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Presentation on theme: "This Week Gravity: Dropping and throwing objects"— Presentation transcript: 1 This Week Gravity: Dropping and throwing objectsFrom Baseballs to satellites What causes motion. All changes involve motion Mass and Weight What’s the difference? Friction good and bad A necessary evil. Extinction of the dinosaurs 9/18/2018 Physics 214 Summer 2017 2 One dimensional motion and gravityWhen we drop an object it’s velocity continues to increase that means there is an acceleration. Near the earths surface the value of this acceleration is g = 9.8m/s2. This is due to the attractive force of gravity and g does vary over the earth because the earth is not a perfect sphere and because of the rotation of the earth. On the moon g is much smaller The equations of motion are: v = v0 + at d = v0t + 1/2at2 v2 = v02 + 2ad d = ½(v + v0)t (starting at d =0) + For this case all quantities are + 9/18/2018 Physics 214 Summer 2017 3 Throwing vertically In the example shown a ball is thrown vertically.The acceleration is minus 9.8m/s2 and the motion is symmetric. v = v0 + at at t=0 v = v0 At the top v = 0 and t = v0/9.8 At the bottom t = 2v0/9.8 and v = - v0 time up and down = 2 x time to top d = v0t + 1/2at2 so d=0 when t = 0 or t = -2v0/a or 2v0/9.8 since a = -9.8 v2 = v02 + 2ad At d = 0 v = +v0 (t = 0) Or v = -v0 ( t = 2v0/9.8) + g = -9.8m/s2 9/18/2018 Physics 214 Summer 2017 4 Projectile Motion If we throw an object so that it’s initial velocity is horizontal then ignoring friction

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How high after 1 second?+ g 15 m/s t = 1.53 s t = 2 s Ball thrown up at 15 m/s How high after 1 second? How high after 2 seconds? After 1 sec d = v0t + ½ at2 = 15 – 4.9 = 10.1 m After 2 sec d = 15 x 2 – ½ 9.8 x 22 = 10.4 m Time to top v = v0 + at t = 15/9.8 = 1.53 s Height at top d = 11.48m 9/18/2018 Physics 214 Summer 2017 37 Ch 3 E10 V0 = 18 m/s a = - 2 m/s2 What is v after 4 seconds?What is time to top? + a=2m/s2 18 m/s a) v = v0 + at = 18 – 2 x 4 = 10m/s b) v = t = 18/2 = 9s 9/18/2018 Physics 214 Summer 2017 38 Ch 3 E16 V0v = 30 m/s V0H = 30 m/s g = - 9.8m/s2 What is time to top?What is the range? + 30 m/s g a) v = v0 + at t = 30/9.8 = 3.06s tR = 6.12s b) d = 30 x tR = 183.6m 9/18/2018 Physics 214 Summer 2017 39 Ch 3 CP2 v1 = at = 9.8 x 1.5 = 14.7m/s v2 = 12 + 9.8 x 1.5 = 26.7m/sV01 = 0 m/s V02 = 12 m/s a) What are the velocities after 1.5s? b) How far has each ball dropped in 1.5s? c) Does the velocity difference change? 12 m/s 1 2 v1 = at = 9.8 x 1.5 = 14.7m/s v2 = x 1.5 = 26.7m/s d1 = ½at2 = 11.03m d2 = v2t + ½at2 = 29.03m c) No 9/18/2018 Physics 214 Summer 2017 40 Ch 3 CP4 V0v = 200m/s v0H = 346m/s a) How long

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SSB Crusade v0.9 Patch Sep 22 2014 Demo 279 comments 60+ characters! 24 stages! Online mode! Training mode! The long awaited SSBC version 0.9 is finally here! Download today! toad May 1 2016 Full Version 6 comments just a mod that changes toad to amy and adds a few moves. well what are you waiting for?go get amy rose mod :) SSB ULTIMATE Dec 31 2015 Super Smash Bros. Ultimate Demo 13 comments New Mod I havent Tryed out its something new yet 2 Space Colony Ark Mod V1 Jan 19 2015 Space Colony Ark Mod Demo 7 comments This is V1 of the space colony ark mod, it might be buggy, but still works fine. Super Smash Bros. Crusade 0.8.4 Aug 20 2012 Demo 193 comments Super Smash Bros. Crusade returns, now packed with new characters, stages, and an online versus mode! 0.8.3 Missing Files (NEW) Aug 11 2012 Patch 15 comments Seems like a dev forgot a couple of files... Extract this rar on the root of your SSB Crusade folder. Super Smash Bros. Crusade Ver 0.8.3 (NEW) Aug 11 2012 Demo 36 comments Four New Characters and a ton of new content!! Are you ready for this new demo? Super Smash Bros Crusade PATCH FILE (0.8.1) Feb 27 2012 Patch 16 comments This file needs to be downloaded in order to play online. It fixes a lot of gamebreaking bugs, so this download is encouraged. Super Smash Bros. Crusade ver. 0.8 Feb 26 2012 Demo 40 comments

