The second tiberium war mod
Author: f | 2025-04-24
The Second Tiberium War Mod การดาวน์โหลดฟรีและปลอดภัย The Second Tiberium War Mod เวอร์ชัน The Second Tiberium War Mod การดาวน์โหลดฟรีและปลอดภัย The Second Tiberium War Mod เวอร์ชันล่าสุด ม็อดสงครามไทบีเรียมตัวที่สองเป็นยูทิลิตี้เกมยูทิลิตี
The Second Tiberium War Mod - Download
Hello guest register or sign in HOME Today Week Month Year games popular latest indies publishing add game mods popular latest add mod addons popular latest upload files popular latest upload RTX Remix Games Compatibility Remix Mods Remix Files PBR Assets News Tutorials Statistics videos images audio articles reviews headlines blogs post article engines popular latest add engine developers popular latest add dev groups popular latest add group forums jobs post job The Second Tiberium War C&C: Tiberian Sun mod | Released 2013 summaryarticlestutorialsreviewsfilesvideosimagespolls The Second Tiberium War is a standalone redefinition modification for Command & Conquer: Tiberian Sun. Report RSS Improved Hitpoint and Cargo Bars (view original) embed share view previous next Share Image Share URL Share Image Embed Image Embed Embed Thumb Post comment Comments darkyuri - Apr 28 2023 - 1,374 comments Can work with house color? Reply Good karma Bad karma+3 votes Author Ever_Valiant - Apr 28 2023 - 358 comments I don't know, might be possible. Reply Good karma+2 votes 50ShadesofGray - Apr 28 2023 - 435 comments Dont make it use house colours. Its disorientating. Otherwise, it looks very clean. Reply Good karma Bad karma+3 votes darkyuri - Apr 29 2023 - 1,374 comments Can be as optional addon. Reply Good karma Bad karma+3 votes Radu273 - Apr 28 2023 - 1,617 comments its amazing how much content you put into the mod. astonishing :) Reply Good karma Bad karma+3 votes Author Ever_Valiant - Apr 28 2023 - 358 comments Thank you. It's my goal to explore the full potential of the game engine and make the best RTS project I can make.I feel as if I've barely scratched the surface. Reply Good karma+2 votes NiiRubra - Apr 28 2023 - 482 comments Love how this looks! Reply Good karma Bad karma+1 vote randyarmy2000 The Second Tiberium War Mod การดาวน์โหลดฟรีและปลอดภัย The Second Tiberium War Mod เวอร์ชัน For other uses, see Kodiak.“The Kodiak is GDI's mobile command centre. Commander McNeil and his crew reside on the Kodiak and use it to travel from battle to battle. Typically, the Kodiak observes the battle from afar so as not to put commanding officers in direct danger. However, certain conditions could cause the Kodiak to become vulnerable to attack. If that were ever to happen, protect it at all costs, for if it is destroyed, the battle is over.- Tiberian Sun manual(src)”The Kodiak was a Orca Command Vehicle made famous for its role as legendary GDI commander Michael McNeil's personal flagship during the Second Tiberium War.[1]Background[]During the Second Tiberium War, the primary flagship for GDI commanders was the Orca Command Vehicle (OCV), a large VTOL aircraft capable of low Earth orbit.[1] These vessels served as mobile command centers, allowing commanders to travel from battle to battle, observing battles from afar so as to not endanger the commanding officers. The Kodiak was the OCV assigned to Commander Michael McNeil, piloted by lieutenant commander Chandra, McNeil's second-in-command.[2]History[]Second Tiberium War[]“Solomon needs you, Kodiak's waiting.- Chandra to Michael McNeil(src)”On September 2, 2030, the Brotherhood of Nod suddenly launched a series of attacks on GDI bases worldwide. Kane, thought to be killed during the final battle of the First Tiberium War, revealed himself to GDI's chief commander, General James Solomon. In response, Solomon called into action Commander Michael McNeil.[3]At GDI's Southwestern training facility, McNeil, who was practicing his combat skills at the time, was interrupted by Chandra, who had already prepared the Kodiak for takeoff. Inside the Kodiak, Solomon briefed McNeil on the Nod attacks and informed him of Kane's return. He ordered him to secure Phoenix Base, which was under heavy Nod attack.[3]Throughout the war, the Kodiak brought McNeil to battlefields across the world. During the mission to destroy Nod's chemical missile plant, the Kodiak came under attack by Nod Banshees, but managed to survive. In retaliation, GDI destroyed the hidden Banshee hangar that launched the attack - along with the Banshees still inside - using Disruptors.[4]After Umagon was captured by Nod, the Kodiak was grounded by an ion storm. Taking advantage of this opportunity, Nod launched a direct assault on the Kodiak, but McNeil was able to defend the Kodiak and eliminated the Nod attack force.[5]After McNeil defeated Kane's forces in Cairo and impaled Kane with a piece of rubble, the Kodiak evacuated McNeil, the Tacitus and Umagon from Kane's crumbling Pyramid Temple. Onboard the ship, Tratos administered an experimental serum to Umagon, which would either reverse the effects of Kane's Tiberium experiments on her or kill her.[6]Firestorm Conflict[] The Kodiak's wreckage Shortly after Kane's defeat at Cairo, Tratos contacted GDI researcher Dr.Comments
