Neko project ii

Author: f | 2025-04-24

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E M U L A T O R SNintendo (console)› Nintendo Switch › Wii U › Wii › GameCube › Nintendo 64 › Super Nintendo › Nintendo NES Nintendo (handheld)› Nintendo 3DS › Nintendo DS › Gameboy Advance › Gameboy › Virtual Boy Sony› Playstation 3 › Playstation 2 › Playstation › PSP Microsoft› XBox 360 › XBox Sega› Dreamcast › Saturn › Genesis › Master System › Game Gear Atari› Atari 2600 › Atari Jaguar Arcade› MAME › Nebula › Kawaks › Other Arcade More Emulators› Computer › 3DO › PC-Engine › Wonderswan › MSX › Amiga › NeoGeo Pocket Color › Miscellaneous O T H E R› Utilities › Emulator Frontends Neko Project IINeko Project II is a PC-9801E emulator. The PC-9801E belongs to the non IBM compatible NEC PC-98xx family.Here is the info: NAME: PC 9801 E MANUFACTURER: NEC TYPE: Home Computer ORIGIN: Japan YEAR: 1983 BUILT IN LANGUAGE: N88-Basic KEYBOARD: Complete full-stroke keyboard with function keys, numeric keypad, editing keys CPU: 8086-2 SPEED: 5 / 8 MHz (selectable) RAM: 128 KB (up to 640 KB) VRAM: 12 KB (text), 192 KB (video) ROM: 256 KB (N88-Basic + Kanji) TEXT MODES: 80 x 24 GRAPHIC MODES: 640 x 400 / 640 x 200 COLORS: 8 colors SOUND: Beeper I/O PORTS: Floppy Disk Drive, RS-232C, Printer, C-bus slot x 6 BUILT IN MEDIA: Two external 5.25'' floppy drives (optional) POWER SUPPLY: Built-in PSU PRICE: 215,000 Yens (Japan, 1983) User Rating Vote Rating: 5.6 (7 Votes)Rate it:Download File Platform License Date Size Neko Project II 0.82 Windows Freeware Dec 23, 2006 441 Kb. Computers› Emulators › Utilities › FAQ S I T E S E A R C H T O P D O W N L O A D S› Snes9x 1.62.3› ePSXe 2.0.5› Mesen 0.9.9› Fusion 3.64› Visual Boy Advance 1....› VirtuaNES 0.97› Snes9x 1.62.3› Project64 1.6› NO$GBA 3.05› Nestopia UE 1.52 Download Neko Project II latest version for Mac. Neko Project II latest update: Neko Project II - Debug Edition(Windows binaries are here)AboutThis is a fork of the PC-98 emulator Neko Project II with extended debugging features. The aim is to achieve a level of debugging comfort high enough to thoroughly modify PC-98 binaries and add new features to them.The Win9x version of the upstream Neko Project II already comes with assembly, memory and register viewers for emulated code, which, however, have to be manually enabled by putting I286SAVE=true into its .ini file. In addition to enabling these features by default, this fork also includes:single-step executioncode breakpointsShift-JIS memory displaymemory searchingmemory modificationmemory breakpointsstack viewerreal-directory-to-DOS-drive mounting (experimental)What's still missing:assembly modification by actually writing assembly mnemonicsSince all these features were build on top of the previously existing Win9x code, they are currently exclusive to the Win9x version.This is, and probably ever will be, only tested against the Touhou Project games 01-05. While it is fully compatible with them, both the debugging functions and the rather outdated code base make it noticeably laggier (on average about 10 fps slower) than the recommended fmgen build. Thus, this edition is not what you're looking for if you want to actually play the games.BuildingWindowsVisual C++ 2010 is required for building. I don't really see a reason in maintaining project configurations for previous versions. Once you've understood property sheets, you really don't want to go back.You'll also need:the DirectX SDK. Apparently, this is included in the Windows SDK now.Starting with the June 2010 release, the required ddraw.lib is no longer included. You can get it from here. Since we're only using legacy functionality though, any old version of the SDK will do.YASM to build the assembly code.Get the VS2010 archive and install it globally into Visual Studio's BuildCustomizations directory.Linux(via need the development libraries of GTK2, SDL and SDL_mixer, as well as nasm to build the assembly code. On Ubuntu, the required packages are:build-essential nasm libsdl1.2-dev libsdl-mixer1.2-dev libgtk2.0-dev libxxf86vm-devAlso, the Touhou games require the build to be configured with IA-32 support. From the root directory, the build commands are:cd x11./autogen.sh --enable-ia32makeDebuggingThe debugging window can be accessed under Tools → Debug utility.UnassembleCurrent instruction is always at the top of the windowDirectory mountingThis very hackish and experimental feature overrides the DOS system functions called via INT 21, providing direct access to "real" files in a directory on your local file system from the emulator, without having to copy them on an image every time.Doing something like this effectively requires a complete DOS emulation. Thus, the following things are confirmed to be impossible with this method:Running programs (.EXE or .COM) from the mounted directory. The DOS EXEC syscall (INT 21,4B) would have to call the file opening function via INT 21 too - which is impossible because INT 21 is not reentrant.Directory structures need to be replicated on the image. This is necessary because DOS still keeps its own directory state. When using mkdir or rmdir on the command prompt, directories are created and removed both inside the mounted directory and on the image.… Really, this