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$jacocoInit()[Z move-result-object v0 .line 102 iget-object v1, p0, Lkotlinx/coroutines/ThreadState;->job:Lkotlinx/coroutines/Job; move-object v2, p0 check-cast v2, Lkotlin/jvm/functions/Function1; const/4 v3, 0x1 invoke-interface {v1, v3, v3, v2}, Lkotlinx/coroutines/Job;->invokeOnCompletion(ZZLkotlin/jvm/functions/Function1;)Lkotlinx/coroutines/DisposableHandle; move-result-object v1 iput-object v1, p0, Lkotlinx/coroutines/ThreadState;->cancelHandle:Lkotlinx/coroutines/DisposableHandle; .line 104 move-object v1, p0 .local v1, "$this$loop$iv":Lkotlinx/coroutines/ThreadState; const/4 v2, 0x0 .local v2, "$i$f$loop":I const/4 v4, 0x2 aput-boolean v3, v0, v4 .line 163 :goto_15 nop .line 164 iget v4, v1, Lkotlinx/coroutines/ThreadState;->_state:I .local v4, "state":I const/4 v5, 0x0 .line 105 .local v5, "$i$a$-loop-ThreadState$setup$1":I packed-switch v4, :pswitch_data_3e .line 110 :pswitch_1c invoke-direct {p0, v4}, Lkotlinx/coroutines/ThreadState;->invalidState(I)Ljava/lang/Void; new-instance v6, Lkotlin/KotlinNothingValueException; invoke-direct {v6}, Lkotlin/KotlinNothingValueException;->()V const/4 v7, 0x5 aput-boolean v3, v0, v7 throw v6 .line 109 :pswitch_28 const/4 v6, 0x4 aput-boolean v3, v0, v6 return-void .line 107 :pswitch_2c sget-object v6, Lkotlinx/coroutines/ThreadState;->_state$FU:Ljava/util/concurrent/atomic/AtomicIntegerFieldUpdater; const/4 v7, 0x0 invoke-virtual {v6, p0, v4, v7}, Ljava/util/concurrent/atomic/AtomicIntegerFieldUpdater;->compareAndSet(Ljava/lang/Object;II)Z move-result v6 if-eqz v6, :cond_39 const/4 v6, 0x3 aput-boolean v3, v0, v6 return-void .line 112 :cond_39 nop .line 163 .end local v4 # "state":I .end local v5 # "$i$a$-loop-ThreadState$setup$1":I const/4 v4, 0x6 aput-boolean v3, v0, v4 goto :goto_15 :pswitch_data_3e .packed-switch 0x0 :pswitch_2c :pswitch_1c :pswitch_28 :pswitch_28 .end packed-switch.end method">.method public final setup()V .registers 9 invoke-static {}, Lkotlinx/coroutines/ThreadState;->$jacocoInit()[Z move-result-object v0 .line 102 iget-object v1, p0, Lkotlinx/coroutines/ThreadState;->job:Lkotlinx/coroutines/Job; move-object v2, p0 check-cast v2, Lkotlin/jvm/functions/Function1; const/4 v3, 0x1 invoke-interface {v1, v3, v3, v2}, Lkotlinx/coroutines/Job;->invokeOnCompletion(ZZLkotlin/jvm/functions/Function1;)Lkotlinx/coroutines/DisposableHandle; move-result-object v1 iput-object v1, p0, Lkotlinx/coroutines/ThreadState;->cancelHandle:Lkotlinx/coroutines/DisposableHandle; .line 104 move-object v1, p0 .local v1, "$this$loop$iv":Lkotlinx/coroutines/ThreadState; const/4 v2, 0x0 .local v2, "$i$f$loop":I const/4 v4, 0x2 aput-boolean v3, v0, v4 .line 163 :goto_15 nop .line 164 iget v4, v1, Lkotlinx/coroutines/ThreadState;->_state:I .local v4, "state":I const/4 v5, 0x0 .line 105 .local v5, "$i$a$-loop-ThreadState$setup$1":I packed-switch v4, :pswitch_data_3e .line 110 :pswitch_1c invoke-direct {p0, v4}, Lkotlinx/coroutines/ThreadState;->invalidState(I)Ljava/lang/Void; new-instance v6, Lkotlin/KotlinNothingValueException; invoke-direct {v6}, Lkotlin/KotlinNothingValueException;->()V const/4 v7, 0x5 aput-boolean v3, v0, v7 throw v6 .line 109 :pswitch_28 const/4 v6, 0x4 aput-boolean v3, v0, v6 return-void .line 107 :pswitch_2c sget-object v6, Lkotlinx/coroutines/ThreadState;->_state$FU:Ljava/util/concurrent/atomic/AtomicIntegerFieldUpdater; const/4 v7, 0x0 invoke-virtual {v6, p0, v4, v7}, Ljava/util/concurrent/atomic/AtomicIntegerFieldUpdater;->compareAndSet(Ljava/lang/Object;II)Z move-result v6 if-eqz v6, :cond_39 const/4 v6, 0x3 aput-boolean v3, v0, v6 return-void .line 112 :cond_39 nop .line 163 .end local v4 # "state":I .end local v5 # "$i$a$-loop-ThreadState$setup$1":I const/4 v4, 0x6 aput-boolean v3, v0, v4 goto :goto_15 :pswitch_data_3e .packed-switch 0x0 :pswitch_2c :pswitch_1c :pswitch_28 :pswitch_28 .end packed-switch.end method

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Hit; a mid hit sends the opponent behind Dark Link.Side SpecialBack Slice (ground)1% (roll), 15% (sword)Rolls forward, followed by a jump and a slash behind him.Jump Strike (air)5% (hits 1-3), 18% (landing)Slashes twice, then swings down and falls in that position, attacking further with the impact of his landing. If all the attacks hit, they deal a tremendous 33% damage to the opponent.Up SpecialGreat Spin15% (ground clean), 14% (air clean), 12% (mid), 9% (late)Similar to Link's Spin Attack, but this one cannot be charged on the ground or in the air, instead Dark Link delivers a powerful attack that hits only once. In the air, however, Dark Link falls quickly in a mountainous trajectory, making him of little use for recovery.Down SpecialMortal Draw (ground)8% (normal), 28% (counter)Holds his sword down and goes into attack position, and when the button is released, he quickly draws his sword and slashes. It is slow to start-up and weak in power when used normally, but if it hits while his opponent is attacking, it deals significant damage and strong knockback.Ending Blow (air)19%Jumps forward low and thrusts his sword straight down. When it pierces the opponent, he plummets down and deals damage when he lands. This move is difficult to aim and hit, but it is powerful and can be used for a sacrificial KO.Final SmashDark Triforce Slash3% (trapping, hits 1-13), 13% (final)If the first slash hits the opponent, Dark Link fires a series of slashes, trapping the opponent in the Dark Triforce. Unlike in the official series, he does not fire a beam and must get close to his opponent to trigger it.Edge Attack8%Kneels and thrusts his sword.Get-Up Attack7%Slashes in behind himself and then front of himself.DescriptionOn-screen appearanceTauntAssumes a Fujian White Crane-like stance while rearing his sword behind his head. Loosely based on the attacking pose used by the Link from Zelda II: The Adventure of Link.Victory poseVictory themeAlternate Costumes[]Reveal Trailer[]File:Conquer Yourself... - SSBC Dark Link Reveal TrailerGallery[]Artworks[]Screenshots[]Congratulations Screen[]Dark Link's congratulations screen from Classic.Trivia[]Dark Link, Falco, Pichu, Evil Ryu and Nega Shantae are the only semi-clones.In the previous versions of Crusade, Dark Link had appeared as a mid-boss in Classic.Coincidentally, prior to v0.9.5, Link has the Hidden Skills form that uses Dark Link's moveset, which he uses Link as his base sprite.

