Plutonia doom

Author: m | 2025-04-24

★★★★☆ (4.3 / 2793 reviews)

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Final Doom – Plutonia 2 is a 32-level megawad for The Plutonia Experiment as an unofficial sequel. Play Final Doom – Plutonia 2 online! Final Doom – Plutonia 2 game description. After Final Doom – Plutonia 2 is a 32-level megawad for The Plutonia Experiment as an unofficial sequel. Play Final Doom – Plutonia 2 online! Final Doom – Plutonia 2 game description. After

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Plutonia achievement in DOOM DOOM II

Better designed. Share this post Link to post Plutonia is difficult when you look at the family of the all official iWads... ..but the community pWads like Hell Revealed and Sunlust is a different story. Share this post Link to post 46 minutes ago, baja blast rd. said: This point from the other thread is worth reiterating lol: I don’t think anyone was arguing against that point, though most younger people new to forums and classic doom in general aren’t going to know about thread discussions that possibly predate their birth, but they’re more likely to hear about it from someone they follow on the internet. Share this post Link to post Well, Hurt me Plenty isnt exactly hard. Obviously for modern doom standards is not, UV is where the real challenge is. Share this post Link to post 3 hours ago, BUYXRAYS said: Hurt Me Plenty Try it on UV then come back here. Share this post Link to post 7 minutes ago, BerserkerNoir said: Well, Hurt me Plenty isnt exactly hard. Obviously for modern doom standards is not, UV is where the real challenge is. 4 minutes ago, NoWits said: Try it on UV then come back here. I think the difference between HMP and UV is less significant in Plutonia than it is in Doom 1 and 2 (and Go 2 It has no skill level adjustments at all). This may contribute to Plutonia's reputation because it's more of a jump in difficulty if you play on HMP first. Share this post Link to post Plutonia was always intended on being designed around the idea that the player already completed Doom 2 (and probably Ultimate Doom, though more so Doom 2), and the spike in difficulty is to challenge the more seasoned players. Do people exaggerate the difficulty a bit? Probably about as much as people exaggerate how terrible they find TNT to be. This is the internet after all. Even the slightest inconvenience can be made out to be the end of the world as we know it. Honestly, I wonder how someone who’s first exposure to Doom was Plutonia or TNT feels about them compared to those of us, myself included, who played them after we had already completed Doom and/or Doom 2. I assume this is a rare occurrence, but there’s likely at least someone who went through such an experience. Edited July 20, 2023 by CAM-7EA Share this post Link to post Funny enough I just started Plutonia for the first time last night. As much as I love Doom my interest to the modding side of things has only begun a few months ago so I'm behind on the historical side of things. Anyways, having no knowledge really of Plutonia, my ass was pretty chapped when I saw the archvile right away Share this post Link to post It's hard if the IWADs are all you have played...but naturally, a majority of the custom content released since that time is more difficult This guide will tell you how to setup Ultimate Doom, Sigil, Doom II, Master Levels, No Rest for the Living & Final Doom under GZDoom. No Rest for the Living is only available from the BFG edition on PC. So you will need to install either the GOG or Steam version of that. 1. Download GZDoom from here. Its available for Windows, Mac or Linux. 2. Extract GZDoom to a folder on your system. Name and location don't matter. Now follow which part you want for which game: Ultimate Doom Download Ultimate Doom from GOG or Steam. Install it from GOG. Navigate to the games directory if using default then (C:\GOG Games\DOOM) then find the file called DOOM.WAD and copy that to your GZDoom folder. If you're using the original CD then insert it. Go to it then open the folder called 'DOOMCD' find the file called DOOM.WAD then copy that to the GZDoom folder. Doom II Download Doom 2 from GOG or Steam. Install it from GOG. Navigate to the games directory if using default then (C:\GOG Games\DOOM 2\doom2) then find the file called DOOM2.WAD and copy that to your GZDoom folder. If you're using the original CD then insert it. Go to it then open the folder called 'DOOMIICD' find the file called DOOM2.WAD then copy that to the GZDoom folder. Final Doom (TNT) Download Final Doom from GOG or Steam. Install it from GOG. Navigate to the games directory if using default then (C:\GOG Games\Final DOOM\TNT) then find the file called TNT.WAD and copy that to your GZDoom folder. (Plutonia) Download Final Doom from GOG or Steam. Install it from GOG. Navigate to the games directory if using default then (C:\GOG Games\Final Doom\Plutonia then find the file called PLUTONIA.WAD and copy that to your GZDoom folder. (TNT) If you're using the original CD then insert it. Go to it then open the folder called 'TNT' find the file called TNT.WAD then copy that to the GZDoom folder. (Plutonia) If you're using the original CD then insert it. Go to it then open the folder called 'PLUTONIA' find

