Xinput drivers

Author: a | 2025-04-25

★★★★☆ (4.1 / 2045 reviews)

gameex 18.20

X Box 360 controller driver. The Xbox 360 controller is recognized as an XInput controller using the Windows driver (official driver) . The XInput controller has a DirectInput compatible function and can be used in both the above DirectInput format and XInput format. X Box 360 controller driver. The Xbox 360 controller is recognized as an XInput controller using the Windows driver (official driver) . The XInput controller has a DirectInput compatible function and can be used in both the above DirectInput format and XInput format.

Download quicktime alternative 2.2.0

Windows Driver and XInput Wrapper for Sony

#1 Hi guys, i am trying to connect my xbox one controller to the NeoRageX emulator but it doesn't seem to work, and i need to know what im doing wrong, as i have gotten the drivers for my xbox one controller to be attached to the PC but i can't use it in the EMu any solutions? #2 Im sorry EmulatorZone Crew because im answering on this old post*There is no Posibility!* to do that neogeorage is old emulator *Only Can Emulate Pad!*use real pad like xbox one is imposible im recomend other neogeo emulators like :MAME, or multisystem bulid in calld RetroArchevery new emulator should use gamepad with drivers #3 It's only a year old or so, that fine. But yes I agree, the xbox 360 and xbxo one are xinput. That emulator support dinput, thus the only way to do this is with x360ce. x360ce will allow the xinput and convert it to dinput with a virtual joystick driver. Then in neorage you just use that virtual driver instead. Possibility is defined by the limits of your imagination.

Download phoenixsuit

STM32-X360-xinput/Drivers/STM32F1xx_HAL_Driver

As a regular USB controller'.EDIT2: As other people have said, Transistor as well was running on PC using wired PS4 controllers.EDIT3: Halon50 posted further verification and a video here. Looks very similar to the leaked Dev DS4 from before the PS4 reveal. I wonder if the controller will work as an Xinput controller or will it be Directinput only. #2 Uh fuck yes. This is excellent news. #3 I'll believe it when I see it. #5 Hell yes if true. If so I will be buying one of these for PC instead of a new Xbone pad.I'm starting to see lots of PC games shown with PS4 pad prompts. #6 XIV yes plz.Red DS4 is mine then. #7 Fuck yes. No more Motion Joy nonsense. #8 Hope it's true. #9 Looks like I will be getting a PS4 .....controller. #10 Incredible news. I guess it's XInput then. #11 Touch pad could be cool for simple mouse navigation as well. #12 Will def buy another just for ff14 #14 Oh lord please be true. It would be awesome to have a second option that has a touchpad to deal with random steam Popup problems when launching some games. Killthee helped a brotha out on multiple separate occasions! #17 The touchpad too?!?! #18 I refuse to believe. It's literally too good to be true. They have to fuck it up somehow. alr1ght bish gets all the credit :) #19 Incredible news. I guess it's XInput then. you mean Direct Input, not MS's proprietary Xinput. I refuse to believe. It's literally too good to be true. They have to fuck it up somehow. Most newer games only have an option for Xinput (basically how the PC reads the inputs), so someone would have to create an Xinput emulator (which already exists, but somewhat janky). This is all assuming it just uses DirectInput (the default, basic input that will work without any extra drivers). #20 PC gaming just got a new best controller #21 I would buy a second PS4 controller just for my PC (oh yeah, and a bluetooth receiver) #22 I'll take

ScpToolkit Download - Windows driver and XInput

PS3 at the moment.One more question: Do I need to buy a Quick Charge Kit as well? Edited July 19, 2012 by JamesDeaconUK Maxaxle Share Thanks for the replies again.I might just buy an Xbox 360 controller just to make it feel different to the PS3 when I am playing PC because I am slightly bored of the PS3 at the moment.One more question: Do I need to buy a Quick Charge Kit as well? Don't get a 360 controller.1. It can't do DirectInput for pre-GTA4 games.2. (almost) all Logitech controllers will do DirectInput, and the nicer ones also do XInput. JamesDeaconUK Author Share Can you explain to me what DirectInput and XInput are and could you also suggest a model from Logitech that I should buy.Thanks. eclaireN7 Share Can you explain to me what DirectInput and XInput are and could you also suggest a model from Logitech that I should buy.Thanks. I'm using a Logitech F710, and it's a beaut. It supports Xinput and DirectInput, and it feels comfortable. Can't remember which, but either DirectInput or Xinput (duh) is an older controller input that games supported. Most newer games support only the newer one. ccrogers15 Share Use the xbox 360 controller, connect your PS3 controller through usb and download the driver from modders, or buy a PS2 to usb adapter and use a ps2 controller. Works for me. Im using my PS3 controller. JamesDeaconUK Author Share Just to let everyone know. I have been using a PS3 controller for the mean time and I am having no problems. However, I still ordered the Xbox 360 controller but can't seem to connect it to the laptop via a Wireless Receiver which came with the controller. Starting to frustrate me. If someone could help me connect it properly to the laptop. X Box 360 controller driver. The Xbox 360 controller is recognized as an XInput controller using the Windows driver (official driver) . The XInput controller has a DirectInput compatible function and can be used in both the above DirectInput format and XInput format.