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Yukampus.com – Cara install tema pihak ketiga Xiaomi dengan Theme Manager. Hai, kali ini admin akan membagikan salah satu tutorial untuk mengganti tema Xiaomi pihak ketiga. Admin akan membagikan tutorial mengganti tema pihak ketiga MIUI dengan Theme Manager.Sebelumnya telah kita bahas ganti tema pihak ketiga Xiaomi (.mtz) dengan MIUI Theme Editor, MiRape, dan juga Theme Authorization Android. Nah kali ini admin akan membagikan alternatif terakhir ganti tema Xiaomi MIUI 8, 9, atau 10.Namun perlu diingat bahwa cara ini TIDAK DAPAT DITERAPKAN PADA ROM MIUI GLOBAL DEV 7, 8, 9, sampai 10. Tapi untuk Global Stable, China Stable, Abal-abal, distributor, custom ROM, dll, cara ini dapat diterapkan. Dicoba saja, semoga berhasil.Apa kelebihan Theme Manager Dibanding Aplikasi Lain?Cara Install Tema Pihak Ketiga Dengan Theme Manager1. Persyaratan2. Alat dan Bahan3. Langkah-langkahApa kelebihan Theme Manager Dibanding Aplikasi Lain?Bisa menampilkan font di dashboardMencegah kembali ke tema awal (default) ketika menggunakan tema pihak ketiga.Support tema pihak ketigaMenerapkan (apply) tema Xiaomi pihak ketiga secara offline tanpa menunggu persetujuan dari XiaomiSupport boot animation tanpa akun Xiaomi Theme Designer.Oke, langsung saja mari kita ikuti langkah-langkah untuk mengganti tema pihak ketiga Xiaomi MIUI menggunakan Theme Manager.Cara Install Tema Pihak Ketiga Dengan Theme Manager1. PersyaratanRisiko ditanggung sendiriTidak menggunakan ROM Global Developer 7, 8, 9, maupun 10Sudah unlock bootloader (UBL), Baca : Cara Unlock Bootloader Xiaomi RedmiSudah pasang TWRP.2. Alat dan BahanAPKTool / MT Manager, DownloadFlashable zip kosong, DownloadThemeManager.apk (ambil di ./system/app/ThemeManager/ThemeManager.apk)Miuisystem.apk (ambil di ./system/app/miuisystem/miuisystem.apk)Bahan compare, Download3. Langkah-langkahDecompile miuisystem.apkBuka ./miui/drm/DrmManager.smali.method public static isLegal(Landroid/content/Context;Ljava/lang/String;Ljava/io/File;)Lmiui/drm/DrmManager$DrmResult;Kemudian Cari:return-object v4Tambahkan kode berikut tepat diatasnya:sget-object v4, Lmiui/drm/DrmManager$DrmResult;>DRM_SUCCESS:Lmiui/drm/DrmManager$DrmResult;.method private static isLegal(Landroid/content/Context;Ljava/lang/String;Lmiui/drm/DrmManager$RightObject;)Lmiui/drm/DrmManager$DrmResult;Kemudian Cari :return-object v8Tambahkan kode berikut tepat diatasnya :sget-object v8, Lmiui/drm/DrmManager$DrmResult;>DRM_SUCCESS:Lmiui/drm/DrmManager$DrmResult;.method public static isPermanentRights(Ljava/io/File;)ZKemudian cari:return v0Tambahkan kode berikut tepat diatasnya :const/4 v0, 0x1Cari :.method private static isRightsFileLegal(Ljava/io/File;)ZKemudian cari :return v13Tambahkan kode berikut diatasnya :const/4 v13, 0x1.method public static isSupportAd(Landroid/content/Context;)ZKemudian cari :return v0Tambahkan kode berikut diatasnya :const/4 v0, 0x0.method public static setSupportAd(Landroid/content/Context;Z)VKemudian cari :const/4 v0, 0x1Ganti menjadi :const/4 v0, 0x0Buka ./miui/drm/ThemeReceiver$1.smaliinvoke-virtual {v3}, Lmiui/content/res/ThemeRuntimeManager;->restoreDefault()VUbah menjadi :# invoke-virtual {v3}, Lmiui/content/res/ThemeRuntimeManager;->restoreDefault()VRecompile miuisystem.apk2. Decompile ThemeManager.apkBuka ./com/android/thememanager/controller/online/DrmService.smaliCari :.method public isLegal(Lcom/android/thememanager/model/Resource;)Lmiui/drm/DrmManager$DrmResult;Kemudian cari :return-object v5Tambahkan kode berikut diatasnya :sget-object v5, Lmiui/drm/DrmManager$DrmResult;>DRM_SUCCESS:Lmiui/drm/DrmManager$DrmResult;Buka ./com/android/thememanager/util/ThemeHelper.smaliCari :.method public static supportBootAnimation()ZKemudian cari :return v0Tambahkan kode berikut diatasnya :const/4 v0, 0x1Cari :.method public static supportReplaceFont()ZKemudian cari :return v0Tambahkan kode berikut diatasnya :const/4 v0, 0x1Buka .com/android/thememanager/util/ThemeOperationHandler.smali.method private reset()VKemudian cari :iput-boolean v0, p0, Lcom/android/thememanager/util/ThemeOperationHandler;->mIsLegal:ZTambahkan kode berikut diatasnya :const/4 v0, 0x1.method protected isLegal()ZKemudian cari :return v0Tambahkan kode berikut diatasnya :const/4 v0, 0x1Cari :.method public isPermanentRights()ZKemudian cari :return v1Tambahkan kode berikut diatasnya :const/4 v1, 0x1.method public final. SSBC v0.9.5 Demo V2/data/player/1.prof: : 10; SSBC v0.9.5 Demo V2/data/player/2.prof: : 11; SSBC v0.9.5 Demo V2/data/player/3.prof: : 9; SSBC v0.9.5 Demo V2/data/player/4.prof: : 8; SSBC v0.9.5 Demo V2/data/player/5.prof: : 8;