Hello guest register or sign in HOME Today Week Month Year games popular latest indies publishing add game mods popular latest add mod addons popular latest upload files popular latest upload RTX Remix Games Compatibility Remix Mods Remix Files PBR Assets News Tutorials Statistics videos images audio articles reviews headlines blogs post article engines popular latest add engine developers popular latest add dev groups popular latest add group forums jobs post job The Second Tiberium War C&C: Tiberian Sun mod | Released 2013 summaryarticlestutorialsreviewsfilesvideosimagespolls The Second Tiberium War is a standalone redefinition modification for Command & Conquer: Tiberian Sun. Report RSS Improved Hitpoint and Cargo Bars (view original) embed share view previous next Share Image Share URL Share Image Embed Image Embed Embed Thumb Post comment Comments darkyuri - Apr 28 2023 - 1,374 comments Can work with house color? Reply Good karma Bad karma+3 votes Author Ever_Valiant - Apr 28 2023 - 358 comments I don't know, might be possible. Reply Good karma+2 votes 50ShadesofGray - Apr 28 2023 - 435 comments Dont make it use house colours. Its disorientating. Otherwise, it looks very clean. Reply Good karma Bad karma+3 votes darkyuri - Apr 29 2023 - 1,374 comments Can be as optional addon. Reply Good karma Bad karma+3 votes Radu273 - Apr 28 2023 - 1,617 comments its amazing how much content you put into the mod. astonishing :) Reply Good karma Bad karma+3 votes Author Ever_Valiant - Apr 28 2023 - 358 comments Thank you. It's my goal to explore the full potential of the game engine and make the best RTS project I can make.I feel as if I've barely scratched the surface. Reply Good karma+2 votes NiiRubra - Apr 28 2023 - 482 comments Love how this looks! Reply Good karma Bad karma+1 vote randyarmy2000
2025-03-31For other uses, see Kodiak.“The Kodiak is GDI's mobile command centre. Commander McNeil and his crew reside on the Kodiak and use it to travel from battle to battle. Typically, the Kodiak observes the battle from afar so as not to put commanding officers in direct danger. However, certain conditions could cause the Kodiak to become vulnerable to attack. If that were ever to happen, protect it at all costs, for if it is destroyed, the battle is over.- Tiberian Sun manual(src)”The Kodiak was a Orca Command Vehicle made famous for its role as legendary GDI commander Michael McNeil's personal flagship during the Second Tiberium War.[1]Background[]During the Second Tiberium War, the primary flagship for GDI commanders was the Orca Command Vehicle (OCV), a large VTOL aircraft capable of low Earth orbit.[1] These vessels served as mobile command centers, allowing commanders to travel from battle to battle, observing battles from afar so as to not endanger the commanding officers. The Kodiak was the OCV assigned to Commander Michael McNeil, piloted by lieutenant commander Chandra, McNeil's second-in-command.[2]History[]Second Tiberium War[]“Solomon needs you, Kodiak's waiting.- Chandra to Michael McNeil(src)”On September 2, 2030, the Brotherhood of Nod suddenly launched a series of attacks on GDI bases worldwide. Kane, thought to be killed during the final battle of the First Tiberium War, revealed himself to GDI's chief commander, General James Solomon. In response, Solomon called into action Commander Michael McNeil.[3]At GDI's Southwestern training facility, McNeil, who was practicing his combat skills at the time, was interrupted by Chandra, who had already prepared the Kodiak for takeoff. Inside the Kodiak, Solomon briefed McNeil on the Nod attacks and informed him of Kane's return. He ordered him to secure Phoenix Base, which was under heavy Nod attack.[3]Throughout the war, the Kodiak brought McNeil to battlefields across the world. During the mission to destroy Nod's chemical missile plant, the Kodiak came under attack by Nod Banshees, but managed to survive. In retaliation, GDI destroyed the hidden Banshee hangar that launched the attack - along with the Banshees still inside - using Disruptors.[4]After Umagon was captured by Nod, the Kodiak was grounded by an ion storm. Taking advantage of this opportunity, Nod launched a direct assault on the Kodiak, but McNeil was able to defend the Kodiak and eliminated the Nod attack force.[5]After McNeil defeated Kane's forces in Cairo and impaled Kane with a piece of rubble, the Kodiak evacuated McNeil, the Tacitus and Umagon from Kane's crumbling Pyramid Temple. Onboard the ship, Tratos administered an experimental serum to Umagon, which would either reverse the effects of Kane's Tiberium experiments on her or kill her.[6]Firestorm Conflict[] The Kodiak's wreckage Shortly after Kane's defeat at Cairo, Tratos contacted GDI researcher Dr.