DirectInput Force Feedback Driver for XInput

This news sitting down #23 Incredible news. I guess it's XInput then. DirectInput, probably, though it shouldn't be too hard for someone to make an XInput wrapper. #24 That would be excellent for HTPCs. I just wonder if it will work with PC games natively or something sinilar to the motion joy drivers will have to be used.Either way, awesome news if true. #25 This is awesome, but do any plug and play USB controllers work on Steam? Or does it have to be the 360 controller? If it worked on Steam, that would be incredible. 140.85 Cognitive Dissonance, Distilled #26 Oh shit. Looks like I'm buying a extra one. This is awesome if true. #27 So maybe that's why the lightbar wasn't turned on. #28 Please let this be true.Please let this be true.Please let this be true. #29 Nice. Touchpad mimicking a laptop touchpad sounds awesome too. #30 damn, may use as my next XMBC PC remote, if it has bluetooth. #31 you mean Direct Input, not MS's proprietary Xinput. Not totally proprietary, there are Logitech controllers with an XInput mode. #32 Oh lord please be true. It would be awesome to have a second option that has a touchpad to deal with random steam Popup problems when launching some games. Exactly why I'd want one and for the d-pad. #33 The touchpad too?!?! We are done here, AMAZING! #35 The touchpad too?!?! the big thing for me. Even though right now I'm perfectly happy using the Xbox controller, if I can have some added functionality with the touchpad if I buy a PS4 controller then all the better. #38 I believe the Octodad demo in the Indie area at PAX had a DS4 plugged into a PC. #39 This is awesome, but do any plug and play USB controllers work on Steam? Or does it have to be the 360 controller? If it worked on Steam, that would be incredible. That logitech controllers works with steam. #40 Yes. This is how a lot of the reveal, e3 games were played (PC build, ps4 pad). Retro_ Unconfirmed Member

Drivers Microsoft Xinput Driver for Microsoft Common Controller

Newssdl2gdx is a successor project by the maintainer of Jamepad.Jamepad still exists as an API but it now depends on sdl2gdx. The downside of this is that you haveto add one additional dependency. The upside is that you can upgrade to the latest version of SDL without waitingfor a new release of Jamepad just by updating the dependency.JamepadA better way to use gamepads in JavaJamepad is a library for using gamepads in Java. It's based on SDL via sdl2gdx.Other gamepad libraries are missing stuff developers need. For most libraries, Xbox 360 controllers on windows are not properly supported. The libraries that do support Xbox 360 controllers are not cross platform. On some, hotplugging controllers is not supported.Jamepad has:One library that supports all platforms (Windows, OSX, and Linux)XInput support on Windows for full Xbox 360 controller support.Support for plugging/unplugging controllers at runtime.Support for rumbleButton/Axis mappings for popular controllers.A permissive license. You can use this library in proprietary projects without sharing source.Stuff You Should Know About JamepadOn Windows (only 7 and up were tested), no special dependencies are needed.On Linux, runtime dependencies are:libevdevlibudevOn OS X, no special dependencies are neededIf you want to use Xbox controllers, you need separate drivers for them. The ones here have been tested with Jamepad and work properly.Current LimitationsThe order of gamepads on Windows is not necessarily the order they were plugged in. XInput controllers will always appear before DirectInput controllers, regardless of when they were plugged in. This means that the player numbers associated with each controller can change unexpectedly if XInput controllers are plugged in or disconnected while DirectInput controllers are present.If using getState() in ControllerManager, a new ControllerState is instantiated on each call. For some games, this could pose a problem.If using ControllerIndex have to check for exceptions when controllers disconnected.Joysticks that are not