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User3288

E M U L A T O R SNintendo (console)› Nintendo Switch › Wii U › Wii › GameCube › Nintendo 64 › Super Nintendo › Nintendo NES Nintendo (handheld)› Nintendo 3DS › Nintendo DS › Gameboy Advance › Gameboy › Virtual Boy Sony› Playstation 3 › Playstation 2 › Playstation › PSP Microsoft› XBox 360 › XBox Sega› Dreamcast › Saturn › Genesis › Master System › Game Gear Atari› Atari 2600 › Atari Jaguar Arcade› MAME › Nebula › Kawaks › Other Arcade More Emulators› Computer › 3DO › PC-Engine › Wonderswan › MSX › Amiga › NeoGeo Pocket Color › Miscellaneous O T H E R› Utilities › Emulator Frontends Neko Project IINeko Project II is a PC-9801E emulator. The PC-9801E belongs to the non IBM compatible NEC PC-98xx family.Here is the info: NAME: PC 9801 E MANUFACTURER: NEC TYPE: Home Computer ORIGIN: Japan YEAR: 1983 BUILT IN LANGUAGE: N88-Basic KEYBOARD: Complete full-stroke keyboard with function keys, numeric keypad, editing keys CPU: 8086-2 SPEED: 5 / 8 MHz (selectable) RAM: 128 KB (up to 640 KB) VRAM: 12 KB (text), 192 KB (video) ROM: 256 KB (N88-Basic + Kanji) TEXT MODES: 80 x 24 GRAPHIC MODES: 640 x 400 / 640 x 200 COLORS: 8 colors SOUND: Beeper I/O PORTS: Floppy Disk Drive, RS-232C, Printer, C-bus slot x 6 BUILT IN MEDIA: Two external 5.25'' floppy drives (optional) POWER SUPPLY: Built-in PSU PRICE: 215,000 Yens (Japan, 1983) User Rating Vote Rating: 5.6 (7 Votes)Rate it:Download File Platform License Date Size Neko Project II 0.82 Windows Freeware Dec 23, 2006 441 Kb. Computers› Emulators › Utilities › FAQ S I T E S E A R C H T O P D O W N L O A D S› Snes9x 1.62.3› ePSXe 2.0.5› Mesen 0.9.9› Fusion 3.64› Visual Boy Advance 1....› VirtuaNES 0.97› Snes9x 1.62.3› Project64 1.6› NO$GBA 3.05› Nestopia UE 1.52