2025-03-29This article is about a mod. The subject matter of this article is therefore deemed both unofficial and non-canon.Red Alert 2: Glory of the Republic (Chinese: 红色警戒2:共和国之辉) is a mod for Command & Conquer: Red Alert 2 created by Chinese modder Lord Hero. The mod was infamous for featuring an overpowered Chinese faction that replaces Cuba and uses units from both the Allied and Soviet factions, as well as being able to train cheap PLA infantry units. As Red Alert 2 was never officially sold in mainland China, this mod was often mistakenly believed to be an official version of the game.[1]References[]↑ 蓝天上的流云 (29 September 2020). “都2020了,咋还有人把《共和国之辉》当原版《红色警戒》?”. [It's 2020, why do some people still regard Glory of the Republic as the original Red Alert?] Bilibili (Chinese). Retrieved 8 March 2021.External links[]Glory of the Republic on Baidu Baike (Chinese)v·d·eModsC&C gamesTiberian DawnProject 1.06Bio WarC&C Meets Star WarsDawn of TomorrowFlame Dancers Red AlertClassic RevolutionFlame Dancers: GenesisFor HonorRAlismRed Dawn Tiberian SunCrystallized DoomDawn of the Tiberium AgeThe 'Nam: Vietnam Combat OperationsNCM RevolutionReturn of the DawnTwisted InsurrectionWarZone Red Alert 2CannisRulesCode Lyoko: The GameColony WarsC&C ReloadedD-DayEagle RedWar Location: Global Crisis(EASB Hour)Glory of the RepublicIt Came From Red Alert!Mental OmegaMooman's RulesProject PhantomRed ResurrectionReWireTiberium CrisisRise of the East RenegadeBattle for Dune: War of AssassinsCommando AssaultExpansive Civilian WarfareInterim ApexRed Alert: A Path BeyondRed Alert 2: Apocalypse RisingScud StormTiberian Sun: RebornTiberium Crystal War GeneralsCnC EuropeCold War CrisisContraHaloGenMidEast CrisisModern WarfarePRO:GENRise of the RedsShockwaveTiberian Dawn ReduxTiberian Sun ReduxUntitled Tiberium WarsKW 1.02+2142CNC FalloutThe ForgottenEvolutions: RTS EvolvedKane's Wrath ReloadedMidEast Crisis 2One VisionTiberian DawnTiberian Sun RisingTiberium EssenceTiberium Wars Advanced Red Alert 3CoronaEastern LoongGenerals EvolutionGenerals 2ParadoxThe Red AlertReloadedRed Alert: Armor RushShock TherapyRed Alert 3: Remix Remastered CollectionNuke Tank Sample Mod Non-C&C gamesCrysis WarsTiberian Genesis StarCraft IIRed Alert: Origins Unreal EngineRenegade XFirestorm Custom builtOpenRARedAlert++Vanilla Conquer See other mods
2025-04-22“Slow and unarmed, the Engineer is, nonetheless, deadly in his own right. The only unit able to capture enemy structures; tactical use of engineers is considered an art among many commanders.- Tiberian Sun manual(src)”Engineers are non-combatant infantry used by both GDI and Nod during the Second Tiberium War and the Firestorm Conflict.Game Unit[]Engineers, though very expensive, can be used to capture enemy structures, repair bridges, and also fix up damaged buildings under control of the same player nearly instantly. Only one Engineer is needed for each, but after achieving their task, they will be removed from play.Although Engineers possess decent armour, they are normally unarmed, relying on commanders to clear the battlefield for them, or more likely, to be transported.Engineers continued to be used by GDI in the Third Tiberium War. Nod replaced them with Saboteurs, while the Scrin had Assimilators as their own equivalents.AI behavior[]Engineers controlled by the AI have the following attack patterns:Easy[]1x targeting Tiberium Refinery; loaded inside an Amphibious APC/Subterranean APC with 2 Light Infantry and 2 Disc Throwers/Rocket InfantryThis task force will only be sent if the enemy owns 5000 credits or more1x targeting anything; loaded inside an Amphibious APC/Subterranean APC with 2 Light Infantry and 2 Disc Throwers/Rocket Infantry then unloaded near a Construction YardMedium/Hard[]3x targeting Tiberium Refinery; loaded inside an Amphibious APC/Subterranean APC with 2 Disc Throwers/Rocket InfantryThis task force will only be sent if the enemy owns a certain amount of credits (4000 for Medium, 3000 for Hard)5x targeting anything; loaded inside an Amphibious APC/Subterranean APC then unloaded near a Construction YardChangelog[]Tiberian Sun patch 1.13: the crash caused when an engineer captures a construction yard while the building placement cursor is active is fixed.Tiberian Sun patch 1.17: "Multi Engineer" logic added.Tiberian Sun patch 2.02: technicians are no longer incorrectly substituted for engineers in various circumstances in non-English versions of Firestorm.Quotes[]When selected[]Engineering!Yes sir?Awaiting orders!When moving[]Affirmative!No problem!When ordered to capture (unused, uses quotes for moving)[]No problem!I can fix that!Gallery[] Concept art leftover SHP sprite See also[]MedicMutant hijackerv·d·e Global Defense Initiative Second Tiberium War Arsenal UnitsInfantryLight infantryDisc throwerEngineerField medicJump jet infantryGhost StalkerUmagon(campaign only)Mutant hijacker(campaign only)Riot soldier(campaign only)VehiclesHarvesterWolverineTitanAmphibious APCHover MLRSMobile sensor arrayJuggernautLimpet droneMobile EMPMobile Construction VehicleMobile war factoryDisruptorMammoth Mk. IIHunter-Seeker droidMammoth tank(campaign only) AircraftOrca FighterOrca bomberOrca CarryallOrca Transport(campaign only)Dropship(campaign only)Kodiak(campaign only)Cut contentX-O Powersuit StructuresProduction& techConstruction yardPower plantTiberium refineryBarracksWar factoryHelipadRadarService depotTech centerUpgrade centerDefenses& supportPavementConcrete wallGateTiberium siloComponent towerElectromagnetic pulse cannonFirestorm wall sectionFirestorm generatorSearchlight tower(campaign only)UpgradesPower turbineVulcan cannonRPG upgradeSAM upgradeSeeker
2025-03-26HOME Today Week Month Year games popular latest indies publishing add game mods popular latest add mod addons popular latest upload files popular latest upload RTX Remix Games Compatibility Remix Mods Remix Files PBR Assets News Tutorials Statistics videos images audio articles reviews headlines blogs post article engines popular latest add engine developers popular latest add dev groups popular latest add group forums jobs post job summaryarticlesfilesvideosimages The second addition to the Tiberian War Collection, IonShock is here! Continuing the saga of Tiberian Sun mods, IonShock is using a modified version of the YR engine, to bring you an alternative strategy game that expands on the beloved Tiberium universe. Key features: new factions, new effects, and new mechanics. This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo. Size 510.67mb (535,476,927 bytes) MD5 Hash b35e47c40b17f14c5f3a79a5a0002fc5 The second release of the beta public build!in this build, I made some changes to address some looping errors in the code and some AI targeting for SW.Install is very simple just paste it over an Origin copy of Yuri's Revenge.Requirements: windows 10, Origin compatibility patches, clean copy of YR and Netframework 4.8 or higher. Icon Share
2025-04-19Was decommissioned after the Second Tiberium War, support for the concept survived and was reinforced by the Third Tiberium War. Despite considerations of future Scrin invasions, funding was not available at the time to revive the walker. The debate reignited with increased military funding once construction of the Tiberium Control Network was well under way. The GDI Council of Directors ended the heated argument between the generals; it authorized the production of both a new Mammoth tank and a next-generation Mammoth walker to cover anti-Scrin contingencies.[1]A redesign of the Mammoth Mk. II resulted in the Mastodon. Improved technology bestowed the Mastodon advanced lighter armor that confers superior resilience and mobility compared to its predecessor: the Mammoth Mk. II, whilst still being significantly less expensive to deploy—some of the these improvements were based on innovations Kane derived from the Tacitus. The first Mastodon emerged from the renovated San Pedro war factory in 2069, the same factory where the last Mammoth Mk. II had emerged 30 years earlier.[1]Early abortive Mastodon prototypes were created before the 2062 alliance at the El Paso base in Central America. They saw combat when Nod invaded their base with prototype Widows and managed to push back the invaders.[3]There are husks that can be found in these missions:There are two husks in the mission Transport Down one near in the refueling station, guarded by visceroids and Scrapbuses, then another one in the upper left before the TCN hub, this time guarded by Ironbacks and visceroids.There is a husk
2025-04-07