Final Doom Plutonia (PSN USA) - PLUTONIA.WAD (Final Doom: Plutonia

Civvie. It isn’t the hardest thing ever but is it harder than Doom 2? Sure it is. Share this post Link to post 1 hour ago, BUYXRAYS said: Recently, I started playing The Plutonia Experiment on Hurt Me Plenty. I was hoping for a difficult challenge. And although it is, many people said that it was terribly difficult. Why do people say that? For me, it isn't that bad. Because it is the hardest of the official Doom games (that use the Doom 2 Engine) by a wide margin. Also I have noticed that how hard something feels to you may vary based on your play style. For example, I found Plutonia to be harder than Ancient Aliens primarily because the type of fast-paced gameplay that Plutonia encouraged wasn't how I personally play Doom so it felt much harder to me. Perhaps the way you like to play Doom made Plutonia seem easy to you? Another possible reason for thinking Plutonia is not that bad is hype. Like it has this reputation of being super hard (which I get why) but no matter how hard something is if it gets hyped up as some insane challenge, more often than not, it would seem not that bad. Share this post Link to post Here's some musings on that question from 2021: discussions on its style & tone (plus its place in history) and how The Plutonia Experiment got its (overblown) infamous reputation. Share this post Link to post It's by far the hardest of the IWADs and has a different style of combat than the rest for sure. You really can't compare it to modern stuff because it's been so influential and the expectations for player skill have gone up over time. However the mappers really understood monster placement and combat a lot better than most at the time. Maps like 32 and many of the mid/late game maps are certainly a nice challenge on UV. It's not really a challenge mapset anymore these days though, more of a rite of passage after beating Doom 1/2. Still very much worth playing in my opinion, but not much of a feather in one's cap compared to hard mapsets today. Share this post Link to post This point from the other thread is worth reiterating lol: On 5/14/2021 at 6:49 AM, Dragonfly said: Plutonia's been considered very hard for a long time. Way before youtube even existed, let alone civvie's channel. Share this post Link to post I'd say at least part of it some of Plutonia's most harsh moments are in the early maps. Not a lot of the latter 20 maps are as hard as many of the first 10, that was what I thought when I played it through anyway, and it just feels like a lot of the early stuff is getting kicked in the face before it relents. I think it does have an easier Icon of Sin map than Doom 2 but that's probably because it's much. Final Doom – Plutonia 2 is a 32-level megawad for The Plutonia Experiment as an unofficial sequel. Play Final Doom – Plutonia 2 online! Final Doom – Plutonia 2 game description. After