Drivers MotioninJoy Virtual Xinput Device For Windows driver

Name of the mouse!xinput listlist parameters from peripheral number 9xinput list-props 9set the acceleration of peripheral 9 to value 3. The higher the value is, the more you divide the acceleration. Acceleration is maximum for a value equal to 1. The "basis" value seems to be 1.7, for me...xinput set-prop 9 'Device Accel Constant Deceleration' 3To permanently set the change :A hidden file in your directory is ".profile" (Ctrl+H to see hidden files)Double click on it and open it. Copy paste the previous command at the end. That's it!P.S. to apply the same command for all users you can edit the file /etc/profile (not an hidden file).Have fun. answered Feb 22, 2013 at 7:30 soixante4soixante46194 silver badges4 bronze badges 10 First check which device is the mouse:xinput listNow pick the ID of your mouse there, and list its current settings:xinput list-props then change the settings like so where Evdev scrolling distance [vertical] [horizontal] [dial]xinput set-prop 'Evdev Scrolling Distance' 1 3 5where the combination of the last three numbers is mouse-dependent:first number, the direction of scrolling (minus reverse)second number, speed of scrolling somehowthird number, speed of scrolling somehowChanging these values to bigger numbers means you scroll slower (AgentME). Izzy3,6004 gold badges31 silver badges59 bronze badges answered Dec 13, 2015 at 19:28 12 I have a Logitech PerformanceMouse MX and none of the solutions here worked. The only thing that worked for me was using some parts of this project.Add this PPA and then install xserver-xorg-input-evdev. Check out the Solaar project and run rules.d/install.sh. It will copy the udev rules to the appropriate location and ask permissions if necessary.Remove the receiver and plug it back in.Add yourself to the plugdev group: $ sudo gpasswd -a Log out and log back in.Now you can set your scroll-speed with the following xinput commands (source):$ xinput set-prop "Evdev Scrolling Distance" 8 1 1 # for smooth scroll$ xinput set-prop "Evdev Scrolling Distance" -8 1 1 # for smooth 'natural' scrollChanging the 8 to a lower value increases the sensitivity. Flipping it to negative changes the direction of scroll. Increasing the value decreases sensitivity. answered Apr. X Box 360 controller driver. The Xbox 360 controller is recognized as an XInput controller using the Windows driver (official driver) . The XInput controller has a DirectInput compatible function and can be used in both the above DirectInput format and XInput format. X Box 360 controller driver. The Xbox 360 controller is recognized as an XInput controller using the Windows driver (official driver) . The XInput controller has a DirectInput compatible function and can be used in both the above DirectInput format and XInput format.

Comments

User4603

#1 Hi guys, i am trying to connect my xbox one controller to the NeoRageX emulator but it doesn't seem to work, and i need to know what im doing wrong, as i have gotten the drivers for my xbox one controller to be attached to the PC but i can't use it in the EMu any solutions? #2 Im sorry EmulatorZone Crew because im answering on this old post*There is no Posibility!* to do that neogeorage is old emulator *Only Can Emulate Pad!*use real pad like xbox one is imposible im recomend other neogeo emulators like :MAME, or multisystem bulid in calld RetroArchevery new emulator should use gamepad with drivers #3 It's only a year old or so, that fine. But yes I agree, the xbox 360 and xbxo one are xinput. That emulator support dinput, thus the only way to do this is with x360ce. x360ce will allow the xinput and convert it to dinput with a virtual joystick driver. Then in neorage you just use that virtual driver instead. Possibility is defined by the limits of your imagination.

2025-04-05
User9410

As a regular USB controller'.EDIT2: As other people have said, Transistor as well was running on PC using wired PS4 controllers.EDIT3: Halon50 posted further verification and a video here. Looks very similar to the leaked Dev DS4 from before the PS4 reveal. I wonder if the controller will work as an Xinput controller or will it be Directinput only. #2 Uh fuck yes. This is excellent news. #3 I'll believe it when I see it. #5 Hell yes if true. If so I will be buying one of these for PC instead of a new Xbone pad.I'm starting to see lots of PC games shown with PS4 pad prompts. #6 XIV yes plz.Red DS4 is mine then. #7 Fuck yes. No more Motion Joy nonsense. #8 Hope it's true. #9 Looks like I will be getting a PS4 .....controller. #10 Incredible news. I guess it's XInput then. #11 Touch pad could be cool for simple mouse navigation as well. #12 Will def buy another just for ff14 #14 Oh lord please be true. It would be awesome to have a second option that has a touchpad to deal with random steam Popup problems when launching some games. Killthee helped a brotha out on multiple separate occasions! #17 The touchpad too?!?! #18 I refuse to believe. It's literally too good to be true. They have to fuck it up somehow. alr1ght bish gets all the credit :) #19 Incredible news. I guess it's XInput then. you mean Direct Input, not MS's proprietary Xinput. I refuse to believe. It's literally too good to be true. They have to fuck it up somehow. Most newer games only have an option for Xinput (basically how the PC reads the inputs), so someone would have to create an Xinput emulator (which already exists, but somewhat janky). This is all assuming it just uses DirectInput (the default, basic input that will work without any extra drivers). #20 PC gaming just got a new best controller #21 I would buy a second PS4 controller just for my PC (oh yeah, and a bluetooth receiver) #22 I'll take