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---- Minecraft Crash Report ----// Hi. I'm Minecraft, and I'm a crashaholic.Time: 2024-03-02 15:44:37Description: Rendering screenjava.lang.NullPointerException: Cannot invoke "net.minecraft.class_5315.method_29026()" because "this.field_25023" is nullat net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)A detailed walkthrough of the error, its code path and all known details is as follows:-- Head --Thread: Render threadStacktrace:at net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)-- Screen render details --Details:Screen name: wily.legacy.client.screen.PlayGameScreenMouse location: Scaled: (373, 224). Absolute: (747.000000, 448.000000)Screen size: Scaled: (640, 360). Absolute: (1280, 720). Scale factor of 2.000000Stacktrace:at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Uptime --Details:JVM uptime: 1170.231sWall uptime: 1148.220sHigh-res time: 1144.564sClient ticks: 22479 ticks / 1123.950sStacktrace:at net.minecraft.class_310.method_1587(class_310.java:2564)at net.minecraft.class_310.method_54580(class_310.java:995)at net.minecraft.class_310.method_1514(class_310.java:908)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Last reload --Details:Reload number: 2Reload reason: manualFinished: YesPacks: vanilla, fabric, blocky-bubbles, custom-fog, dark-matter-base, disable_custom_worlds_advice, dynamic_fps, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-containers-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-events-lifecycle-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-message-api-v1, fabric-mining-level-api-v1, fabric-model-loading-api-v1, fabric-models-v0, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, glowing-torchflower, immediatelyfast, infinite-music, keepthatmusic, krypton, lazydfu, legacy, linkart, lithium, minecart-turning, modmenu, seamless, taxfreelevels, telepistons, yet_another_config_lib_v3, file/ClassicCraft, seamless:default_seamless_resourcepacks/default_seamless, telepistons:bellows_pistons_resourcepacks/bellows_pistons-- System Details --Details:Minecraft Version: 1.20.4Minecraft Version ID: 1.20.4Operating System: Windows 10 (amd64) version 10.0Java Version: 17.0.8, MicrosoftJava VM Version: OpenJDK 64-Bit Server VM (mixed mode), MicrosoftMemory: 731247856 bytes (697 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB)CPUs: 6Processor Vendor: GenuineIntelProcessor Name: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHzIdentifier: Intel64 Family 6 Model 158 Stepping 10Microarchitecture: Coffee LakeFrequency (GHz): 2.81Number of physical packages: 1Number of physical CPUs: 6Number of logical CPUs: 6Graphics card #0 name: AMD Radeon (TM) RX 580Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)Graphics card #0 VRAM (MB): 4095.00Graphics card #0 deviceId: 0x67dfGraphics card #0 versionInfo: DriverVersion=30.0.13023.4001Graphics card #1 name: Intel(R) UHD Graphics 630Graphics card #1 vendor: Intel Corporation (0x8086)Graphics card #1 VRAM (MB): 1024.00Graphics card #1 deviceId: 0x3e92Graphics card #1 versionInfo: DriverVersion=27.20.100.8854Memory slot #0 capacity (MB): 8192.00Memory slot #0 clockSpeed (GHz): 2.67Memory slot #0 type: DDR4Virtual memory max (MB): 14749.46Virtual memory used (MB): 12519.20Swap memory total (MB): 6746.54Swap memory used (MB): 2297.74JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32MFabric Mods:architectury: Architectury 11.1.13blocky-bubbles: Blocky Bubbles 1.0.1+1.20.3collective: Collective 7.36custom-fog: Custom Fog 2.2.0-1.20.3disable_custom_worlds_advice: Disable Custom Worlds Advice 5.0dynamic_fps: Dynamic FPS 3.4.2fabric-api: Fabric API 0.96.4+1.20.4fabric-api-base: Fabric API Base 0.4.36+78d798af4ffabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.49+82b1bb3e4ffabric-biome-api-v1: Fabric Biome API (v1) 13.0.16+78d798af4ffabric-block-api-v1: Fabric Block API (v1) 1.0.16+3e2216cb4ffabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.4+78d798af4ffabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.46+78d798af4ffabric-client-tags-api-v1: Fabric Client Tags 1.1.7+78d798af4ffabric-command-api-v1: Fabric Command API (v1) 1.2.41+f71b366f4ffabric-command-api-v2: Fabric Command API (v2) 2.2.20+78d798af4ffabric-commands-v0: Fabric Commands (v0) 0.2.58+df3654b34ffabric-containers-v0: Fabric Containers (v0) 0.1.86+df3654b34ffabric-content-registries-v0: Fabric Content Registries (v0) 5.0.14+78d798af4ffabric-convention-tags-v1: Fabric Convention Tags 1.5.10+78d798af4ffabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.23+78d798af4ffabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.3+b90db5744ffabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.3+5c0133444ffabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.61+78d798af4ffabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+09fc25014ffabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.1+389931eb4ffabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.74+df3654b34ffabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.46+78d798af4ffabric-item-api-v1: Fabric Item API

LinuxGaming Age Of Barbarians Chronicles Episode 1 v0 7 1 On

Smscaster E Marketer Gsm Standard V3.7 Free Download.rar More from this folder More from this playlist More from this channel More from this album More from this shelf Snacko V0 9 3 6341 Activation Code Free Download.rar Sebastian Cunningham in 0411Pe_11 38 KB 4 months ago Sebastian Cunningham Sn Office Tab 10.50.rar Sebastian Cunningham in 0411Pe_11 38 KB 4 months ago Sebastian Cunningham Smplayer Linux Download.rar Sebastian Cunningham in 0411Pe_11 38 KB 4 months ago Sebastian Cunningham Smmwe Sourcecode with Activation Code.rar Sebastian Cunningham in 0411Pe_11 38 KB 4 months ago Sebastian Cunningham Smoke Text Effect Plugin Photoshop Action 6399754 Serial Code Generator Download.rar Sebastian Cunningham in 0411Pe_11 38 KB 4 months ago Sebastian Cunningham Smove Mobile Review Part 1 Unboxing Charging Adrian Lee Key Generator Download.rar Sebastian Cunningham in 0411Pe_11 38 KB 4 months ago Sebastian Cunningham View all 4797 files View all 4797 tracks View all 4797 videos View all 4797 images View all 4797 books File Name 11:11 in 100 Mb 1 day ago File Author Description Smscaster E Marketer Gsm Standard V3.7 Free Download - download at 4shared. Smscaster E Marketer Gsm Standard V3.7 Free Download is hosted at free file sharing service 4shared. Checked by McAfee. No virus detected. Comments Add new comment Send Cancel 500 characters left Continue in app Scan QR code to open file in 4shared app Smscaster E Marketer Gsm Standard V3.7 F... File QR Code: Smscaster E Marketer Gsm Standard V3.7 Free Download.rar Download will start automatically Thank you for downloading You have exceeded your traffic limit Smscaster E Marketer Gsm Standard V3.7 Free Download.rar (38 KB) If your download has not started automatically, please click here. Don't like waiting? 4shared. SSBC v0.9.5 Demo V2/data/player/1.prof: : 10; SSBC v0.9.5 Demo V2/data/player/2.prof: : 11; SSBC v0.9.5 Demo V2/data/player/3.prof: : 9; SSBC v0.9.5 Demo V2/data/player/4.prof: : 8; SSBC v0.9.5 Demo V2/data/player/5.prof: : 8;