2025-03-27
User7183

Neko Project II - Debug Edition(Windows binaries are here)AboutThis is a fork of the PC-98 emulator Neko Project II with extended debugging features. The aim is to achieve a level of debugging comfort high enough to thoroughly modify PC-98 binaries and add new features to them.The Win9x version of the upstream Neko Project II already comes with assembly, memory and register viewers for emulated code, which, however, have to be manually enabled by putting I286SAVE=true into its .ini file. In addition to enabling these features by default, this fork also includes:single-step executioncode breakpointsShift-JIS memory displaymemory searchingmemory modificationmemory breakpointsstack viewerreal-directory-to-DOS-drive mounting (experimental)What's still missing:assembly modification by actually writing assembly mnemonicsSince all these features were build on top of the previously existing Win9x code, they are currently exclusive to the Win9x version.This is, and probably ever will be, only tested against the Touhou Project games 01-05. While it is fully compatible with them, both the debugging functions and the rather outdated code base make it noticeably laggier (on average about 10 fps slower) than the recommended fmgen build. Thus, this edition is not what you're looking for if you want to actually play the games.BuildingWindowsVisual C++ 2010 is required for building. I don't really see a reason in maintaining project configurations for previous versions. Once you've understood property sheets, you really don't want to go back.You'll also need:the DirectX SDK. Apparently, this is included in the Windows SDK now.Starting with the June 2010 release, the required ddraw.lib is no longer included. You can get it from here. Since we're only using legacy functionality though, any old version of the SDK will do.YASM to build the assembly code.Get the VS2010 archive and install it globally into Visual Studio's BuildCustomizations directory.Linux(via need the development libraries of GTK2, SDL and SDL_mixer, as well as nasm to build the assembly code. On Ubuntu, the required packages are:build-essential nasm libsdl1.2-dev libsdl-mixer1.2-dev libgtk2.0-dev libxxf86vm-devAlso, the Touhou games require the build to be configured with IA-32 support. From the root directory, the build commands are:cd x11./autogen.sh --enable-ia32makeDebuggingThe debugging window can be accessed under Tools → Debug utility.UnassembleCurrent instruction is always at the top of the windowDirectory mountingThis very hackish and experimental feature overrides the DOS system functions called via INT 21, providing direct access to "real" files in a directory on your local file system from the emulator, without having to copy them on an image every time.Doing something like this effectively requires a complete DOS emulation. Thus, the following things are confirmed to be impossible with this method:Running programs (.EXE or .COM) from the mounted directory. The DOS EXEC syscall (INT 21,4B) would have to call the file opening function via INT 21 too - which is impossible because INT 21 is not reentrant.Directory structures need to be replicated on the image. This is necessary because DOS still keeps its own directory state. When using mkdir or rmdir on the command prompt, directories are created and removed both inside the mounted directory and on the image.… Really, this

2025-04-01
User3409

How Neko Improved Collaboration and Completed Projects Faster Neko is a design company which creates various websites with custom functionalities. They collaborate with designers and developers to meet client expectations accurately. Challenge The system Neko used to manage projects was a couple of whiteboards, Excel spreadsheets, email, and Google Hangouts instant messaging. It was tedious to manage and organize projects that were spread out to too many mediums. As Neko started getting new customers, tracking project status was getting harder each day. This caused communication issues, errors, and project delays because there was no centralized system for collaboration. Solution Not long after finding Hitask, the owner of Neko Design decided to move all his projects and team to Hitask. After completely getting set up in 24 hours, all of the company projects, tasks, and files were centralized and easily accessible. Team members were assigned to projects and tasks with deadlines. Customers were kept in the loop by sharing tasks which gave them the opportunity to provide valuable feedback. Files were uploaded to specific tasks to keep track of documents easily. Tasks were scheduled and due dates were edited when changes needed to be made. Team members made sure to meet client expectations by setting up automated task notifications to get feedback. Also, other team members associated with the same task got notified of changes automatically. Result Increased project completion rates by 20%. Improved client’s experience and satisfaction with the company. Decreased project management stress and errors. Client Testimonial “Hitask is a lifesaver. Our rapid growth was making project management difficult and the quality of our work was suffering. Hitask made setting up and managing projects really easy. With Hitask we’re all on the same page now and it makes our daily workflow very organized. I highly recommend Hitask to any

2025-04-11

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