The Plutonia Experiment - Doom Wiki

In a number of ways. It's not without some unique challenge regardless, but that's not something which get talked about by commentators that are basically just "oooh, hard!". Share this post Link to post It’s mostly people who suck at combatting hitscanners that find it to be brutally difficult tbh. Share this post Link to post 1 hour ago, Shepardus said: I think the difference between HMP and UV is less significant in Plutonia than it is in Doom 1 and 2 (and Go 2 It has no skill level adjustments at all). This may contribute to Plutonia's reputation because it's more of a jump in difficulty if you play on HMP first. To this point, I recently recorded a demo of Ghost Town on HMP for a friend of mine to show him how to beat it from a pistol start, and was shocked at how little difference there was between HMP and UV. It's nearly the same map with only a few monsters subtracted and a Hell Knight swapped in for a Baron of Hell, nowhere near the kind of thorough rebalancing you get in Sunlust, nor the brute proportional subtraction you get in Doom and Doom 2. Ghost Town could be an outlier in this regard, but I also found that Congo wasn't all that different on HMP either. People say Plutonia is difficult because it tries to kill you much more quickly and in much less sporting ways than Doom and Doom 2 do. It's overrated in this respect compared to wads beloved of the challenge-map sickos and speedrunners, but those people are a niche within the community, and for a more casual audience, Plutonia can be a real kick in the teeth, without the visual splendor of something like Ancient Aliens to ice the pain. Share this post Link to post 7 minutes ago, Mr. Alexander said: To this point, I recently recorded a demo of Ghost Town on HMP for a friend of mine to show him how to beat it from a pistol start, and was shocked at how little difference there was between HMP and UV. It's nearly the same map with only a few monsters subtracted and a Hell Knight swapped in for a Baron of Hell, nowhere near the kind of thorough rebalancing you get in Sunlust, nor the brute proportional subtraction you get in Doom and Doom 2. Ghost Town could be an outlier in this regard, but I also found that Congo wasn't all that different on HMP either. I checked the stats for Aztec on the Doom Wiki since that was where my first playthrough of Plutonia stalled, and that map is exactly the same on HMP and UV, and even HNTR only has one fewer arch-vile and one more hell knight. Share this post Link to post 8 hours ago, BUYXRAYS said: Recently, I started playing The Plutonia Experiment on Hurt Me Plenty. I was hoping for a difficult challenge. And although it is, many people Final Doom Developers TNT: Evilution TeamTNT The Plutonia Experiment Casali brothers id Software Mac OS (Classic) Lion Entertainment Inc. Publishers GT Interactive Engines id Tech 1 Release dates DOS May 31, 1996 Windows June 27, 1996[1] Mac OS (Classic) December 4, 1996 Windows (DOSBox) August 3, 2007 macOS (OS X) Source ports only Linux Source ports only Taxonomy Monetization One-time game purchase Microtransactions None Modes Singleplayer Perspectives First-person Controls Direct control Genres Action, FPS, Shooter Art styles Stylized Themes Horror, Sci-fi Series Doom ⤏ Go to series page DooM mods and fangames (series) Doom (1993) 1993 Doom II: Hell on Earth 1994 Final Doom 1996 Doom 3 2004 Doom 64 EX (unofficial port) 2008 Doom 3: BFG Edition 2012 Doom (2016) 2016 Doom VFR 2017 Doom I Enhanced 2020 Doom II Enhanced 2020 Doom Eternal 2020 Doom 64 2020 Doom RPG (Unofficial Port) 2022 Doom II RPG (Unofficial Port) 2023 Doom + Doom II 2024 Doom: The Dark Ages 2025Final Doom is a standalone set of two campaigns for Doom II: The Plutonia Experiment and TNT: Evilution.The engine was made open source in 1997.[2]General information Source code on GitHub Official support knowledgebase GOG.com Community Discussions for game series GOG.com Support Page Steam Community DiscussionsAvailability Final Doom is also available to owners of Doom I Enhanced and Doom II Enhanced as a free add-on and it is based on the rare bug-fixed version from the id Anthology collection release. Requires a Bethesda.net account to download.Version differencesSome copies of the id Anthology

DOOM - Experiment Plutonia [ЛУЧШИЙ DOOM] - YouTube

Prev 1 2 3 Next Page 1 of 3 Recommended Posts Recently, I started playing The Plutonia Experiment on Hurt Me Plenty. I was hoping for a difficult challenge. And although it is, many people said that it was terribly difficult. Why do people say that? For me, it isn't that bad. Share this post Link to post It's hard because it's difficult. Edit: also I feel like 80% of people here play on UV by default instead of HMP. Share this post Link to post It was hard for the time, and hard compared to the other IWADs. It also has a different difficulty curve from the other IWADs, in that a lot of the difficulty is front-loaded in the first third of the game, which affects its perception even though it doesn't get too much harder from there. But yes, by modern standards Plutonia isn't very high up the difficulty scale. Share this post Link to post 17 minutes ago, BUYXRAYS said: Recently, I started playing The Plutonia Experiment on Hurt Me Plenty. I was hoping for a difficult challenge. And although it is, many people said that it was terribly difficult. Why do people say that? For me, it isn't that bad. It is more how Plutonia is designed, it is more about finding out the exact Way to solve a trapped Situation rather than exploring and shooting. Share this post Link to post I found the quote i was looking for from Dario. This is the quote he said while giving an interview with some one on the 5 years of doom. The qoute goes as follows: Interviewer: A lot of people found Plutonia much too hard for them (Archviles in the first level, etc) and so stuck to Evilution. What's your reaction to that? Dario: Plutonia was always meant for people who had finished Doom2 on hard and were looking for a new challenge. I always played through the level I had made on hard, and if I could beat it too easily, I made it harder, so it was a challenge for me. I don't have a lot of sympathy for someone who plays Plutonia on hard skill and complains it's too hard. I had a lot of mail from people who had never even tried the easy skill setting because they "only play on hard". However, if someone does play Plutonia on easy and still finds it too hard, play Evilution through, and you should be ready to play Plutonia... I still respect this man and i use this quote for some of my maps. If it's too easy, make it harder. Share this post Link to post Compared to Doom 2, it's quite a decent hike up in difficulty. Also, I think Civvie has something to do with the whole "Plutonia is insanely difficult" thing. Share this post Link to post Share this post Link to post It’s hard but a lot of people just parrot what they hear from people like