Super Smash Flash 2 V0 9 Unblocked - websitedarelo

Difficulty setting X, where X is a number between 0 and 9Miscellaneousdnunlock: opens all doorsdnview: toggles between first-person and third-person viewsdnrate: toggles on/off debugging statistics in the top-left corner of the screendnhyper: activates the Steroidsdnending: plays the level-end cutscene from The AbyssHow to play on modern computersThe following step-by-step instructions are optimized for gameplay on modern Windows computers:1. Download and install DOSBox2. Open DOSBox.conf in a text editor, and set the "machine" variable to:machine=vesa_nolfb3. Paste the following anywhere in the DOSBox.conf file:[video]vmemsize=2vesa vbe 1.2 modes are 32bpp=trueenable 8-bit dac=truevesa bank switching window mirroring=falsevesa bank switching window range check=trueallow 32bpp vesa modes=trueallow 24bpp vesa modes=true4. Although these should be the default settings, double-check that the following settings are already in DOSBox.conf:[sblaster]sbtype=sb16sbbase=220irq=7dma=1hdma=5sbmixer=trueoplmode=autooplemu=defaultoplrate=441005. Paste the following at the bottom of DOSBox.conf, replacing the part in pointed brackets:[autoexec]set exedir=C:/set exefile=SETUP.EXEMOUNT X "%exedir%"X:call %exefile%exit6. Create a new file titled "Launch.bat"7. Open Launch.bat in a text editor and insert the following text, replacing the parts in pointed brackets:@ECHO OFFcd "C:" >nul 2>nulstart DOSBox.exe -noconsole -fullscreen -conf "C:\\DOSBox.conf" >nul 2>nul8. Double-click Launch.bat, and it should automatically run SETUP.EXE9. Select Sound Setup > Choose Sound FX Card > Sound Blaster and use the following settings:Address=0x220Sound Card Type=Sound Blaster 16 or AWE32Interrupt=IRQ 78-bit DMA Channel=DMA channel 116-bit DMA Channel=DMA channel 510. Select Use These Settings and Continue...11. Select 8 Voices > 16 bit mixing > Stereo Sound > 22 Khz12. Select Choose Music Card > Sound Blaster13. Press Escape to go back14. Select Screen Setup > SVGA modes (VESA 2.0 Mode)15. If a warning appears at this step, click OK and ignore it16. Select 800 x 60017. Select Controller Setup > Choose Controller Type > Keyboard and Mouse18. If desired, default key bindings can be changed at this step, though not all key bindings work correctly; arrow keys seem to work better than WASD (Note: If the weapon selection keys do not respond during gameplay, ensure Caps Lock is turned off)19. Press Escape to go back20. Select Save and launch Duke Nukem 3D (Note: This build is unstable and may sometimes crash during startup, so it may require multiple attempts)Once the game launches with the desired settings, it is not necessary to re-run SETUP.EXE every time the game is started. In DOSBox.conf, "set exefile=SETUP.EXE" can be changed to "set exefile=DUKE3D.EXE".VideosDuke Nukem 3D v0 99 Beta - E1L1 Hollywood HolocaustDuke Nukem 3D v0 99 Beta - E1L2 Mean StreetsDuke Nukem 3D v0 99 Beta - E1L3 Death RowDuke Nukem 3D v0 99 Beta - E1L3 Death RowDuke Nukem 3D v0 99 Beta - E1L5 Into the AbyssDuke Nukem 3D v0 99 Beta - E1L6 Spaceport 2000Duke 3D Beta Recreation- Out-of-Bounds Areas on E1L2GalleryEpisode select screenDifficulty select screenIn-game screenshot from Launch Facility, showing how the starting room was modifiedHelp screen"How to Order" screen 1"How to Order" screen 2"How to Order" screen 3"How to Order" screen 4LinksDownload Page (via Hendricks266 at Duke4)Analysis of 0.99 vs. 1.0 (via The Cutting Room Floor)Level Differences from the Final Game (via lerppu.net)

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User2999

Presentation on theme: "This Week Gravity: Dropping and throwing objects"— Presentation transcript: 1 This Week Gravity: Dropping and throwing objectsFrom Baseballs to satellites What causes motion. All changes involve motion Mass and Weight What’s the difference? Friction good and bad A necessary evil. Extinction of the dinosaurs 9/18/2018 Physics 214 Summer 2017 2 One dimensional motion and gravityWhen we drop an object it’s velocity continues to increase that means there is an acceleration. Near the earths surface the value of this acceleration is g = 9.8m/s2. This is due to the attractive force of gravity and g does vary over the earth because the earth is not a perfect sphere and because of the rotation of the earth. On the moon g is much smaller The equations of motion are: v = v0 + at d = v0t + 1/2at2 v2 = v02 + 2ad d = ½(v + v0)t (starting at d =0) + For this case all quantities are + 9/18/2018 Physics 214 Summer 2017 3 Throwing vertically In the example shown a ball is thrown vertically.The acceleration is minus 9.8m/s2 and the motion is symmetric. v = v0 + at at t=0 v = v0 At the top v = 0 and t = v0/9.8 At the bottom t = 2v0/9.8 and v = - v0 time up and down = 2 x time to top d = v0t + 1/2at2 so d=0 when t = 0 or t = -2v0/a or 2v0/9.8 since a = -9.8 v2 = v02 + 2ad At d = 0 v = +v0 (t = 0) Or v = -v0 ( t = 2v0/9.8) + g = -9.8m/s2 9/18/2018 Physics 214 Summer 2017 4 Projectile Motion If we throw an object so that it’s initial velocity is horizontal then ignoring friction

