Sphere" mesh.Scale = VT(size,size,size) mesh.Offset = VT(0,0,0) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) wave.Transparency = wave.Transparency + (1/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endfunction clerp(a, b, t) return a:lerp(b, t)endfunction newBezier(startpos, pos2, pos3, endpos, t) local A = clerp(startpos, pos2, t) local B = clerp(pos2, pos3, t) local C = clerp(pos3, endpos, t) local lerp1 = clerp(A, B, t) local lerp2 = clerp(B, C, t) local cubic = clerp(lerp1, lerp2, t) return cubicendfunction MagicBlock(size,waitt,part,offset,color) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) local mesh = IT("BlockMesh",wave) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endlocal EyeSizes={ NumberSequenceKeypoint.new(0,1,0), NumberSequenceKeypoint.new(1,0.2,0)}local EyeTrans={ NumberSequenceKeypoint.new(0,0.8,0), NumberSequenceKeypoint.new(1,1,0)}local PE=Instance.new("ParticleEmitter")PE.LightEmission=0PE.Size=NumberSequence.new(EyeSizes)PE.Transparency=NumberSequence.new(EyeTrans)PE.Lifetime=NumberRange.new(0.35,0.35,0.35)PE.Rotation=NumberRange.new(0,360)PE.Rate=15PE.Acceleration = Vector3.new(0,75,0)PE.Drag = 5PE.Enabled = falsePE.RotSpeed = NumberRange.new(75)PE.Speed = NumberRange.new(0,0,0)PE.Texture=" = 0PE.Name = "Particles"function CreateParticles(art,accel,drag,rate,type,isenabledbydefault,locked,size) local particle = PE:Clone() particle.Parent = art particle.AccelerationComments
Head of MarketingMagicBlock LabsMarketing & Communications · Full-timeRemoteAbout MagicBlockMagicBlock is a high-performance engine for fully onchain games and applications. By leveraging Ephemeral Rollups and a globally distributed network of fast SVM instances, we enable developers to enhance Solana's capabilities and performance without compromising composability. We are dedicated to solving complex engineering challenges to drive true 0-1 innovations and are passionate about open-source and building in collaboration with our community.Role OverviewWe are looking for a Head of Marketing who will be responsible for crafting and executing our marketing and brand strategy. As the first formal hire in this function, you will work closely with the CEO to build our strategy and processes, driving brand awareness, visibility, and adoption of the MagicBlock Engine.Key Responsibilities:Strategic Planning: Develop and execute our marketing strategy. Come up with new ideas for campaigns and coordinate strategic announcements with our partners.Social Media Management: Manage and grow the @magicblock X account and upcoming projects. Oversee graphic creation when outsourced.Content Strategy: Develop a content strategy, write threads, technical articles, and blog posts to engage our target audiences.Brand Management: develop and refine our brand messaging, ensuring consistency across our website/socials/documentation.Community Engagement: Create campaigns for our community to increase engagement.Qualifications:5+ years of experience in marketing roles, with at least 2 years in the crypto industry.Proven track record of developing and executing successful marketing strategies and campaigns.Excellent communication skills, with the ability to clearly articulate complex ideas.Analytical mindset with the ability to interpret data and make data-driven decisions.Strong understanding of blockchain technology and
2025-03-31"FileMesh" mesh.MeshId = " mesh.Scale = VT(size,size,size) mesh.Offset = VT(0,0,0) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) end wave.Transparency = wave.Transparency + (1/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endfunction MagicSphere(size,waitt,part,offset,color) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "Sphere" mesh.Scale = VT(size,size,size) mesh.Offset = VT(0,0,0) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) wave.Transparency = wave.Transparency + (1/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endfunction clerp(a, b, t) return a:lerp(b, t)endfunction newBezier(startpos, pos2, pos3, endpos, t) local A = clerp(startpos, pos2, t) local B = clerp(pos2, pos3, t) local C = clerp(pos3, endpos, t) local lerp1 = clerp(A, B, t) local lerp2 = clerp(B, C, t) local cubic = clerp(lerp1, lerp2, t) return cubicendfunction MagicBlock(size,waitt,part,offset,color) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) local mesh = IT("BlockMesh",wave) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endlocal EyeSizes={ NumberSequenceKeypoint.new(0,1,0), NumberSequenceKeypoint.new(1,0.2,0)}local EyeTrans={ NumberSequenceKeypoint.new(0,0.8,0), NumberSequenceKeypoint.new(1,1,0)}local PE=Instance.new("ParticleEmitter")PE.LightEmission=0PE.Size=NumberSequence.new(EyeSizes)PE.Transparency=NumberSequence.new(EyeTrans)PE.Lifetime=NumberRange.new(0.35,0.35,0.35)PE.Rotation=NumberRange.new(0,360)PE.Rate=15PE.Acceleration = Vector3.new(0,75,0)PE.Drag = 5PE.Enabled = falsePE.RotSpeed = NumberRange.new(75)PE.Speed = NumberRange.new(0,0,0)PE.Texture=" = 0PE.Name = "Particles"function CreateParticles(art,accel,drag,rate,type,isenabledbydefault,locked,size) local particle = PE:Clone() particle.Parent = art particle.Acceleration
2025-04-20