Plutonia difficulty :: DOOM DOOM II General Discussions

Version contain an updated Final Doom; the rest uses the original. The GOG.com release uses this alternate version.[5]The engine internal version is still 1.9, and likewise the same executable is used for both IWADs.The teleportation bug introduced in the original Final Doom was fixed.The bug with skies never changing was fixed.The missing yellow key in TNT MAP31 was fixed.Missing deathmatch starts in both TNT: Evilution and The Plutonia Experiment were added.Executable expects 3 demos again to resolve issues with IWADs other than Ultimate Doom. As a result, Ultimate Doom will only show the first 3 demos and it won't crash on IWADs where the fourth demo is missing.Essential improvementsPatchesAll patches for the retail versions of Final Doom (as well as Doom (1993) and Doom II: Hell on Earth) can be found here.Disable vertical mouse movement (DOS) Game forces vertical mouse movement (forward and backward movement via mouse). Automating novert in DOSBox (Steam release)[6] novert is a program that disables vertical mouse input.Download novert and extract novert.com in alongside DOOM2.EXE.Edit plutonia.conf, plutoniam.conf, tnt.conf, and tntm.conf with a text editor, and in the [Autoexec] section, add novert.com before the line calling the game's executable.Save the changes in the *.conf files and close. Source portsSince the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.Enhancement modsDOS and all source portsMinor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.Perkristian hi-res Doom. Final Doom – Plutonia 2 is a 32-level megawad for The Plutonia Experiment as an unofficial sequel. Play Final Doom – Plutonia 2 online! Final Doom – Plutonia 2 game description. After Final Doom – Plutonia 2 is a 32-level megawad for The Plutonia Experiment as an unofficial sequel. Play Final Doom – Plutonia 2 online! Final Doom – Plutonia 2 game description. After

Final Doom Plutonia music - The Doom Wiki at DoomWiki.org

Kenneth), who then gives birth to his own son and daughter: Billy Blaze III and Billie Blaze. The reliability of this source is not clear, as the game was never released, only the trailer exists. Perhaps, this generation, Bill Blaze III, might give birth to his universe's Billy Blaze/B.J. Blazkowicz IV (or it occurs many generations in the future of the that universe's timeline). However, Hugo Martin has said that Doom Slayer is not related to the Machine Games B.J. Blazkowicz (father of the Terror Twins), in the same live stream which he confirmed that Slayer version of the character had lost his wife and child.The ending of Plutonia Experiment in Final Doom suggests that Doom's protagonist also had children, as the ending mentions him having to remember to tell his grandkids to leave a shotgun in his coffin.Novel universe[]While this character was not given a name in Doom 3 game, he was referred to as John Kane in the novel (although technically John Kane's background and when he came to the city is different, though certain elements mirror the game).While his counterpart in the classic Doom novels was named Flynn Taggart.Movie universe[]William J. Blazkowicz (Doom: Annihilation) (Sgt. 1st Class) is a dead marine in the film Doom: Annihilation, who had been on the Phobos base before new transport arrived, and before the incident. He is found by Joan Dark decapitated... Some reviewers have noted that Doomguy also dies at the beginning just after the initial Phobos invasion as well in Knee Deep in the Dead, which this might be a reference to as well.References[]↑ Harbinger: "I will find your blood!_Your descendants will pay! _I--WILL--BE--BACK! NOOO!!"↑ [1] quake.de Quake 3Gladiatoren: Doom↑ earthli.com, Quake III warrior description.↑ 11.0 11.1 11.2 11.3 Doom RPG↑ Doom Survivor's Guide, pg↑ Timeline