2025-04-08
User1372

How high after 1 second?+ g 15 m/s t = 1.53 s t = 2 s Ball thrown up at 15 m/s How high after 1 second? How high after 2 seconds? After 1 sec d = v0t + ½ at2 = 15 – 4.9 = 10.1 m After 2 sec d = 15 x 2 – ½ 9.8 x 22 = 10.4 m Time to top v = v0 + at t = 15/9.8 = 1.53 s Height at top d = 11.48m 9/18/2018 Physics 214 Summer 2017 37 Ch 3 E10 V0 = 18 m/s a = - 2 m/s2 What is v after 4 seconds?What is time to top? + a=2m/s2 18 m/s a) v = v0 + at = 18 – 2 x 4 = 10m/s b) v = t = 18/2 = 9s 9/18/2018 Physics 214 Summer 2017 38 Ch 3 E16 V0v = 30 m/s V0H = 30 m/s g = - 9.8m/s2 What is time to top?What is the range? + 30 m/s g a) v = v0 + at t = 30/9.8 = 3.06s tR = 6.12s b) d = 30 x tR = 183.6m 9/18/2018 Physics 214 Summer 2017 39 Ch 3 CP2 v1 = at = 9.8 x 1.5 = 14.7m/s v2 = 12 + 9.8 x 1.5 = 26.7m/sV01 = 0 m/s V02 = 12 m/s a) What are the velocities after 1.5s? b) How far has each ball dropped in 1.5s? c) Does the velocity difference change? 12 m/s 1 2 v1 = at = 9.8 x 1.5 = 14.7m/s v2 = x 1.5 = 26.7m/s d1 = ½at2 = 11.03m d2 = v2t + ½at2 = 29.03m c) No 9/18/2018 Physics 214 Summer 2017 40 Ch 3 CP4 V0v = 200m/s v0H = 346m/s a) How long

2025-03-28
User1529

SSB Crusade v0.9 Patch Sep 22 2014 Demo 279 comments 60+ characters! 24 stages! Online mode! Training mode! The long awaited SSBC version 0.9 is finally here! Download today! toad May 1 2016 Full Version 6 comments just a mod that changes toad to amy and adds a few moves. well what are you waiting for?go get amy rose mod :) SSB ULTIMATE Dec 31 2015 Super Smash Bros. Ultimate Demo 13 comments New Mod I havent Tryed out its something new yet 2 Space Colony Ark Mod V1 Jan 19 2015 Space Colony Ark Mod Demo 7 comments This is V1 of the space colony ark mod, it might be buggy, but still works fine. Super Smash Bros. Crusade 0.8.4 Aug 20 2012 Demo 193 comments Super Smash Bros. Crusade returns, now packed with new characters, stages, and an online versus mode! 0.8.3 Missing Files (NEW) Aug 11 2012 Patch 15 comments Seems like a dev forgot a couple of files... Extract this rar on the root of your SSB Crusade folder. Super Smash Bros. Crusade Ver 0.8.3 (NEW) Aug 11 2012 Demo 36 comments Four New Characters and a ton of new content!! Are you ready for this new demo? Super Smash Bros Crusade PATCH FILE (0.8.1) Feb 27 2012 Patch 16 comments This file needs to be downloaded in order to play online. It fixes a lot of gamebreaking bugs, so this download is encouraged. Super Smash Bros. Crusade ver. 0.8 Feb 26 2012 Demo 40 comments

2025-04-05
User5330

$jacocoInit()[Z move-result-object v0 .line 102 iget-object v1, p0, Lkotlinx/coroutines/ThreadState;->job:Lkotlinx/coroutines/Job; move-object v2, p0 check-cast v2, Lkotlin/jvm/functions/Function1; const/4 v3, 0x1 invoke-interface {v1, v3, v3, v2}, Lkotlinx/coroutines/Job;->invokeOnCompletion(ZZLkotlin/jvm/functions/Function1;)Lkotlinx/coroutines/DisposableHandle; move-result-object v1 iput-object v1, p0, Lkotlinx/coroutines/ThreadState;->cancelHandle:Lkotlinx/coroutines/DisposableHandle; .line 104 move-object v1, p0 .local v1, "$this$loop$iv":Lkotlinx/coroutines/ThreadState; const/4 v2, 0x0 .local v2, "$i$f$loop":I const/4 v4, 0x2 aput-boolean v3, v0, v4 .line 163 :goto_15 nop .line 164 iget v4, v1, Lkotlinx/coroutines/ThreadState;->_state:I .local v4, "state":I const/4 v5, 0x0 .line 105 .local v5, "$i$a$-loop-ThreadState$setup$1":I packed-switch v4, :pswitch_data_3e .line 110 :pswitch_1c invoke-direct {p0, v4}, Lkotlinx/coroutines/ThreadState;->invalidState(I)Ljava/lang/Void; new-instance v6, Lkotlin/KotlinNothingValueException; invoke-direct {v6}, Lkotlin/KotlinNothingValueException;->()V const/4 v7, 0x5 aput-boolean v3, v0, v7 throw v6 .line 109 :pswitch_28 const/4 v6, 0x4 aput-boolean v3, v0, v6 return-void .line 107 :pswitch_2c sget-object v6, Lkotlinx/coroutines/ThreadState;->_state$FU:Ljava/util/concurrent/atomic/AtomicIntegerFieldUpdater; const/4 v7, 0x0 invoke-virtual {v6, p0, v4, v7}, Ljava/util/concurrent/atomic/AtomicIntegerFieldUpdater;->compareAndSet(Ljava/lang/Object;II)Z move-result v6 if-eqz v6, :cond_39 const/4 v6, 0x3 aput-boolean v3, v0, v6 return-void .line 112 :cond_39 nop .line 163 .end local v4 # "state":I .end local v5 # "$i$a$-loop-ThreadState$setup$1":I const/4 v4, 0x6 aput-boolean v3, v0, v4 goto :goto_15 :pswitch_data_3e .packed-switch 0x0 :pswitch_2c :pswitch_1c :pswitch_28 :pswitch_28 .end packed-switch.end method">.method public final setup()V .registers 9 invoke-static {}, Lkotlinx/coroutines/ThreadState;->$jacocoInit()[Z move-result-object v0 .line 102 iget-object v1, p0, Lkotlinx/coroutines/ThreadState;->job:Lkotlinx/coroutines/Job; move-object v2, p0 check-cast v2, Lkotlin/jvm/functions/Function1; const/4 v3, 0x1 invoke-interface {v1, v3, v3, v2}, Lkotlinx/coroutines/Job;->invokeOnCompletion(ZZLkotlin/jvm/functions/Function1;)Lkotlinx/coroutines/DisposableHandle; move-result-object v1 iput-object v1, p0, Lkotlinx/coroutines/ThreadState;->cancelHandle:Lkotlinx/coroutines/DisposableHandle; .line 104 move-object v1, p0 .local v1, "$this$loop$iv":Lkotlinx/coroutines/ThreadState; const/4 v2, 0x0 .local v2, "$i$f$loop":I const/4 v4, 0x2 aput-boolean v3, v0, v4 .line 163 :goto_15 nop .line 164 iget v4, v1, Lkotlinx/coroutines/ThreadState;->_state:I .local v4, "state":I const/4 v5, 0x0 .line 105 .local v5, "$i$a$-loop-ThreadState$setup$1":I packed-switch v4, :pswitch_data_3e .line 110 :pswitch_1c invoke-direct {p0, v4}, Lkotlinx/coroutines/ThreadState;->invalidState(I)Ljava/lang/Void; new-instance v6, Lkotlin/KotlinNothingValueException; invoke-direct {v6}, Lkotlin/KotlinNothingValueException;->()V const/4 v7, 0x5 aput-boolean v3, v0, v7 throw v6 .line 109 :pswitch_28 const/4 v6, 0x4 aput-boolean v3, v0, v6 return-void .line 107 :pswitch_2c sget-object v6, Lkotlinx/coroutines/ThreadState;->_state$FU:Ljava/util/concurrent/atomic/AtomicIntegerFieldUpdater; const/4 v7, 0x0 invoke-virtual {v6, p0, v4, v7}, Ljava/util/concurrent/atomic/AtomicIntegerFieldUpdater;->compareAndSet(Ljava/lang/Object;II)Z move-result v6 if-eqz v6, :cond_39 const/4 v6, 0x3 aput-boolean v3, v0, v6 return-void .line 112 :cond_39 nop .line 163 .end local v4 # "state":I .end local v5 # "$i$a$-loop-ThreadState$setup$1":I const/4 v4, 0x6 aput-boolean v3, v0, v4 goto :goto_15 :pswitch_data_3e .packed-switch 0x0 :pswitch_2c :pswitch_1c :pswitch_28 :pswitch_28 .end packed-switch.end method