2025-03-29
User4702

This news sitting down #23 Incredible news. I guess it's XInput then. DirectInput, probably, though it shouldn't be too hard for someone to make an XInput wrapper. #24 That would be excellent for HTPCs. I just wonder if it will work with PC games natively or something sinilar to the motion joy drivers will have to be used.Either way, awesome news if true. #25 This is awesome, but do any plug and play USB controllers work on Steam? Or does it have to be the 360 controller? If it worked on Steam, that would be incredible. 140.85 Cognitive Dissonance, Distilled #26 Oh shit. Looks like I'm buying a extra one. This is awesome if true. #27 So maybe that's why the lightbar wasn't turned on. #28 Please let this be true.Please let this be true.Please let this be true. #29 Nice. Touchpad mimicking a laptop touchpad sounds awesome too. #30 damn, may use as my next XMBC PC remote, if it has bluetooth. #31 you mean Direct Input, not MS's proprietary Xinput. Not totally proprietary, there are Logitech controllers with an XInput mode. #32 Oh lord please be true. It would be awesome to have a second option that has a touchpad to deal with random steam Popup problems when launching some games. Exactly why I'd want one and for the d-pad. #33 The touchpad too?!?! We are done here, AMAZING! #35 The touchpad too?!?! the big thing for me. Even though right now I'm perfectly happy using the Xbox controller, if I can have some added functionality with the touchpad if I buy a PS4 controller then all the better. #38 I believe the Octodad demo in the Indie area at PAX had a DS4 plugged into a PC. #39 This is awesome, but do any plug and play USB controllers work on Steam? Or does it have to be the 360 controller? If it worked on Steam, that would be incredible. That logitech controllers works with steam. #40 Yes. This is how a lot of the reveal, e3 games were played (PC build, ps4 pad). Retro_ Unconfirmed Member

2025-04-13
User5038

Newssdl2gdx is a successor project by the maintainer of Jamepad.Jamepad still exists as an API but it now depends on sdl2gdx. The downside of this is that you haveto add one additional dependency. The upside is that you can upgrade to the latest version of SDL without waitingfor a new release of Jamepad just by updating the dependency.JamepadA better way to use gamepads in JavaJamepad is a library for using gamepads in Java. It's based on SDL via sdl2gdx.Other gamepad libraries are missing stuff developers need. For most libraries, Xbox 360 controllers on windows are not properly supported. The libraries that do support Xbox 360 controllers are not cross platform. On some, hotplugging controllers is not supported.Jamepad has:One library that supports all platforms (Windows, OSX, and Linux)XInput support on Windows for full Xbox 360 controller support.Support for plugging/unplugging controllers at runtime.Support for rumbleButton/Axis mappings for popular controllers.A permissive license. You can use this library in proprietary projects without sharing source.Stuff You Should Know About JamepadOn Windows (only 7 and up were tested), no special dependencies are needed.On Linux, runtime dependencies are:libevdevlibudevOn OS X, no special dependencies are neededIf you want to use Xbox controllers, you need separate drivers for them. The ones here have been tested with Jamepad and work properly.Current LimitationsThe order of gamepads on Windows is not necessarily the order they were plugged in. XInput controllers will always appear before DirectInput controllers, regardless of when they were plugged in. This means that the player numbers associated with each controller can change unexpectedly if XInput controllers are plugged in or disconnected while DirectInput controllers are present.If using getState() in ControllerManager, a new ControllerState is instantiated on each call. For some games, this could pose a problem.If using ControllerIndex have to check for exceptions when controllers disconnected.Joysticks that are not

2025-04-11

Add Comment