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User2914

Better designed. Share this post Link to post Plutonia is difficult when you look at the family of the all official iWads... ..but the community pWads like Hell Revealed and Sunlust is a different story. Share this post Link to post 46 minutes ago, baja blast rd. said: This point from the other thread is worth reiterating lol: I don’t think anyone was arguing against that point, though most younger people new to forums and classic doom in general aren’t going to know about thread discussions that possibly predate their birth, but they’re more likely to hear about it from someone they follow on the internet. Share this post Link to post Well, Hurt me Plenty isnt exactly hard. Obviously for modern doom standards is not, UV is where the real challenge is. Share this post Link to post 3 hours ago, BUYXRAYS said: Hurt Me Plenty Try it on UV then come back here. Share this post Link to post 7 minutes ago, BerserkerNoir said: Well, Hurt me Plenty isnt exactly hard. Obviously for modern doom standards is not, UV is where the real challenge is. 4 minutes ago, NoWits said: Try it on UV then come back here. I think the difference between HMP and UV is less significant in Plutonia than it is in Doom 1 and 2 (and Go 2 It has no skill level adjustments at all). This may contribute to Plutonia's reputation because it's more of a jump in difficulty if you play on HMP first. Share this post Link to post Plutonia was always intended on being designed around the idea that the player already completed Doom 2 (and probably Ultimate Doom, though more so Doom 2), and the spike in difficulty is to challenge the more seasoned players. Do people exaggerate the difficulty a bit? Probably about as much as people exaggerate how terrible they find TNT to be. This is the internet after all. Even the slightest inconvenience can be made out to be the end of the world as we know it. Honestly, I wonder how someone who’s first exposure to Doom was Plutonia or TNT feels about them compared to those of us, myself included, who played them after we had already completed Doom and/or Doom 2. I assume this is a rare occurrence, but there’s likely at least someone who went through such an experience. Edited July 20, 2023 by CAM-7EA Share this post Link to post Funny enough I just started Plutonia for the first time last night. As much as I love Doom my interest to the modding side of things has only begun a few months ago so I'm behind on the historical side of things. Anyways, having no knowledge really of Plutonia, my ass was pretty chapped when I saw the archvile right away Share this post Link to post It's hard if the IWADs are all you have played...but naturally, a majority of the custom content released since that time is more difficult

2025-03-30
User6709

This guide will tell you how to setup Ultimate Doom, Sigil, Doom II, Master Levels, No Rest for the Living & Final Doom under GZDoom. No Rest for the Living is only available from the BFG edition on PC. So you will need to install either the GOG or Steam version of that. 1. Download GZDoom from here. Its available for Windows, Mac or Linux. 2. Extract GZDoom to a folder on your system. Name and location don't matter. Now follow which part you want for which game: Ultimate Doom Download Ultimate Doom from GOG or Steam. Install it from GOG. Navigate to the games directory if using default then (C:\GOG Games\DOOM) then find the file called DOOM.WAD and copy that to your GZDoom folder. If you're using the original CD then insert it. Go to it then open the folder called 'DOOMCD' find the file called DOOM.WAD then copy that to the GZDoom folder. Doom II Download Doom 2 from GOG or Steam. Install it from GOG. Navigate to the games directory if using default then (C:\GOG Games\DOOM 2\doom2) then find the file called DOOM2.WAD and copy that to your GZDoom folder. If you're using the original CD then insert it. Go to it then open the folder called 'DOOMIICD' find the file called DOOM2.WAD then copy that to the GZDoom folder. Final Doom (TNT) Download Final Doom from GOG or Steam. Install it from GOG. Navigate to the games directory if using default then (C:\GOG Games\Final DOOM\TNT) then find the file called TNT.WAD and copy that to your GZDoom folder. (Plutonia) Download Final Doom from GOG or Steam. Install it from GOG. Navigate to the games directory if using default then (C:\GOG Games\Final Doom\Plutonia then find the file called PLUTONIA.WAD and copy that to your GZDoom folder. (TNT) If you're using the original CD then insert it. Go to it then open the folder called 'TNT' find the file called TNT.WAD then copy that to the GZDoom folder. (Plutonia) If you're using the original CD then insert it. Go to it then open the folder called 'PLUTONIA' find