2025-04-18
User1322

Yukampus.com – Cara install tema pihak ketiga Xiaomi dengan Theme Manager. Hai, kali ini admin akan membagikan salah satu tutorial untuk mengganti tema Xiaomi pihak ketiga. Admin akan membagikan tutorial mengganti tema pihak ketiga MIUI dengan Theme Manager.Sebelumnya telah kita bahas ganti tema pihak ketiga Xiaomi (.mtz) dengan MIUI Theme Editor, MiRape, dan juga Theme Authorization Android. Nah kali ini admin akan membagikan alternatif terakhir ganti tema Xiaomi MIUI 8, 9, atau 10.Namun perlu diingat bahwa cara ini TIDAK DAPAT DITERAPKAN PADA ROM MIUI GLOBAL DEV 7, 8, 9, sampai 10. Tapi untuk Global Stable, China Stable, Abal-abal, distributor, custom ROM, dll, cara ini dapat diterapkan. Dicoba saja, semoga berhasil.Apa kelebihan Theme Manager Dibanding Aplikasi Lain?Cara Install Tema Pihak Ketiga Dengan Theme Manager1. Persyaratan2. Alat dan Bahan3. Langkah-langkahApa kelebihan Theme Manager Dibanding Aplikasi Lain?Bisa menampilkan font di dashboardMencegah kembali ke tema awal (default) ketika menggunakan tema pihak ketiga.Support tema pihak ketigaMenerapkan (apply) tema Xiaomi pihak ketiga secara offline tanpa menunggu persetujuan dari XiaomiSupport boot animation tanpa akun Xiaomi Theme Designer.Oke, langsung saja mari kita ikuti langkah-langkah untuk mengganti tema pihak ketiga Xiaomi MIUI menggunakan Theme Manager.Cara Install Tema Pihak Ketiga Dengan Theme Manager1. PersyaratanRisiko ditanggung sendiriTidak menggunakan ROM Global Developer 7, 8, 9, maupun 10Sudah unlock bootloader (UBL), Baca : Cara Unlock Bootloader Xiaomi RedmiSudah pasang TWRP.2. Alat dan BahanAPKTool / MT Manager, DownloadFlashable zip kosong, DownloadThemeManager.apk (ambil di ./system/app/ThemeManager/ThemeManager.apk)Miuisystem.apk (ambil di ./system/app/miuisystem/miuisystem.apk)Bahan compare, Download3. Langkah-langkahDecompile miuisystem.apkBuka ./miui/drm/DrmManager.smali.method public static isLegal(Landroid/content/Context;Ljava/lang/String;Ljava/io/File;)Lmiui/drm/DrmManager$DrmResult;Kemudian Cari:return-object v4Tambahkan kode berikut tepat diatasnya:sget-object v4, Lmiui/drm/DrmManager$DrmResult;>DRM_SUCCESS:Lmiui/drm/DrmManager$DrmResult;.method private static isLegal(Landroid/content/Context;Ljava/lang/String;Lmiui/drm/DrmManager$RightObject;)Lmiui/drm/DrmManager$DrmResult;Kemudian Cari :return-object v8Tambahkan kode berikut tepat diatasnya :sget-object v8, Lmiui/drm/DrmManager$DrmResult;>DRM_SUCCESS:Lmiui/drm/DrmManager$DrmResult;.method public static isPermanentRights(Ljava/io/File;)ZKemudian cari:return v0Tambahkan kode berikut tepat diatasnya :const/4 v0, 0x1Cari :.method private static isRightsFileLegal(Ljava/io/File;)ZKemudian cari :return v13Tambahkan kode berikut diatasnya :const/4 v13, 0x1.method public static isSupportAd(Landroid/content/Context;)ZKemudian cari :return v0Tambahkan kode berikut diatasnya :const/4 v0, 0x0.method public static setSupportAd(Landroid/content/Context;Z)VKemudian cari :const/4 v0, 0x1Ganti menjadi :const/4 v0, 0x0Buka ./miui/drm/ThemeReceiver$1.smaliinvoke-virtual {v3}, Lmiui/content/res/ThemeRuntimeManager;->restoreDefault()VUbah menjadi :# invoke-virtual {v3}, Lmiui/content/res/ThemeRuntimeManager;->restoreDefault()VRecompile miuisystem.apk2. Decompile ThemeManager.apkBuka ./com/android/thememanager/controller/online/DrmService.smaliCari :.method public isLegal(Lcom/android/thememanager/model/Resource;)Lmiui/drm/DrmManager$DrmResult;Kemudian cari :return-object v5Tambahkan kode berikut diatasnya :sget-object v5, Lmiui/drm/DrmManager$DrmResult;>DRM_SUCCESS:Lmiui/drm/DrmManager$DrmResult;Buka ./com/android/thememanager/util/ThemeHelper.smaliCari :.method public static supportBootAnimation()ZKemudian cari :return v0Tambahkan kode berikut diatasnya :const/4 v0, 0x1Cari :.method public static supportReplaceFont()ZKemudian cari :return v0Tambahkan kode berikut diatasnya :const/4 v0, 0x1Buka .com/android/thememanager/util/ThemeOperationHandler.smali.method private reset()VKemudian cari :iput-boolean v0, p0, Lcom/android/thememanager/util/ThemeOperationHandler;->mIsLegal:ZTambahkan kode berikut diatasnya :const/4 v0, 0x1.method protected isLegal()ZKemudian cari :return v0Tambahkan kode berikut diatasnya :const/4 v0, 0x1Cari :.method public isPermanentRights()ZKemudian cari :return v1Tambahkan kode berikut diatasnya :const/4 v1, 0x1.method public final