2025-04-03
User9877

Civvie. It isn’t the hardest thing ever but is it harder than Doom 2? Sure it is. Share this post Link to post 1 hour ago, BUYXRAYS said: Recently, I started playing The Plutonia Experiment on Hurt Me Plenty. I was hoping for a difficult challenge. And although it is, many people said that it was terribly difficult. Why do people say that? For me, it isn't that bad. Because it is the hardest of the official Doom games (that use the Doom 2 Engine) by a wide margin. Also I have noticed that how hard something feels to you may vary based on your play style. For example, I found Plutonia to be harder than Ancient Aliens primarily because the type of fast-paced gameplay that Plutonia encouraged wasn't how I personally play Doom so it felt much harder to me. Perhaps the way you like to play Doom made Plutonia seem easy to you? Another possible reason for thinking Plutonia is not that bad is hype. Like it has this reputation of being super hard (which I get why) but no matter how hard something is if it gets hyped up as some insane challenge, more often than not, it would seem not that bad. Share this post Link to post Here's some musings on that question from 2021: discussions on its style & tone (plus its place in history) and how The Plutonia Experiment got its (overblown) infamous reputation. Share this post Link to post It's by far the hardest of the IWADs and has a different style of combat than the rest for sure. You really can't compare it to modern stuff because it's been so influential and the expectations for player skill have gone up over time. However the mappers really understood monster placement and combat a lot better than most at the time. Maps like 32 and many of the mid/late game maps are certainly a nice challenge on UV. It's not really a challenge mapset anymore these days though, more of a rite of passage after beating Doom 1/2. Still very much worth playing in my opinion, but not much of a feather in one's cap compared to hard mapsets today. Share this post Link to post This point from the other thread is worth reiterating lol: On 5/14/2021 at 6:49 AM, Dragonfly said: Plutonia's been considered very hard for a long time. Way before youtube even existed, let alone civvie's channel. Share this post Link to post I'd say at least part of it some of Plutonia's most harsh moments are in the early maps. Not a lot of the latter 20 maps are as hard as many of the first 10, that was what I thought when I played it through anyway, and it just feels like a lot of the early stuff is getting kicked in the face before it relents. I think it does have an easier Icon of Sin map than Doom 2 but that's probably because it's much

2025-04-24
User9513

In a number of ways. It's not without some unique challenge regardless, but that's not something which get talked about by commentators that are basically just "oooh, hard!". Share this post Link to post It’s mostly people who suck at combatting hitscanners that find it to be brutally difficult tbh. Share this post Link to post 1 hour ago, Shepardus said: I think the difference between HMP and UV is less significant in Plutonia than it is in Doom 1 and 2 (and Go 2 It has no skill level adjustments at all). This may contribute to Plutonia's reputation because it's more of a jump in difficulty if you play on HMP first. To this point, I recently recorded a demo of Ghost Town on HMP for a friend of mine to show him how to beat it from a pistol start, and was shocked at how little difference there was between HMP and UV. It's nearly the same map with only a few monsters subtracted and a Hell Knight swapped in for a Baron of Hell, nowhere near the kind of thorough rebalancing you get in Sunlust, nor the brute proportional subtraction you get in Doom and Doom 2. Ghost Town could be an outlier in this regard, but I also found that Congo wasn't all that different on HMP either. People say Plutonia is difficult because it tries to kill you much more quickly and in much less sporting ways than Doom and Doom 2 do. It's overrated in this respect compared to wads beloved of the challenge-map sickos and speedrunners, but those people are a niche within the community, and for a more casual audience, Plutonia can be a real kick in the teeth, without the visual splendor of something like Ancient Aliens to ice the pain. Share this post Link to post 7 minutes ago, Mr. Alexander said: To this point, I recently recorded a demo of Ghost Town on HMP for a friend of mine to show him how to beat it from a pistol start, and was shocked at how little difference there was between HMP and UV. It's nearly the same map with only a few monsters subtracted and a Hell Knight swapped in for a Baron of Hell, nowhere near the kind of thorough rebalancing you get in Sunlust, nor the brute proportional subtraction you get in Doom and Doom 2. Ghost Town could be an outlier in this regard, but I also found that Congo wasn't all that different on HMP either. I checked the stats for Aztec on the Doom Wiki since that was where my first playthrough of Plutonia stalled, and that map is exactly the same on HMP and UV, and even HNTR only has one fewer arch-vile and one more hell knight. Share this post Link to post 8 hours ago, BUYXRAYS said: Recently, I started playing The Plutonia Experiment on Hurt Me Plenty. I was hoping for a difficult challenge. And although it is, many people

2025-04-06

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