2025-03-28
User3223

---- Minecraft Crash Report ----// Hi. I'm Minecraft, and I'm a crashaholic.Time: 2024-03-02 15:44:37Description: Rendering screenjava.lang.NullPointerException: Cannot invoke "net.minecraft.class_5315.method_29026()" because "this.field_25023" is nullat net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)A detailed walkthrough of the error, its code path and all known details is as follows:-- Head --Thread: Render threadStacktrace:at net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)-- Screen render details --Details:Screen name: wily.legacy.client.screen.PlayGameScreenMouse location: Scaled: (373, 224). Absolute: (747.000000, 448.000000)Screen size: Scaled: (640, 360). Absolute: (1280, 720). Scale factor of 2.000000Stacktrace:at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Uptime --Details:JVM uptime: 1170.231sWall uptime: 1148.220sHigh-res time: 1144.564sClient ticks: 22479 ticks / 1123.950sStacktrace:at net.minecraft.class_310.method_1587(class_310.java:2564)at net.minecraft.class_310.method_54580(class_310.java:995)at net.minecraft.class_310.method_1514(class_310.java:908)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Last reload --Details:Reload number: 2Reload reason: manualFinished: YesPacks: vanilla, fabric, blocky-bubbles, custom-fog, dark-matter-base, disable_custom_worlds_advice, dynamic_fps, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-containers-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-events-lifecycle-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-message-api-v1, fabric-mining-level-api-v1, fabric-model-loading-api-v1, fabric-models-v0, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, glowing-torchflower, immediatelyfast, infinite-music, keepthatmusic, krypton, lazydfu, legacy, linkart, lithium, minecart-turning, modmenu, seamless, taxfreelevels, telepistons, yet_another_config_lib_v3, file/ClassicCraft, seamless:default_seamless_resourcepacks/default_seamless, telepistons:bellows_pistons_resourcepacks/bellows_pistons-- System Details --Details:Minecraft Version: 1.20.4Minecraft Version ID: 1.20.4Operating System: Windows 10 (amd64) version 10.0Java Version: 17.0.8, MicrosoftJava VM Version: OpenJDK 64-Bit Server VM (mixed mode), MicrosoftMemory: 731247856 bytes (697 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB)CPUs: 6Processor Vendor: GenuineIntelProcessor Name: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHzIdentifier: Intel64 Family 6 Model 158 Stepping 10Microarchitecture: Coffee LakeFrequency (GHz): 2.81Number of physical packages: 1Number of physical CPUs: 6Number of logical CPUs: 6Graphics card #0 name: AMD Radeon (TM) RX 580Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)Graphics card #0 VRAM (MB): 4095.00Graphics card #0 deviceId: 0x67dfGraphics card #0 versionInfo: DriverVersion=30.0.13023.4001Graphics card #1 name: Intel(R) UHD Graphics 630Graphics card #1 vendor: Intel Corporation (0x8086)Graphics card #1 VRAM (MB): 1024.00Graphics card #1 deviceId: 0x3e92Graphics card #1 versionInfo: DriverVersion=27.20.100.8854Memory slot #0 capacity (MB): 8192.00Memory slot #0 clockSpeed (GHz): 2.67Memory slot #0 type: DDR4Virtual memory max (MB): 14749.46Virtual memory used (MB): 12519.20Swap memory total (MB): 6746.54Swap memory used (MB): 2297.74JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32MFabric Mods:architectury: Architectury 11.1.13blocky-bubbles: Blocky Bubbles 1.0.1+1.20.3collective: Collective 7.36custom-fog: Custom Fog 2.2.0-1.20.3disable_custom_worlds_advice: Disable Custom Worlds Advice 5.0dynamic_fps: Dynamic FPS 3.4.2fabric-api: Fabric API 0.96.4+1.20.4fabric-api-base: Fabric API Base 0.4.36+78d798af4ffabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.49+82b1bb3e4ffabric-biome-api-v1: Fabric Biome API (v1) 13.0.16+78d798af4ffabric-block-api-v1: Fabric Block API (v1) 1.0.16+3e2216cb4ffabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.4+78d798af4ffabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.46+78d798af4ffabric-client-tags-api-v1: Fabric Client Tags 1.1.7+78d798af4ffabric-command-api-v1: Fabric Command API (v1) 1.2.41+f71b366f4ffabric-command-api-v2: Fabric Command API (v2) 2.2.20+78d798af4ffabric-commands-v0: Fabric Commands (v0) 0.2.58+df3654b34ffabric-containers-v0: Fabric Containers (v0) 0.1.86+df3654b34ffabric-content-registries-v0: Fabric Content Registries (v0) 5.0.14+78d798af4ffabric-convention-tags-v1: Fabric Convention Tags 1.5.10+78d798af4ffabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.23+78d798af4ffabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.3+b90db5744ffabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.3+5c0133444ffabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.61+78d798af4ffabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+09fc25014ffabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.1+389931eb4ffabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.74+df3654b34ffabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.46+78d798af4ffabric-item-api-v1: Fabric Item API

2025-04-19

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